mirror of
https://github.com/minetest-mods/nether.git
synced 2024-11-13 22:10:36 +01:00
c7776cc082
* textures for new tool items * axe, shovel, pick, sword based on nether * run also tools.lua * Textture for Compressed Netherbrick * new node "Compressed Netherbrick" * define how to craft "Compressed Netherbrick" * change recipe for NetherLump and remove old node * Delete nether_nether_compressed.png
424 lines
12 KiB
Lua
424 lines
12 KiB
Lua
--[[
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Nether mod for minetest
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Copyright (C) 2013 PilzAdam
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Permission to use, copy, modify, and/or distribute this software for
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any purpose with or without fee is hereby granted, provided that the
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above copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
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WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR
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BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES
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OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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SOFTWARE.
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]]--
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local S = nether.get_translator
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-- Portal/wormhole nodes
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nether.register_wormhole_node("nether:portal", {
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description = S("Nether Portal"),
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post_effect_color = {
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-- post_effect_color can't be changed dynamically in Minetest like the portal colour is.
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-- If you need a different post_effect_color then use register_wormhole_node to create
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-- another wormhole node and set it as the wormhole_node_name in your portaldef.
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-- Hopefully this colour is close enough to magenta to work with the traditional magenta
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-- portals, close enough to red to work for a red portal, and also close enough to red to
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-- work with blue & cyan portals - since blue portals are sometimes portrayed as being red
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-- from the opposite side / from the inside.
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a = 160, r = 128, g = 0, b = 80
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}
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})
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local portal_animation2 = {
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name = "nether_portal_alt.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 0.5,
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},
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}
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nether.register_wormhole_node("nether:portal_alt", {
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description = S("Portal"),
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tiles = {
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"nether_transparent.png",
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"nether_transparent.png",
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"nether_transparent.png",
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"nether_transparent.png",
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portal_animation2,
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portal_animation2
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},
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post_effect_color = {
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-- hopefully blue enough to work with blue portals, and green enough to
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-- work with cyan portals.
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a = 120, r = 0, g = 128, b = 188
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}
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})
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-- Nether nodes
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minetest.register_node("nether:rack", {
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description = S("Netherrack"),
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tiles = {"nether_rack.png"},
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is_ground_content = true,
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groups = {cracky = 3, level = 2},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("nether:sand", {
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description = S("Nethersand"),
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tiles = {"nether_sand.png"},
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is_ground_content = true,
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groups = {crumbly = 3, level = 2, falling_node = 1},
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sounds = default.node_sound_gravel_defaults({
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footstep = {name = "default_gravel_footstep", gain = 0.45},
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}),
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})
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minetest.register_node("nether:glowstone", {
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description = S("Glowstone"),
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tiles = {"nether_glowstone.png"},
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is_ground_content = true,
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light_source = 14,
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paramtype = "light",
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("nether:brick", {
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description = S("Nether Brick"),
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tiles = {"nether_brick.png"},
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is_ground_content = false,
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groups = {cracky = 2, level = 2},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("nether:brick_compressed", {
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description = S("Compressed Netherbrick"),
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tiles = {"nether_brick_compressed.png"},
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groups = {cracky = 3, level = 2},
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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})
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local fence_texture =
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"default_fence_overlay.png^nether_brick.png^default_fence_overlay.png^[makealpha:255,126,126"
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minetest.register_node("nether:fence_nether_brick", {
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description = S("Nether Brick Fence"),
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drawtype = "fencelike",
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tiles = {"nether_brick.png"},
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inventory_image = fence_texture,
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wield_image = fence_texture,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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selection_box = {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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groups = {cracky = 2, level = 2},
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sounds = default.node_sound_stone_defaults(),
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})
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-- Register stair and slab
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stairs.register_stair_and_slab(
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"nether_brick",
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"nether:brick",
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{cracky = 2, level = 2},
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{"nether_brick.png"},
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S("Nether Stair"),
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S("Nether Slab"),
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default.node_sound_stone_defaults(),
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nil,
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S("Inner Nether Stair"),
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S("Outer Nether Stair")
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)
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stairs.register_stair(
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"netherrack",
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"nether:rack",
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{cracky = 2, level = 2},
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{"nether_rack.png"},
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S("Netherrack stair"),
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default.node_sound_stone_defaults()
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)
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-- StairsPlus
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if minetest.get_modpath("moreblocks") then
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stairsplus:register_all(
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"nether", "brick", "nether:brick", {
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description = S("Nether Brick"),
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groups = {cracky = 2, level = 2},
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tiles = {"nether_brick.png"},
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sounds = default.node_sound_stone_defaults(),
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})
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end
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-- Fumaroles (Chimney's)
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local function fumarole_startTimer(pos, timeout_factor)
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if timeout_factor == nil then timeout_factor = 1 end
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local next_timeout = (math.random(50, 900) / 10) * timeout_factor
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minetest.get_meta(pos):set_float("expected_timeout", next_timeout)
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minetest.get_node_timer(pos):start(next_timeout)
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end
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-- Create an LBM to start fumarole node timers
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minetest.register_lbm({
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label = "Start fumarole smoke",
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name = "nether:start_fumarole",
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nodenames = {"nether:fumarole"},
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run_at_every_load = true,
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action = function(pos, node)
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local node_above = minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z})
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if node_above.name == "air" then --and node.param2 % 4 == 0 then
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fumarole_startTimer(pos)
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end
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end
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})
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local function set_fire(pos, extinguish)
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local posBelow = {x = pos.x, y = pos.y - 1, z = pos.z}
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if extinguish then
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if minetest.get_node(pos).name == "fire:permanent_flame" then minetest.set_node(pos, {name="air"}) end
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if minetest.get_node(posBelow).name == "fire:permanent_flame" then minetest.set_node(posBelow, {name="air"}) end
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elseif minetest.get_node(posBelow).name == "air" then
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minetest.set_node(posBelow, {name="fire:permanent_flame"})
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elseif minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name="fire:permanent_flame"})
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end
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end
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local function fumarole_onTimer(pos, elapsed)
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local expected_timeout = minetest.get_meta(pos):get_float("expected_timeout")
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if elapsed > expected_timeout + 10 then
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-- The timer didn't fire when it was supposed to, so the chunk was probably inactive and has
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-- just been approached again, meaning *every* fumarole's on_timer is about to go off.
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-- Skip this event and restart the clock for a future random interval.
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fumarole_startTimer(pos, 1)
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return false
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end
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-- Fumaroles in the Nether can catch fire.
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-- (if taken to the surface and used as cottage chimneys, they don't catch fire)
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local inNether = pos.y <= nether.DEPTH and pos.y >= nether.DEPTH_FLOOR
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local canCatchFire = inNether and minetest.registered_nodes["fire:permanent_flame"] ~= nil
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local smoke_offset = 0
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local timeout_factor = 1
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local smoke_time_adj = 1
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local posAbove = {x = pos.x, y = pos.y + 1, z = pos.z}
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local extinguish = minetest.get_node(posAbove).name ~= "air"
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if extinguish or (canCatchFire and math.floor(elapsed) % 7 == 0) then
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if not extinguish then
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-- fumarole gasses are igniting
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smoke_offset = 1
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timeout_factor = 0.22 -- reduce burning time
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end
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set_fire(posAbove, extinguish)
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set_fire({x = pos.x + 1, y = pos.y + 1, z = pos.z}, extinguish)
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set_fire({x = pos.x - 1, y = pos.y + 1, z = pos.z}, extinguish)
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set_fire({x = pos.x, y = pos.y + 1, z = pos.z + 1}, extinguish)
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set_fire({x = pos.x, y = pos.y + 1, z = pos.z - 1}, extinguish)
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elseif inNether then
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if math.floor(elapsed) % 3 == 1 then
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-- throw up some embers / lava splash
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local embers_particlespawn_def = {
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amount = 6,
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time = 0.1,
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minpos = {x=pos.x - 0.1, y=pos.y + 0.0, z=pos.z - 0.1},
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maxpos = {x=pos.x + 0.1, y=pos.y + 0.2, z=pos.z + 0.1},
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minvel = {x = -.5, y = 4.5, z = -.5},
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maxvel = {x = .5, y = 7, z = .5},
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minacc = {x = 0, y = -10, z = 0},
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maxacc = {x = 0, y = -10, z = 0},
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minexptime = 1.4,
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maxexptime = 1.4,
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minsize = .2,
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maxsize = .8,
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texture = "^[colorize:#A00:255",
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glow = 8
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}
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minetest.add_particlespawner(embers_particlespawn_def)
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embers_particlespawn_def.texture = "^[colorize:#A50:255"
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embers_particlespawn_def.maxvel.y = 3
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embers_particlespawn_def.glow = 12
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minetest.add_particlespawner(embers_particlespawn_def)
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else
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-- gas noises
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minetest.sound_play("nether_fumarole", {
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pos = pos,
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max_hear_distance = 60,
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gain = 0.24,
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pitch = math.random(35, 95) / 100
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})
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end
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else
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-- we're not in the Nether, so can afford to be a bit more smokey
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timeout_factor = 0.4
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smoke_time_adj = 1.3
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end
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-- let out some smoke
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minetest.add_particlespawner({
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amount = 12 * smoke_time_adj,
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time = math.random(40, 60) / 10 * smoke_time_adj,
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minpos = {x=pos.x - 0.2, y=pos.y + smoke_offset, z=pos.z - 0.2},
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maxpos = {x=pos.x + 0.2, y=pos.y + smoke_offset, z=pos.z + 0.2},
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minvel = {x=0, y=0.7, z=-0},
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maxvel = {x=0, y=0.8, z=-0},
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minacc = {x=0.0,y=0.0,z=-0},
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maxacc = {x=0.0,y=0.1,z=-0},
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minexptime = 5,
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maxexptime = 5.5,
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minsize = 1.5,
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maxsize = 7,
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texture = "nether_smoke_puff.png",
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})
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fumarole_startTimer(pos, timeout_factor)
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return false
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end
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minetest.register_node("nether:fumarole", {
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description="Fumarolic Chimney",
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tiles = {"nether_rack.png"},
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on_timer = fumarole_onTimer,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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fumarole_onTimer(pos, 1)
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return false
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end,
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is_ground_content = true,
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groups = {cracky = 3, level = 2, fumarole=1},
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paramtype = "light",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5000, -0.5000, -0.5000, -0.2500, 0.5000, 0.5000},
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{-0.5000, -0.5000, -0.5000, 0.5000, 0.5000, -0.2500},
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{-0.5000, -0.5000, 0.2500, 0.5000, 0.5000, 0.5000},
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{0.2500, -0.5000, -0.5000, 0.5000, 0.5000, 0.5000}
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}
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},
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selection_box = {type = 'fixed', fixed = {-.5, -.5, -.5, .5, .5, .5}}
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})
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minetest.register_node("nether:fumarole_slab", {
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description="Fumarolic Chimney Slab",
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tiles = {"nether_rack.png"},
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is_ground_content = true,
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on_timer = fumarole_onTimer,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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fumarole_onTimer(pos, 1)
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return false
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end,
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groups = {cracky = 3, level = 2, fumarole=1},
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paramtype = "light",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5000, -0.5000, -0.5000, -0.2500, 0.000, 0.5000},
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{-0.5000, -0.5000, -0.5000, 0.5000, 0.000, -0.2500},
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{-0.5000, -0.5000, 0.2500, 0.5000, 0.000, 0.5000},
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{0.2500, -0.5000, -0.5000, 0.5000, 0.000, 0.5000}
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}
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},
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selection_box = {type = 'fixed', fixed = {-.5, -.5, -.5, .5, 0, .5}},
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collision_box = {type = 'fixed', fixed = {-.5, -.5, -.5, .5, 0, .5}}
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})
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minetest.register_node("nether:fumarole_corner", {
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description="Fumarolic Chimney Corner",
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tiles = {"nether_rack.png"},
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is_ground_content = true,
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groups = {cracky = 3, level = 2, fumarole=1},
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paramtype = "light",
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paramtype2 = "facedir",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.2500, -0.5000, 0.5000, 0.000, 0.5000, 0.000},
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{-0.5000, -0.5000, 0.2500, 0.000, 0.5000, 0.000},
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{-0.5000, -0.5000, 0.2500, 0.000, 0.000, -0.5000},
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{0.000, -0.5000, -0.5000, 0.5000, 0.000, 0.5000}
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}
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},
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selection_box = {
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type = 'fixed',
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fixed = {
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{-.5, -.5, -.5, .5, 0, .5},
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{0, 0, .5, -.5, .5, 0},
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}
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}
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})
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-- nether:airlike_darkness is an air node through which light does not propagate.
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-- Use of it should be avoided when possible as it has the appearance of a lighting bug.
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-- Fumarole decorations use it to stop the propagation of light from the lava below,
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-- since engine limitations mean any mesh or nodebox node will light up if it has lava
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-- below it.
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local airlike_darkness = {}
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for k,v in pairs(minetest.registered_nodes["air"]) do airlike_darkness[k] = v end
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airlike_darkness.paramtype = "none"
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minetest.register_node("nether:airlike_darkness", airlike_darkness)
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-- Crafting
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minetest.register_craft({
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output = "nether:brick 4",
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recipe = {
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{"nether:rack", "nether:rack"},
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{"nether:rack", "nether:rack"},
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}
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})
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minetest.register_craft({
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output = "nether:fence_nether_brick 6",
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recipe = {
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{"nether:brick", "nether:brick", "nether:brick"},
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{"nether:brick", "nether:brick", "nether:brick"},
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},
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})
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minetest.register_craft({
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output = "nether:brick_compressed",
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recipe = {
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{"nether:brick","nether:brick","nether:brick"},
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{"nether:brick","nether:brick","nether:brick"},
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{"nether:brick","nether:brick","nether:brick"},
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}
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})
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