Prevent concurrent mapgen from removing freshly placed portals

This commit is contained in:
Treer 2019-06-30 21:29:23 +10:00 committed by SmallJoker
parent edf961907e
commit c7d83eceb7

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@ -90,7 +90,6 @@ east/west.
-- functions if you wish to register a custom shaped portal in register_portal().
-- Since it's symmetric, this PortalShape definition has only implemented orientations of 0 and 90
local TraditionalPortalShape = {
-- todo: use size to update is_portal_frame
size = vector.new(4, 5, 1), -- size of the portal, and not necessarily the size of the schematic, which may clear area around the portal.
schematic_filename = minetest.get_modpath("nether") .. "/schematics/nether_portal.mts",
@ -146,7 +145,7 @@ local TraditionalPortalShape = {
elseif p1.x == p2.x then
return p1, 90
else
-- this KISS implementation will break you've made a 3D PortalShape definition, and will need to be reimplemented
-- this KISS implementation will break you've made a 3D PortalShape definition
minetest.log("error", "get_anchorPos_and_orientation_from_p1_and_p2 failed on p1=" .. meta:get_string("p1") .. " p2=" .. meta:get_string("p2"))
end
end,
@ -158,7 +157,7 @@ local TraditionalPortalShape = {
-- use short-circuiting of boolean evaluation to allow func() to cause an abort by returning true
shortCircuited =
func({x = anchorPos.x + 0, y = anchorPos.y, z = anchorPos.z}) or
func({x = anchorPos.x + 1, y = anchorPos.y, z = anchorPos.z}) or
func({x = anchorPos.x + 1, y = anchorPos.y, z = anchorPos.z}) or
func({x = anchorPos.x + 2, y = anchorPos.y, z = anchorPos.z}) or
func({x = anchorPos.x + 3, y = anchorPos.y, z = anchorPos.z}) or
func({x = anchorPos.x + 0, y = anchorPos.y + 4, z = anchorPos.z}) or
@ -624,6 +623,30 @@ local function extinguish_portal(pos, node_name)
end
-- Sometimes after a portal is placed, concurrent mapgen routines overwrite it.
-- Make portals immortal for ~20 seconds after creation
local function remote_portal_checkup(elapsed, portal_definition, anchorPos, orientation, destination_wormholePos)
local wormholePos = portal_definition.shape.get_wormholePos_from_anchorPos(anchorPos, orientation)
local wormhole_node = minetest.get_node_or_nil(wormholePos)
if wormhole_node == nil or wormhole_node.name ~= portal_definition.wormhole_node_name then
-- ruh roh
local message = "Newly created portal at " .. minetest.pos_to_string(anchorPos) .. " was overwritten. Attempting to recreate. Issue spotted after " .. elapsed .. " seconds"
minetest.log("warning", message)
if DEBUG then minetest.chat_send_all("!!! " .. message) end
-- A pre-existing portal frame wouldn't have been immediately overwritten, so no need to check for one, just place the portal.
build_portal(portal_definition, anchorPos, orientation, destination_wormholePos)
end
if elapsed < 20 then -- stop checking after 20 seconds
local delay = elapsed * 2
minetest.after(delay, remote_portal_checkup, elapsed + delay, portal_definition, anchorPos, orientation, destination_wormholePos)
end
end
-- invoked when a player is standing in a portal
local function ensure_remote_portal_then_teleport(player, portal_definition, local_anchorPos, local_orientation, destination_wormholePos)
@ -642,18 +665,18 @@ local function ensure_remote_portal_then_teleport(player, portal_definition, loc
end
local destination_anchorPos = portal_definition.shape.get_anchorPos_from_wormholePos(destination_wormholePos, local_orientation)
local node = minetest.get_node_or_nil(destination_wormholePos)
local dest_wormhole_node = minetest.get_node_or_nil(destination_wormholePos)
if node == nil then
if dest_wormhole_node == nil then
-- area not emerged yet, delay and retry
if DEBUG then minetest.chat_send_all("ensure_remote_portal_then_teleport() could not find anything yet at " .. minetest.pos_to_string(destination_wormholePos)) end
minetest.after(1, ensure_remote_portal_then_teleport, player, portal_definition, local_anchorPos, local_orientation, destination_wormholePos)
else
local local_wormholePos = portal_definition.shape.get_wormholePos_from_anchorPos(local_anchorPos, local_orientation)
if node.name == portal_definition.wormhole_node_name then
if dest_wormhole_node.name == portal_definition.wormhole_node_name then
-- portal exists
local destination_orientation = get_orientation_from_param2(node.param2)
local destination_orientation = get_orientation_from_param2(dest_wormhole_node.param2)
portal_definition.shape.disable_portal_trap(destination_anchorPos, destination_orientation)
-- rotate the player if the destination portal is a different orientation
@ -664,7 +687,7 @@ local function ensure_remote_portal_then_teleport(player, portal_definition, loc
player:set_look_horizontal(player:get_look_horizontal() + rotation_angle)
else
-- destination portal still needs to be built
if DEBUG then minetest.chat_send_all("ensure_remote_portal_then_teleport() saw " .. node.name .. " at " .. minetest.pos_to_string(destination_wormholePos) .. " rather than a wormhole. Calling locate_or_build_portal()") end
if DEBUG then minetest.chat_send_all("ensure_remote_portal_then_teleport() saw " .. dest_wormhole_node.name .. " at " .. minetest.pos_to_string(destination_wormholePos) .. " rather than a wormhole. Calling locate_or_build_portal()") end
local new_dest_anchorPos, new_dest_orientation = locate_or_build_portal(portal_definition, destination_anchorPos, local_orientation, local_wormholePos)
@ -680,9 +703,11 @@ local function ensure_remote_portal_then_teleport(player, portal_definition, loc
local_orientation,
destination_wormholePos
)
minetest.after(0.1, ensure_remote_portal_then_teleport, player, portal_definition, local_anchorPos, local_orientation, destination_wormholePos)
end
minetest.after(0.1, ensure_remote_portal_then_teleport, player, portal_definition, local_anchorPos, local_orientation, destination_wormholePos)
-- make sure portal isn't overwritten by ongoing generation/emerge
minetest.after(2, remote_portal_checkup, 2, portal_definition, new_dest_anchorPos, new_dest_orientation, local_wormholePos)
end
end
end