Check no other mod is already using a portal definition

This commit is contained in:
Treer 2019-07-28 13:15:51 +10:00 committed by Treer
parent d5bfb142fa
commit ceb7148ce8
5 changed files with 51 additions and 16 deletions

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@ -27,7 +27,7 @@ SOFTWARE.
### [Attribution 3.0 Unported (CC BY 3.0)](https://creativecommons.org/licenses/by/3.0/)
* `nether_portal_ambient.ogg` & `nether_portal_ambient.0.ogg` are extractions from "Deep Cinematic Rumble Stereo" by [Patrick Lieberkind](http://www.lieberkindvisuals.dk)
* `nether_portal_ambient.ogg` & `nether_portal_ambient.0.ogg` are extractions from "Deep Cinematic Rumble Stereo" by [Patrick Lieberkind](http://www.lieberkindvisuals.dk), used under CC BY 3.0
* `nether_portal_extinguish.ogg` is an extraction from "Tight Laser Weapon Hit Scifi" by damjancd (https://freesound.org/people/damjancd), used under CC BY 3.0
* `nether_portal_ignite.ogg` is a derivative of "Flame Ignition" by hykenfreak (https://freesound.org/people/hykenfreak), used under CC BY 3.0. "Nether Portal ignite" is licensed under CC BY 3.0 by Treer.

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@ -71,7 +71,7 @@ This opens to a truly hellish place, though for small mercies the air there is s
The expedition parties have found no diamonds or gold, and after an experienced search party failed to return from the trail of a missing expedition party, I must conclude this is a dangerous place.
]], 10 * nether.FASTTRAVEL_FACTOR),
within_realm = function(pos) -- return true if pos is inside the Nether
is_within_realm = function(pos) -- return true if pos is inside the Nether
return pos.y < nether.DEPTH
end,

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@ -483,7 +483,7 @@ local function list_closest_portals(portal_definition, anchorPos, distance_limit
local result = {}
local isRealm = portal_definition.within_realm(anchorPos)
local isRealm = portal_definition.is_within_realm(anchorPos)
if distance_limit == nil then distance_limit = -1 end
if y_factor == nil then y_factor = 1 end
@ -491,7 +491,7 @@ local function list_closest_portals(portal_definition, anchorPos, distance_limit
local closingBrace = key:find(")", 6, true)
if closingBrace ~= nil then
local found_anchorPos = minetest.string_to_pos(key:sub(0, closingBrace))
if found_anchorPos ~= nil and portal_definition.within_realm(found_anchorPos) == isRealm then
if found_anchorPos ~= nil and portal_definition.is_within_realm(found_anchorPos) == isRealm then
local found_name = key:sub(closingBrace + 5)
if found_name == portal_definition.name then
local x = anchorPos.x - found_anchorPos.x
@ -915,7 +915,7 @@ local function ignite_portal(ignition_pos, ignition_node_name)
if DEBUG then minetest.chat_send_all("Found portal frame. Looked at " .. minetest.pos_to_string(ignition_pos) .. ", found at " .. minetest.pos_to_string(anchorPos) .. " orientation " .. orientation) end
local destination_anchorPos, destination_orientation
if portal_definition.within_realm(ignition_pos) then
if portal_definition.is_within_realm(ignition_pos) then
destination_anchorPos, destination_orientation = portal_definition.find_surface_anchorPos(anchorPos)
else
destination_anchorPos, destination_orientation = portal_definition.find_realm_anchorPos(anchorPos)
@ -1346,7 +1346,7 @@ function test_portaldef_is_valid(portal_definition)
local result = test_shapedef_is_valid(portal_definition.shape)
assert(portal_definition.wormhole_node_color >= 0 and portal_definition.wormhole_node_color < 8, "portaldef.wormhole_node_color must be between 0 and 7 (inclusive)")
assert(portal_definition.within_realm ~= nil, "portaldef.within_realm() must be implemented")
assert(portal_definition.is_within_realm ~= nil, "portaldef.is_within_realm() must be implemented")
assert(portal_definition.find_realm_anchorPos ~= nil, "portaldef.find_realm_anchorPos() must be implemented")
-- todo
@ -1442,7 +1442,8 @@ function nether.register_portal(name, portaldef)
return false;
end
portaldef.name = name
portaldef.name = name
portaldef.mod_name = minetest.get_current_modname()
-- use portaldef_default for any values missing from portaldef or portaldef.sounds
if portaldef.sounds ~= nil then setmetatable(portaldef.sounds, {__index = portaldef_default.sounds}) end
@ -1475,16 +1476,31 @@ function nether.register_portal(name, portaldef)
end
if test_portaldef_is_valid(portaldef) then
nether.registered_portals[portaldef.name] = portaldef
create_book_of_portals()
if not is_frame_node[portaldef.frame_node_name] then
register_frame_node(portaldef.frame_node_name)
is_frame_node[portaldef.frame_node_name] = true
-- check whether the portal definition clashes with anyone else's portal
local p1, p2 = portaldef.shape:get_p1_and_p2_from_anchorPos(vector.new(), 0)
local existing_portaldef = get_portal_definition(portaldef.frame_node_name, p1, p2)
if existing_portaldef ~= nil then
minetest.log("error",
portaldef.mod_name .." tried to register a portal '" .. portaldef.name .. "' made of " .. portaldef.frame_node_name ..
", but it is the same material and shape as the portal '" .. existing_portaldef.name .. "' already registered by " .. existing_portaldef.mod_name ..
". Edit the values one of those mods uses in its call to nether.register_portal() if you wish to resolve this clash.")
else
-- the new portaldef is good
nether.registered_portals[portaldef.name] = portaldef
create_book_of_portals()
if not is_frame_node[portaldef.frame_node_name] then
-- add portal functions to the nodedef being used for the portal frame
register_frame_node(portaldef.frame_node_name)
is_frame_node[portaldef.frame_node_name] = true
end
return true
end
return true
end
return false
end
function nether.unregister_portal(name)

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@ -4,6 +4,20 @@ Portal API Reference
The portal system used to get to the Nether can be used to create portals
to other realms.
Pick a node type to have your portals built from, a shape in which the
portals must be built, and provide 3 functions for portals to find their
destination with:
* `find_realm_anchorPos(surface_anchorPos)`
* `find_surface_anchorPos(realm_anchorPos)`
* `is_within_realm(pos)`
Optionally decorate by choosing portal colors, particles, media etc.
See `init.lua` and `portal_examples.lua` for examples of 3 different portals.
and perhaps a backup
node-type incase another mod is already using that node)
Portal code is more efficient when each type of portal uses a different type
of node to build its frame out of, however it is possible to register more than
one kind of portal with the same frame material — such as obsidian — provided
@ -44,6 +58,11 @@ Call these functions only at load time:
* Returns true on success. Can return false if the portal definition
clashes with a portal already registered by another mod, e.g. if the size
and frame node is not unique.
A false return value should be handled, you could:
* Fall back to using a secondary material for portals to be built with.
* Use error() to exit lua with a message explaining how two mods are
clashing and how it can be resolved.
* Continue without a portal (the reason will be logged for the user).
* `nether.unregister_portal(name)`
* Unregisters the portal from the engine, and deletes the entry with key
`name` from `nether.registered_portals` and associated internal tables.

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@ -52,7 +52,7 @@ Requiring 14 blocks of ice, but otherwise constructed the same as the portal to
]] .. "\u{25A9}"),
within_realm = function(pos) -- return true if pos is inside the Nether
is_within_realm = function(pos) -- return true if pos is inside the Nether
return pos.y < nether.DEPTH
end,
@ -114,7 +114,7 @@ nether.register_portal("stargate_portal", {
]] .. "\u{25A9}"),
within_realm = function(pos) -- return true if pos is inside the Nether
is_within_realm = function(pos) -- return true if pos is inside the Nether
return pos.y < nether.DEPTH
end,