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Fix error caused by teleporting offline players (#12)
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3
init.lua
3
init.lua
@ -297,6 +297,9 @@ minetest.register_abm({
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-- teleport the player
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minetest.after(3, function(o, p, t)
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local objpos = o:getpos()
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if not objpos then -- player quit the game while teleporting
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return
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end
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objpos.y = objpos.y + 0.1 -- Fix some glitches at -8000
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if minetest.get_node(objpos).name ~= "nether:portal" then
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return
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