Commit Graph

5 Commits

Author SHA1 Message Date
Treer
3126d067a1 Dynamic/hardware portal colouring
Currently proof of concept: Removes wormhole colour from .png texture and specifies it through MT API instead. The post_effect_color may call for registering a separate node per portal colour.
Palette 0 will have to be the traditional portal magenta (instead of 0 being black) for map compatibility with mod when colour was in the texture and not param2.
2020-02-15 10:55:37 +01:00
Auke Kok
7cf89b2889 Make textures brighter, retaining contrast. (#20)
Goal: make caves a lot brighter, accentuating glowstone and lava
accents, making walking around without torches possible.  The old
light level was barely enough to walk and see edges. This level
feels adequate.

Gimp settings: brightness + 40, contrast + 20.
2016-06-30 22:55:31 -07:00
PilzAdam
86ed01e379 New netherrack texture; rename netherrack and -sand texture 2013-04-30 15:26:03 +02:00
PilzAdam
1456ca9af5 Add netherbrick and nether dungeons; fix replace names for rack adn sand 2013-04-29 23:36:45 +02:00
PilzAdam
d054a4e58a Initial commit 2013-04-29 20:33:09 +02:00