* textures for new tool items
* axe, shovel, pick, sword based on nether
* run also tools.lua
* Textture for Compressed Netherbrick
* new node "Compressed Netherbrick"
* define how to craft "Compressed Netherbrick"
* change recipe for NetherLump and remove old node
* Delete nether_nether_compressed.png
(new animation by Extex101)
The original texture is now "nether_portal_alt.png", and used to provide a "nether:portal_alt" node, which is used/demoed by the Surface-portal as the original animation still has a "it's full of stars" charm coming out when used for lighter coloured portals.
Improvements found while using the portals API in another mod (cloudlands):
* remote_portal_checkup() will check the whole portal and frame for mapgen overwrites.
* Allow find_realm_anchorPos() to return nil if no realm location could be found (portal will fail to ignite).
* Allow create_book_of_portals() to be invoked [indirectly] by other mods.
Also lowers nether_book_close.png to be 4bpp
Also adds nether.register_wormhole_node(), moving the wormhole node template into portal_api.lua, and allowing wormhole nodes with custom post_effect_color to be more easily created.
UTF-8 with BOM crashes some systems according to 6551f5c120 comment, and there are several cases where Minetest is buggy with files that use CRLF line endings (though none I'm aware that affect these files), so strip CRs and BOM