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Force emerge the target area.
We can likely remove the teleport hacks after this, but I'll leave them in to be sure for now. This method works well for me in another mod.
This commit is contained in:
parent
21bf447cd0
commit
b5a626e02a
6
init.lua
6
init.lua
@ -123,6 +123,12 @@ minetest.register_abm({
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local target = minetest.string_to_pos(meta:get_string("target"))
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local target = minetest.string_to_pos(meta:get_string("target"))
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if target then
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if target then
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-- force emerge of target area
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minetest.get_voxel_manip():read_from_map(target, target)
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if not minetest.get_node_or_nil(target) then
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minetest.emerge_area(vector.subtract(target, 80), vector.add(target, 80))
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end
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-- teleport the player
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minetest.after(3, function(obj, pos, target)
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minetest.after(3, function(obj, pos, target)
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local objpos = obj:getpos()
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local objpos = obj:getpos()
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objpos.y = objpos.y+0.1 -- Fix some glitches at -8000
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objpos.y = objpos.y+0.1 -- Fix some glitches at -8000
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