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https://github.com/minetest-mods/player_monoids.git
synced 2024-11-14 22:30:38 +01:00
Make monoids remove players from themselves on leave
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21
init.lua
21
init.lua
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@ -4,10 +4,9 @@
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-- Any documentation here are internal details, please avoid using them in your
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-- mod.
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player_monoids = {}
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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-- Needed for removing players from monoid lists when they leave.
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local player_maps = {}
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player_monoids = {}
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local mon_meta = {}
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@ -22,14 +21,22 @@ mon_meta.__index = mon_meta
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local function monoid(def)
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local mon = {}
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local player_map = {}
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mon.players = player_map
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table.insert(player_maps, player_map)
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local p_map = {}
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mon.player_map = p_map
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mon.next_id = 1
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local v_cache = {}
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mon.value_cache = v_cache
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setmetatable(mon, mon_methods)
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minetest.register_on_leaveplayer(function(player)
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local p_name = player:get_player_name()
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p_map[p_name] = nil
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v_cache[p_name] = nil
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end)
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return mon
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end
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@ -55,7 +62,7 @@ function mon_meta:add_change(player, value)
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local old_total = self.value_cache[p_name]
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p_effects[actual_id] = value
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local new_total = self.fold(p_effects)
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local new_total = self.fold(p_effects)
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self.value_cache[p_name] = new_total
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self.apply(new_total, player)
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