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Add animated particle support
Also implements an ignition failure sound.
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@ -32,6 +32,7 @@ SOFTWARE.
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### [Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)](https://creativecommons.org/licenses/by-sa/4.0/)
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* `nether_book_`* (files starting with "nether_book"): Treer, 2019
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* `nether_portal_ignition_failure.ogg`: Treer, 2019
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* `nether_particle_anim`* (files starting with "nether_particle_anim"): Treer, 2019
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### [Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)](http://creativecommons.org/licenses/by-sa/3.0/)
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* `nether_rack.png`: Zeg9
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52
init.lua
52
init.lua
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@ -40,7 +40,10 @@ dofile(nether.path .. "/mapgen.lua")
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-- Portals are ignited by right-clicking with a mese crystal fragment
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nether.register_portal_ignition_item("default:mese_crystal_fragment")
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nether.register_portal_ignition_item(
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"default:mese_crystal_fragment",
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{name = "nether_portal_ignition_failure", gain = 0.3}
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)
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-- Use the Portal API to add a portal type which goes to the Nether
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@ -111,29 +114,34 @@ The expedition parties have found no diamonds or gold, and after an experienced
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end
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end,
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on_ignite = function(portalDef, anochorPos, orientation)
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on_ignite = function(portalDef, anchorPos, orientation)
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local make_sparks_fly = function(pos)
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minetest.add_particlespawner({
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amount = 14,
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time = 0.1,
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minpos = {x = pos.x - 0.25, y = pos.y - 0.25, z = pos.z - 0.25},
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maxpos = {x = pos.x + 0.25, y = pos.y + 0.25, z = pos.z + 0.25},
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minvel = {x = -5, y = -1, z = -5},
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maxvel = {x = 5, y = 1, z = 5},
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minacc = {x = 0, y = 0, z = 0},
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maxacc = {x = 0, y = 0, z = 0},
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minexptime = 0.1,
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maxexptime = 0.5,
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minsize = 0.2,
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maxsize = 0.8,
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collisiondetection = false,
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texture = portalDef.particle_texture .. "^[colorize:#F4F:alpha",
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glow = 8
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})
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end
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-- make some sparks fly
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local p1, p2 = portalDef.shape:get_p1_and_p2_from_anchorPos(anchorPos, orientation)
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local pos = vector.divide(vector.add(p1, p2), 2)
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local textureName = portalDef.particle_texture
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if type(textureName) == "table" then textureName = textureName.name end
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minetest.add_particlespawner({
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amount = 110,
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time = 0.1,
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minpos = {x = pos.x - 0.5, y = pos.y - 1.2, z = pos.z - 0.5},
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maxpos = {x = pos.x + 0.5, y = pos.y + 1.2, z = pos.z + 0.5},
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minvel = {x = -5, y = -1, z = -5},
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maxvel = {x = 5, y = 1, z = 5},
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minacc = {x = 0, y = 0, z = 0},
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maxacc = {x = 0, y = 0, z = 0},
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minexptime = 0.1,
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maxexptime = 0.5,
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minsize = 0.2 * portalDef.particle_texture_scale,
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maxsize = 0.8 * portalDef.particle_texture_scale,
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collisiondetection = false,
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texture = textureName .. "^[colorize:#F4F:alpha",
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animation = portalDef.particle_texture_animation,
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glow = 8
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})
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portalDef.shape.apply_func_to_wormhole_nodes(anochorPos, orientation, make_sparks_fly)
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end
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})
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@ -1064,11 +1064,12 @@ function run_wormhole(timerPos, time_elapsed)
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minacc = {x = 0, y = 0, z = 0},
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maxacc = {x = 0, y = 0, z = 0},
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minexptime = 0.5,
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maxexptime = 1.5,
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minsize = 0.5,
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maxsize = 1.5,
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maxexptime = 1.7,
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minsize = 0.5 * portal_definition.particle_texture_scale,
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maxsize = 1.5 * portal_definition.particle_texture_scale,
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collisiondetection = false,
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texture = portal_definition.particle_texture_colored,
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texture = portal_definition.particle_texture_colored,
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animation = portal_definition.particle_texture_animation,
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glow = 5
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})
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end
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@ -1416,15 +1417,17 @@ end)
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-- The fallback defaults for registered portaldef tables
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local portaldef_default = {
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shape = PortalShape_Traditional,
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wormhole_node_name = "nether:portal",
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wormhole_node_color = 0,
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frame_node_name = "default:obsidian",
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particle_texture = "nether_particle.png",
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shape = PortalShape_Traditional,
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wormhole_node_name = "nether:portal",
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wormhole_node_color = 0,
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frame_node_name = "default:obsidian",
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particle_texture = "nether_particle.png",
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particle_texture_animation = nil,
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particle_texture_scale = 1,
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sounds = {
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ambient = {name = "nether_portal_ambient", gain = 0.6, length = 3},
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ignite = {name = "nether_portal_ignite", gain = 0.5},
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extinguish = {name = "nether_portal_extinguish", gain = 0.5},
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ignite = {name = "nether_portal_ignite", gain = 0.7},
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extinguish = {name = "nether_portal_extinguish", gain = 0.6},
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teleport = {name = "nether_portal_teleport", gain = 0.3}
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}
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}
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@ -1454,8 +1457,14 @@ function nether.register_portal(name, portaldef)
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portaldef.particle_color = minetest.rgba(rgb.r, rgb.g, rgb.b)
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end
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if portaldef.particle_texture_colored == nil then
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-- Combine the particle texture with the particle color unless a colored particle texture was specified.
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portaldef.particle_texture_colored = portaldef.particle_texture .. "^[colorize:" .. portaldef.particle_color .. ":alpha"
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-- Combine the particle texture with the particle color unless a particle_texture_colored was specified.
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if type(portaldef.particle_texture) == "table" and portaldef.particle_texture.animation ~= nil then
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portaldef.particle_texture_colored = portaldef.particle_texture.name .. "^[colorize:" .. portaldef.particle_color .. ":alpha"
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portaldef.particle_texture_animation = portaldef.particle_texture.animation
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portaldef.particle_texture_scale = portaldef.particle_texture.scale or 1
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else
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portaldef.particle_texture_colored = portaldef.particle_texture .. "^[colorize:" .. portaldef.particle_color .. ":alpha"
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end
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end
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if portaldef.find_surface_anchorPos == nil then -- default to using find_surface_target_y()
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@ -1499,16 +1508,21 @@ function nether.unregister_portal(name)
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return result
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end
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function nether.register_portal_ignition_item(item_name)
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function nether.register_portal_ignition_item(item_name, ignition_failure_sound)
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minetest.override_item(item_name, {
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on_place = function(stack, _, pt)
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local done = false
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if pt.under and is_frame_node[minetest.get_node(pt.under).name] then
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local done = ignite_portal(pt.under)
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done = ignite_portal(pt.under)
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if done and not minetest.settings:get_bool("creative_mode") then
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stack:take_item()
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end
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end
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if not done and ignition_failure_sound ~= nil then
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minetest.sound_play(ignition_failure_sound, {pos = pt.under, max_hear_distance = 10})
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end
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return stack
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end,
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@ -48,7 +48,9 @@ Call these functions only at load time:
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* Unregisters the portal from the engine, and deletes the entry with key
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`name` from `nether.registered_portals` and associated internal tables.
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* Returns true on success
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* register_portal_ignition_item(name)
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* register_portal_ignition_item(name, ignition_failure_sound)
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* ignition_failure_sound is optional, it plays any time an attempt to use
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the item occurs if a portal is not ignited.
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@ -58,31 +60,45 @@ Portal definition
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Used by `nether.register_portal`.
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{
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shape = PortalShape_Traditional,
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shape = PortalShape_Traditional,
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-- optional.
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wormhole_node_name = "nether:portal",
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wormhole_node_name = "nether:portal",
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-- optional. Allows a custom wormhole node to be specified.
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-- Useful if you want the portals to have a different post_effect_color
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-- or texture.
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wormhole_node_color = 0,
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wormhole_node_color = 0,
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-- A value from 0 to 7 corresponding to the color of pixels in
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-- nether_portals_palette.png:
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-- 0 traditional/magenta
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-- 1 black
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-- 2 blue
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-- 3 green
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-- 4 cyan
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-- 5 red
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-- 6 yellow
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-- 7 white
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-- 0 traditional/magenta
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-- 1 black
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-- 2 blue
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-- 3 green
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-- 4 cyan
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-- 5 red
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-- 6 yellow
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-- 7 white
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particle_color = "#808",
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particle_color = "#808",
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-- Optional. Will default to a colour matching the wormhole_node_color
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-- if not specified.
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frame_node_name = "default:obsidian",
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particle_texture = "image.png",
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-- Optional. Animation and particle scale may also be specified, e.g:
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-- particle_texture = {
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-- name = "nether_particle_anim1.png",
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-- animation = {
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-- type = "vertical_frames",
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-- aspect_w = 7,
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-- aspect_h = 7,
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-- length = 1,
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-- },
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-- scale = 1.5
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-- },
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-- See lua_api.txt for Tile Animation definition
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frame_node_name = "default:obsidian",
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-- Required. For best results, have your portal constructed of a
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-- material nobody else is using.
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@ -100,7 +116,7 @@ Used by `nether.register_portal`.
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-- Required. Return true if a portal at pos is in the realm, rather
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than the surface world.
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find_realm_anchorPos = function(surface_anchorPos),
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find_realm_anchorPos = function(surface_anchorPos),
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-- Required. Return a position in the realm that a portal created at
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-- surface_anchorPos will link to.
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-- Return an anchorPos or anchorPos, orientation
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@ -110,7 +126,7 @@ Used by `nether.register_portal`.
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-- orientation, otherwise the existing portal could be overwritten by
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-- a new one with the orientation of the surface portal.
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find_surface_anchorPos = function(realm_anchorPos),
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find_surface_anchorPos = function(realm_anchorPos),
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-- Optional. If you don't implement this then a position near the
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-- surface will be picked.
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-- Return an anchorPos or (anchorPos, orientation)
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@ -120,16 +136,16 @@ Used by `nether.register_portal`.
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-- orientation, otherwise the existing portal could be overwritten by
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-- a new one with the orientation of the realm portal.
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on_run_wormhole = function(portalDef, anochorPos, orientation),
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on_run_wormhole = function(portalDef, anochorPos, orientation),
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-- invoked once per second per portal
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on_extinguish = function(portalDef, anochorPos, orientation),
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on_extinguish = function(portalDef, anochorPos, orientation),
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-- invoked when a portal is extinguished, including when the portal
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-- it connected to was extinguished.
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on_player_teleported = function(portalDef, player, oldPos, newPos),
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-- invoked immediately after a player is teleported
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on_ignite = function(portalDef, anochorPos, orientation)
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-- invoked when a player or mesecon ignites a portal
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on_created = function(portalDef, anochorPos, orientation)
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on_created = function(portalDef, anochorPos, orientation)
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-- invoked when a portal's remote twin is created, usually when a
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-- player travels through a portal for the first time.
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}
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}
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BIN
textures/nether_particle_anim1.png
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BIN
textures/nether_particle_anim1.png
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After Width: | Height: | Size: 292 B |
BIN
textures/nether_particle_anim2.png
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BIN
textures/nether_particle_anim2.png
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After Width: | Height: | Size: 275 B |
BIN
textures/nether_particle_anim3.png
Normal file
BIN
textures/nether_particle_anim3.png
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After Width: | Height: | Size: 385 B |
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