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mapgen_geodes.lua localise math
localise math functions
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@ -36,9 +36,9 @@ local c_crystal = minetest.get_content_id("nether:geodelite") -- geodel
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local c_netherrack = minetest.get_content_id("nether:rack")
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local c_glowstone = minetest.get_content_id("nether:glowstone")
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-- Math funcs
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local math_max, math_min, math_abs, math_floor, math_pi = math.max, math.min, math.abs, math.floor, math.pi -- avoid needing table lookups each time a common math function is invoked
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-- Math funcs (avoid needing table lookups each time a common math function is invoked)
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local math_max, math_min, math_abs, math_floor, math_pi = math.max, math.min, math.abs, math.floor, math.pi
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local math_cos, math_sin = math.cos, math.sin
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-- Create a tiling space of close-packed spheres, using Hexagonal close packing
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-- of spheres with radius 0.5.
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@ -141,15 +141,15 @@ mapgen.getGeodeInteriorNodeId = function(x, y, z)
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lastz = z
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-- Calculate structure warping
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-- To avoid calculating this for each node there's no warping as you look along the x axis :(
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adj_y = math.sin(math_pi / 222 * y) * 30
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adj_y = math_sin(math_pi / 222 * y) * 30
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if y ~= lasty then
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lasty = y
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warpx = math.sin(math_pi / 100 * y) * 10
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warpz = math.sin(math_pi / 43 * y) * 15
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warpx = math_sin(math_pi / 100 * y) * 10
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warpz = math_sin(math_pi / 43 * y) * 15
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end
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local twistRadians = math_pi / 73 * y
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local sinTwist, cosTwist = math.sin(twistRadians), math.cos(twistRadians)
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local sinTwist, cosTwist = math_sin(twistRadians), math_cos(twistRadians)
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adj_x = cosTwist * warpx - sinTwist * warpz
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adj_z = sinTwist * warpx + cosTwist * warpz
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end
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@ -218,4 +218,4 @@ mapgen.getGeodeInteriorNodeId = function(x, y, z)
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else
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return c_air
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end
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end
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end
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