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Check no other mod is already using a portal definition
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@ -27,7 +27,7 @@ SOFTWARE.
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### [Attribution 3.0 Unported (CC BY 3.0)](https://creativecommons.org/licenses/by/3.0/)
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* `nether_portal_ambient.ogg` & `nether_portal_ambient.0.ogg` are extractions from "Deep Cinematic Rumble Stereo" by [Patrick Lieberkind](http://www.lieberkindvisuals.dk)
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* `nether_portal_ambient.ogg` & `nether_portal_ambient.0.ogg` are extractions from "Deep Cinematic Rumble Stereo" by [Patrick Lieberkind](http://www.lieberkindvisuals.dk), used under CC BY 3.0
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* `nether_portal_extinguish.ogg` is an extraction from "Tight Laser Weapon Hit Scifi" by damjancd (https://freesound.org/people/damjancd), used under CC BY 3.0
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* `nether_portal_ignite.ogg` is a derivative of "Flame Ignition" by hykenfreak (https://freesound.org/people/hykenfreak), used under CC BY 3.0. "Nether Portal ignite" is licensed under CC BY 3.0 by Treer.
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2
init.lua
2
init.lua
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@ -71,7 +71,7 @@ This opens to a truly hellish place, though for small mercies the air there is s
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The expedition parties have found no diamonds or gold, and after an experienced search party failed to return from the trail of a missing expedition party, I must conclude this is a dangerous place.
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]], 10 * nether.FASTTRAVEL_FACTOR),
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within_realm = function(pos) -- return true if pos is inside the Nether
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is_within_realm = function(pos) -- return true if pos is inside the Nether
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return pos.y < nether.DEPTH
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end,
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@ -483,7 +483,7 @@ local function list_closest_portals(portal_definition, anchorPos, distance_limit
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local result = {}
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local isRealm = portal_definition.within_realm(anchorPos)
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local isRealm = portal_definition.is_within_realm(anchorPos)
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if distance_limit == nil then distance_limit = -1 end
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if y_factor == nil then y_factor = 1 end
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@ -491,7 +491,7 @@ local function list_closest_portals(portal_definition, anchorPos, distance_limit
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local closingBrace = key:find(")", 6, true)
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if closingBrace ~= nil then
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local found_anchorPos = minetest.string_to_pos(key:sub(0, closingBrace))
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if found_anchorPos ~= nil and portal_definition.within_realm(found_anchorPos) == isRealm then
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if found_anchorPos ~= nil and portal_definition.is_within_realm(found_anchorPos) == isRealm then
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local found_name = key:sub(closingBrace + 5)
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if found_name == portal_definition.name then
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local x = anchorPos.x - found_anchorPos.x
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@ -915,7 +915,7 @@ local function ignite_portal(ignition_pos, ignition_node_name)
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if DEBUG then minetest.chat_send_all("Found portal frame. Looked at " .. minetest.pos_to_string(ignition_pos) .. ", found at " .. minetest.pos_to_string(anchorPos) .. " orientation " .. orientation) end
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local destination_anchorPos, destination_orientation
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if portal_definition.within_realm(ignition_pos) then
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if portal_definition.is_within_realm(ignition_pos) then
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destination_anchorPos, destination_orientation = portal_definition.find_surface_anchorPos(anchorPos)
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else
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destination_anchorPos, destination_orientation = portal_definition.find_realm_anchorPos(anchorPos)
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@ -1346,7 +1346,7 @@ function test_portaldef_is_valid(portal_definition)
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local result = test_shapedef_is_valid(portal_definition.shape)
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assert(portal_definition.wormhole_node_color >= 0 and portal_definition.wormhole_node_color < 8, "portaldef.wormhole_node_color must be between 0 and 7 (inclusive)")
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assert(portal_definition.within_realm ~= nil, "portaldef.within_realm() must be implemented")
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assert(portal_definition.is_within_realm ~= nil, "portaldef.is_within_realm() must be implemented")
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assert(portal_definition.find_realm_anchorPos ~= nil, "portaldef.find_realm_anchorPos() must be implemented")
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-- todo
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@ -1442,7 +1442,8 @@ function nether.register_portal(name, portaldef)
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return false;
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end
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portaldef.name = name
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portaldef.name = name
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portaldef.mod_name = minetest.get_current_modname()
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-- use portaldef_default for any values missing from portaldef or portaldef.sounds
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if portaldef.sounds ~= nil then setmetatable(portaldef.sounds, {__index = portaldef_default.sounds}) end
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@ -1475,16 +1476,31 @@ function nether.register_portal(name, portaldef)
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end
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if test_portaldef_is_valid(portaldef) then
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nether.registered_portals[portaldef.name] = portaldef
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create_book_of_portals()
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if not is_frame_node[portaldef.frame_node_name] then
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register_frame_node(portaldef.frame_node_name)
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is_frame_node[portaldef.frame_node_name] = true
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-- check whether the portal definition clashes with anyone else's portal
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local p1, p2 = portaldef.shape:get_p1_and_p2_from_anchorPos(vector.new(), 0)
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local existing_portaldef = get_portal_definition(portaldef.frame_node_name, p1, p2)
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if existing_portaldef ~= nil then
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minetest.log("error",
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portaldef.mod_name .." tried to register a portal '" .. portaldef.name .. "' made of " .. portaldef.frame_node_name ..
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", but it is the same material and shape as the portal '" .. existing_portaldef.name .. "' already registered by " .. existing_portaldef.mod_name ..
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". Edit the values one of those mods uses in its call to nether.register_portal() if you wish to resolve this clash.")
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else
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-- the new portaldef is good
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nether.registered_portals[portaldef.name] = portaldef
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create_book_of_portals()
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if not is_frame_node[portaldef.frame_node_name] then
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-- add portal functions to the nodedef being used for the portal frame
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register_frame_node(portaldef.frame_node_name)
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is_frame_node[portaldef.frame_node_name] = true
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end
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return true
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end
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return true
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end
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return false
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end
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function nether.unregister_portal(name)
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@ -4,6 +4,20 @@ Portal API Reference
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The portal system used to get to the Nether can be used to create portals
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to other realms.
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Pick a node type to have your portals built from, a shape in which the
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portals must be built, and provide 3 functions for portals to find their
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destination with:
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* `find_realm_anchorPos(surface_anchorPos)`
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* `find_surface_anchorPos(realm_anchorPos)`
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* `is_within_realm(pos)`
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Optionally decorate by choosing portal colors, particles, media etc.
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See `init.lua` and `portal_examples.lua` for examples of 3 different portals.
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and perhaps a backup
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node-type incase another mod is already using that node)
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Portal code is more efficient when each type of portal uses a different type
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of node to build its frame out of, however it is possible to register more than
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one kind of portal with the same frame material — such as obsidian — provided
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@ -44,6 +58,11 @@ Call these functions only at load time:
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* Returns true on success. Can return false if the portal definition
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clashes with a portal already registered by another mod, e.g. if the size
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and frame node is not unique.
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A false return value should be handled, you could:
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* Fall back to using a secondary material for portals to be built with.
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* Use error() to exit lua with a message explaining how two mods are
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clashing and how it can be resolved.
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* Continue without a portal (the reason will be logged for the user).
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* `nether.unregister_portal(name)`
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* Unregisters the portal from the engine, and deletes the entry with key
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`name` from `nether.registered_portals` and associated internal tables.
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@ -52,7 +52,7 @@ Requiring 14 blocks of ice, but otherwise constructed the same as the portal to
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]] .. "\u{25A9}"),
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within_realm = function(pos) -- return true if pos is inside the Nether
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is_within_realm = function(pos) -- return true if pos is inside the Nether
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return pos.y < nether.DEPTH
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end,
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@ -114,7 +114,7 @@ nether.register_portal("stargate_portal", {
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]] .. "\u{25A9}"),
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within_realm = function(pos) -- return true if pos is inside the Nether
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is_within_realm = function(pos) -- return true if pos is inside the Nether
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return pos.y < nether.DEPTH
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end,
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