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https://github.com/minetest-mods/nether.git
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provide Portal API
This commit is contained in:
parent
3126d067a1
commit
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@ -1,6 +1,10 @@
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unused_args = false
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allow_defined_top = true
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globals = {
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"nether"
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}
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read_globals = {
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"core",
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"default",
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225
mapgen.lua
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225
mapgen.lua
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--[[
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Nether mod for minetest
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Copyright (C) 2013 PilzAdam
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Permission to use, copy, modify, and/or distribute this software for
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any purpose with or without fee is hereby granted, provided that the
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above copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
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WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR
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BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES
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OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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SOFTWARE.
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]]--
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-- Parameters
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local NETHER_DEPTH = nether.DEPTH
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local TCAVE = 0.6
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local BLEND = 128
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-- 3D noise
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local np_cave = {
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offset = 0,
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scale = 1,
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spread = {x = 384, y = 128, z = 384}, -- squashed 3:1
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seed = 59033,
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octaves = 5,
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persist = 0.7,
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lacunarity = 2.0,
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--flags = ""
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}
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-- Stuff
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local yblmax = NETHER_DEPTH - BLEND * 2
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-- Mapgen
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-- Initialize noise object, localise noise and data buffers
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local nobj_cave = nil
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local nbuf_cave = nil
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local dbuf = nil
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-- Content ids
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local c_air = minetest.get_content_id("air")
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--local c_stone_with_coal = minetest.get_content_id("default:stone_with_coal")
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--local c_stone_with_iron = minetest.get_content_id("default:stone_with_iron")
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local c_stone_with_mese = minetest.get_content_id("default:stone_with_mese")
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local c_stone_with_diamond = minetest.get_content_id("default:stone_with_diamond")
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local c_stone_with_gold = minetest.get_content_id("default:stone_with_gold")
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--local c_stone_with_copper = minetest.get_content_id("default:stone_with_copper")
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local c_mese = minetest.get_content_id("default:mese")
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local c_gravel = minetest.get_content_id("default:gravel")
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local c_dirt = minetest.get_content_id("default:dirt")
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local c_sand = minetest.get_content_id("default:sand")
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local c_cobble = minetest.get_content_id("default:cobble")
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local c_mossycobble = minetest.get_content_id("default:mossycobble")
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local c_stair_cobble = minetest.get_content_id("stairs:stair_cobble")
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local c_lava_source = minetest.get_content_id("default:lava_source")
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local c_lava_flowing = minetest.get_content_id("default:lava_flowing")
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local c_water_source = minetest.get_content_id("default:water_source")
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local c_water_flowing = minetest.get_content_id("default:water_flowing")
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local c_glowstone = minetest.get_content_id("nether:glowstone")
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local c_nethersand = minetest.get_content_id("nether:sand")
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local c_netherbrick = minetest.get_content_id("nether:brick")
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local c_netherrack = minetest.get_content_id("nether:rack")
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-- On-generated function
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minetest.register_on_generated(function(minp, maxp, seed)
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if minp.y > NETHER_DEPTH then
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return
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end
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local x1 = maxp.x
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local y1 = maxp.y
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local z1 = maxp.z
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local x0 = minp.x
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local y0 = minp.y
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local z0 = minp.z
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
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local data = vm:get_data(dbuf)
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local x11 = emax.x -- Limits of mapchunk plus mapblock shell
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local y11 = emax.y
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local z11 = emax.z
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local x00 = emin.x
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local y00 = emin.y
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local z00 = emin.z
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local ystride = x1 - x0 + 1
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local zstride = ystride * ystride
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local chulens = {x = ystride, y = ystride, z = ystride}
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local minposxyz = {x = x0, y = y0, z = z0}
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nobj_cave = nobj_cave or minetest.get_perlin_map(np_cave, chulens)
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local nvals_cave = nobj_cave:get3dMap_flat(minposxyz, nbuf_cave)
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for y = y00, y11 do -- Y loop first to minimise tcave calculations
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local tcave
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local in_chunk_y = false
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if y >= y0 and y <= y1 then
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if y > yblmax then
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tcave = TCAVE + ((y - yblmax) / BLEND) ^ 2
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else
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tcave = TCAVE
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end
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in_chunk_y = true
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end
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for z = z00, z11 do
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local vi = area:index(x00, y, z) -- Initial voxelmanip index
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local ni
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local in_chunk_yz = in_chunk_y and z >= z0 and z <= z1
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for x = x00, x11 do
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if in_chunk_yz and x == x0 then
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-- Initial noisemap index
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ni = (z - z0) * zstride + (y - y0) * ystride + 1
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end
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local in_chunk_yzx = in_chunk_yz and x >= x0 and x <= x1 -- In mapchunk
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local id = data[vi] -- Existing node
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-- Cave air, cave liquids and dungeons are overgenerated,
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-- convert these throughout mapchunk plus shell
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if id == c_air or -- Air and liquids to air
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id == c_lava_source or
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id == c_lava_flowing or
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id == c_water_source or
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id == c_water_flowing then
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data[vi] = c_air
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-- Dungeons are preserved so we don't need
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-- to check for cavern in the shell
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elseif id == c_cobble or -- Dungeons (preserved) to netherbrick
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id == c_mossycobble or
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id == c_stair_cobble then
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data[vi] = c_netherbrick
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end
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if in_chunk_yzx then -- In mapchunk
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if nvals_cave[ni] > tcave then -- Only excavate cavern in mapchunk
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data[vi] = c_air
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elseif id == c_mese then -- Mese block to lava
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data[vi] = c_lava_source
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elseif id == c_stone_with_gold or -- Precious ores to glowstone
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id == c_stone_with_mese or
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id == c_stone_with_diamond then
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data[vi] = c_glowstone
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elseif id == c_gravel or -- Blob ore to nethersand
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id == c_dirt or
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id == c_sand then
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data[vi] = c_nethersand
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else -- All else to netherstone
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data[vi] = c_netherrack
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end
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ni = ni + 1 -- Only increment noise index in mapchunk
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end
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vi = vi + 1
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end
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end
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end
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vm:set_data(data)
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vm:set_lighting({day = 0, night = 0})
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vm:calc_lighting()
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vm:update_liquids()
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vm:write_to_map()
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end)
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-- use knowledge of the nether mapgen algorithm to return a suitable ground level for placing a portal.
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function nether.find_nether_ground_y(target_x, target_z, start_y)
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local nobj_cave_point = minetest.get_perlin(np_cave)
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local air = 0 -- Consecutive air nodes found
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for y = start_y, start_y - 4096, -1 do
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local nval_cave = nobj_cave_point:get3d({x = target_x, y = y, z = target_z})
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if nval_cave > TCAVE then -- Cavern
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air = air + 1
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else -- Not cavern, check if 4 nodes of space above
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if air >= 4 then
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-- Check volume for non-natural nodes
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local minp = {x = target_x - 1, y = y , z = target_z - 2}
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local maxp = {x = target_x + 2, y = y + 4, z = target_z + 2}
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if nether.volume_is_natural(minp, maxp) then
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return y + 1
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else -- Restart search a little lower
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nether.find_nether_ground_y(target_x, target_z, y - 16)
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end
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else -- Not enough space, reset air to zero
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air = 0
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end
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end
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end
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return start_y -- Fallback
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end
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165
nodes.lua
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165
nodes.lua
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-- Portal node
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minetest.register_node("nether:portal", {
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description = "Nether Portal",
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tiles = {
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"nether_transparent.png",
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"nether_transparent.png",
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"nether_transparent.png",
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"nether_transparent.png",
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{
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name = "nether_portal.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 0.5,
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},
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},
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{
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name = "nether_portal.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 0.5,
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},
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},
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "colorfacedir",
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palette = "nether_portals_palette.png",
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post_effect_color = {
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-- post_effect_color can't be changed dynamically in Minetest like the portal colour is.
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-- If you need a different post_effect_color then create a custom node and set it as the
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-- wormhole_node_name in your portaldef.
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-- Hopefully this colour is close enough to magenta to work with the traditional magenta
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-- portals, close enough to red to work for a red portal, and also close enough to red to
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-- work with blue & cyan portals - since blue portals are sometimes portrayed as being red
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-- from the opposite side / from the inside.
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a = 160, r = 128, g = 0, b = 80
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},
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sunlight_propagates = true,
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use_texture_alpha = true,
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walkable = false,
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diggable = false,
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pointable = false,
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buildable_to = false,
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is_ground_content = false,
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drop = "",
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light_source = 5,
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alpha = 192,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.1, 0.5, 0.5, 0.1},
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},
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},
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groups = {not_in_creative_inventory = 1}
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})
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-- Nether nodes
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minetest.register_node("nether:rack", {
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description = "Netherrack",
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tiles = {"nether_rack.png"},
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is_ground_content = true,
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groups = {cracky = 3, level = 2},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("nether:sand", {
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description = "Nethersand",
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tiles = {"nether_sand.png"},
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is_ground_content = true,
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groups = {crumbly = 3, level = 2, falling_node = 1},
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sounds = default.node_sound_gravel_defaults({
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footstep = {name = "default_gravel_footstep", gain = 0.45},
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}),
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})
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minetest.register_node("nether:glowstone", {
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description = "Glowstone",
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tiles = {"nether_glowstone.png"},
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is_ground_content = true,
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light_source = 14,
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paramtype = "light",
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("nether:brick", {
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description = "Nether Brick",
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tiles = {"nether_brick.png"},
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is_ground_content = false,
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groups = {cracky = 2, level = 2},
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sounds = default.node_sound_stone_defaults(),
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})
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local fence_texture =
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"default_fence_overlay.png^nether_brick.png^default_fence_overlay.png^[makealpha:255,126,126"
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minetest.register_node("nether:fence_nether_brick", {
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description = "Nether Brick Fence",
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drawtype = "fencelike",
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tiles = {"nether_brick.png"},
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inventory_image = fence_texture,
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wield_image = fence_texture,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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selection_box = {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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groups = {cracky = 2, level = 2},
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sounds = default.node_sound_stone_defaults(),
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})
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-- Register stair and slab
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stairs.register_stair_and_slab(
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"nether_brick",
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"nether:brick",
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{cracky = 2, level = 2},
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{"nether_brick.png"},
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"nether stair",
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"nether slab",
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default.node_sound_stone_defaults()
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)
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-- StairsPlus
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if minetest.get_modpath("moreblocks") then
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stairsplus:register_all(
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"nether", "brick", "nether:brick", {
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description = "Nether Brick",
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groups = {cracky = 2, level = 2},
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tiles = {"nether_brick.png"},
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sounds = default.node_sound_stone_defaults(),
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})
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end
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-- Crafting
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minetest.register_craft({
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output = "nether:brick 4",
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recipe = {
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{"nether:rack", "nether:rack"},
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{"nether:rack", "nether:rack"},
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}
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})
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minetest.register_craft({
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output = "nether:fence_nether_brick 6",
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recipe = {
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{"nether:brick", "nether:brick", "nether:brick"},
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{"nether:brick", "nether:brick", "nether:brick"},
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},
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})
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1069
portal_api.lua
Normal file
1069
portal_api.lua
Normal file
File diff suppressed because it is too large
Load Diff
84
portal_api.txt
Normal file
84
portal_api.txt
Normal file
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Portal API Reference
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====================
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The portal system used to get to the Nether can be used to create portals
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to other realms.
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Helper functions
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----------------
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* `nether.volume_is_natural(minp, maxp)`
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* use this when determining where to spawn a portal, to avoid overwriting
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player builds. It checks the area for any nodes that aren't ground or
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trees.
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* `nether.find_surface_target_y(target_x, target_z, portal_name)`
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* Can be used to implement custom find_surface_anchorPos() functions
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* Providing the portal_name allows existing portals on the surface to be reused.
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API functions
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-------------
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Call these functions only at load time!
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* `nether.register_portal(name, portal definition)`
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* Returns true on success. Can return false if the portal definition
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clashes with a portal already registered by another mod, e.g. if the size
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and frame node is not unique.
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* `nether.unregister_portal(name)`
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* Unregisters the portal from the engine, and deletes the entry with key
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`name` from `nether.registered_portals` and associated internal tables.
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* Returns true on success
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* register_portal_ignition_item(name)
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Portal definition
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-----------------
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Used by `nether.register_portal`.
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{
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shape = PortalShape_Traditional,
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-- optional.
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wormhole_node_name = "nether:portal",
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-- optional. Allows a custom wormhole node to be specified.
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-- Useful if you want the portals to have a different post_effect_color
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-- or texture.
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wormhole_node_color = 0,
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particle_color = "#808",
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-- Optional. Will default to the same colour as wormhole_node_color if
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-- not specified.
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frame_node_name = "default:obsidian",
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-- required
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sound_ambient = "portal_hum",
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sound_ignite = "",
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sound_extinguish = "",
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sound_teleport = "",
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within_realm = function(pos)
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end,
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||||
|
||||
find_realm_anchorPos = function(pos)
|
||||
end,
|
||||
|
||||
find_surface_anchorPos = function(pos)
|
||||
end,
|
||||
|
||||
on_run_wormhole,
|
||||
on_ignite,
|
||||
on_extinguish,
|
||||
on_player_teleported,
|
||||
on_created
|
||||
}
|
Before Width: | Height: | Size: 875 B After Width: | Height: | Size: 875 B |
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Reference in New Issue
Block a user