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Force emerge the target area.
We can likely remove the teleport hacks after this, but I'll leave them in to be sure for now. This method works well for me in another mod.
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parent
21bf447cd0
commit
b5a626e02a
6
init.lua
6
init.lua
@ -123,6 +123,12 @@ minetest.register_abm({
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local meta = minetest.get_meta(pos)
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local target = minetest.string_to_pos(meta:get_string("target"))
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if target then
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-- force emerge of target area
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minetest.get_voxel_manip():read_from_map(target, target)
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if not minetest.get_node_or_nil(target) then
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minetest.emerge_area(vector.subtract(target, 80), vector.add(target, 80))
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end
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-- teleport the player
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minetest.after(3, function(obj, pos, target)
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local objpos = obj:getpos()
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objpos.y = objpos.y+0.1 -- Fix some glitches at -8000
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