1 Commits

Author SHA1 Message Date
bb7d0c3057 Corrige avertissement de la variable globale player_api
- Teste l'existence de la variable globale player_api avant de la lire
- Ajoute un message de chargement du mod dans le journal "action"
2018-12-24 01:05:20 +01:00
4 changed files with 58 additions and 73 deletions

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@ -12,8 +12,15 @@ Created by [Rui](https://github.com/Rui-Minetest), this document was written by
### Version of player model
Player models supported by this mod:
- minetest_game after 4 Jun 2017, Minetest 0.4.16
- minetest_game after 4 Nov 2017, Minetest 0.5.0-dev
- `MTG_4_Jun_2017` (minetest_game after 4 Jun 2017, 0.4.16)
- `MTG_4_Nov_2017` (minetest_game after 4 Nov 2017, 0.5.0)
As there is no automatic way to determine which version is used, this must be configured with advanced settings menu, or by manually editing `playeranim.model_version` entry in minetest.conf.
The default value is `MTG_4_Jun_2017`.
Symptoms of having configured the incorrect player model:
- In rest, arms are raised up, and are either detached from the body, or are too close to the body
- Cape (if visible) points upward
### The delay of sideways body rotation

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@ -1,8 +1,3 @@
if not minetest.settings then
error("Mod playeranim requires Minetest 0.4.16 or newer")
end
local ANIMATION_SPEED = tonumber(minetest.settings:get("playeranim.animation_speed")) or 2.4
local ANIMATION_SPEED_SNEAK = tonumber(minetest.settings:get("playeranim.animation_speed_sneak")) or 0.8
local BODY_ROTATION_DELAY = math.max(math.floor(tonumber(minetest.settings:get("playeranim.body_rotation_delay")) or 7), 1)
@ -14,30 +9,11 @@ local BONE_POSITION, BONE_ROTATION = (function()
return dofile(modpath .. "/model.lua")
end)()
local get_animation = minetest.global_exists("player_api")
and player_api.get_animation or default.player_get_animation
local get_animation = minetest.global_exists("player_api") and player_api.get_animation or default.player_get_animation
if not get_animation then
error("player_api.get_animation or default.player_get_animation is not found")
end
-- stop player_api from messing stuff up (since 5.3)
if minetest.global_exists("player_api") then
minetest.register_on_mods_loaded(function()
for _, model in pairs(player_api.registered_models) do
if model.animations then
for _, animation in pairs(model.animations) do
animation.x = 0
animation.y = 0
end
end
end
end)
minetest.register_on_joinplayer(function(player)
player:set_local_animation(nil, nil, nil, nil, 0)
end)
end
local function get_animation_speed(player)
if player:get_player_control().sneak then
return ANIMATION_SPEED_SNEAK
@ -125,17 +101,6 @@ minetest.register_on_joinplayer(function(player)
players_animation_data:init_player(player)
end)
-- HACK work around https://github.com/luanti-org/luanti/issues/15692
-- Scales corresponding to default perfect 180° rotations in the character b3d model
local bone_workaround_scales = {
Body = vector.new(-1, 1, -1),
Arm_Left = vector.new(1, -1, -1),
Arm_Right = vector.new(1, -1, -1),
Leg_Left = vector.new(1, -1, -1),
Leg_Right = vector.new(1, -1, -1),
Cape = vector.new(1, -1, -1),
}
local vector_add, vector_equals = vector.add, vector.equals
local function rotate_bone(player, bone, rotation, position_optional)
local previous_rotation = players_animation_data:get_bone_rotation(player, bone)
@ -151,17 +116,9 @@ local function rotate_bone(player, bone, rotation, position_optional)
or not previous_position
or not vector_equals(rotation, previous_rotation)
or not vector_equals(position, previous_position) then
if player.set_bone_override then -- Luanti 5.9+
player:set_bone_override(bone, {
position = {vec = position, absolute = true},
rotation = {vec = rotation:apply(math.rad), absolute = true},
scale = {vec = bone_workaround_scales[bone], absolute = true},
})
else
player:set_bone_position(bone, position, rotation)
players_animation_data:set_bone_rotation(player, bone, rotation)
players_animation_data:set_bone_position(player, bone, position)
end
player:set_bone_position(bone, position, rotation)
players_animation_data:set_bone_rotation(player, bone, rotation)
players_animation_data:set_bone_position(player, bone, position)
end
end
@ -280,14 +237,7 @@ local function rotate_body_and_head(player)
if #yaw_history > BODY_ROTATION_DELAY then
local body_yaw = table_remove(yaw_history, 1)
local player_yaw = player:get_look_horizontal()
-- Get the difference and normalize it to [-180,180) range.
-- This will give the shortest rotation between head and body angles.
local angle = ((player_yaw - body_yaw + 3.0*math_pi) % (2.0*math_pi)) - math_pi
-- Arbitrary limit of the head turn angle
local limit = math_pi*0.3 -- value from 0 to pi, less than 0.45*pi looks good
-- Clamp the value to the limit
angle = math.max(math.min(angle, limit), -limit)
return math_deg(angle)
return math_deg(player_yaw - body_yaw)
end
return 0
end)()
@ -300,15 +250,7 @@ end
local function animate_player(player, dtime)
local data = get_animation(player)
if not data then
-- Minetest Engine workaround for 5.6.0-dev and older
-- minetest.register_globalstep may call to this function before the player is
-- initialized by minetest.register_on_joinplayer in player_api
return
end
local animation = data.animation
local animation = get_animation(player).animation
-- Yaw history
if animation == "lay" or animation == "sit" then
@ -357,3 +299,5 @@ minetest.register_globalstep(function(dtime)
animate_player(player, dtime)
end
end)
minetest.log("action", "[playeranim] loaded.")

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@ -7,8 +7,22 @@ local RARM = "Arm_Right"
local LLEG = "Leg_Left"
local RLEG = "Leg_Right"
-- Version of player model
local DEFAULT_PLAYER_MODEL_VERSION = "MTG_4_Jun_2017"
local VALID_PLAYER_MODEL_VERSIONS = {
MTG_4_Jun_2017 = true,
MTG_4_Nov_2017 = true,
}
local LEGACY_PLAYER_MODEL_VERSIONS = {
default_character_v1 = true,
default_character_v2 = true,
default_character_v3 = true,
}
local BONE_POSITIONS = {
MTG_0_4_x = {
MTG_4_Jun_2017 = {
[BODY] = {x = 0, y = -3.5, z = 0},
[HEAD] = {x = 0, y = 6.5, z = 0},
[CAPE] = {x = 0, y = 6.5, z = 1.2},
@ -20,7 +34,7 @@ local BONE_POSITIONS = {
body_sit = {x = 0, y = -5.5, z = 0},
body_lay = {x = 0, y = -5.5, z = 0},
},
MTG_5_0_x = {
MTG_4_Nov_2017 = {
[BODY] = {x = 0, y = 6.25, z = 0},
[HEAD] = {x = 0, y = 6.5, z = 0},
[CAPE] = {x = 0, y = 6.5, z = 1.2},
@ -35,7 +49,7 @@ local BONE_POSITIONS = {
}
local BONE_ROTATIONS = {
MTG_0_4_x = {
MTG_4_Jun_2017 = {
[BODY] = {x = 0, y = 0, z = 0},
[HEAD] = {x = 0, y = 0, z = 0},
[CAPE] = {x = 0, y = 0, z = 0},
@ -47,7 +61,7 @@ local BONE_ROTATIONS = {
body_sit = {x = 0, y = 0, z = 0},
body_lay = {x = 270, y = 0, z = 0},
},
MTG_5_0_x = {
MTG_4_Nov_2017 = {
[BODY] = {x = 0, y = 0, z = 0},
[HEAD] = {x = 0, y = 0, z = 0},
[CAPE] = {x = 0, y = 0, z = 0},
@ -61,10 +75,23 @@ local BONE_ROTATIONS = {
},
}
local model = minetest.global_exists("player_api") and "MTG_5_0_x" or "MTG_0_4_x"
local PLAYER_MODEL_VERSION = (function()
local version = minetest.settings:get("playeranim.model_version")
if version == nil or version == "" then
version = DEFAULT_PLAYER_MODEL_VERSION
end
local BONE_POSITION = BONE_POSITIONS[model]
local BONE_ROTATION = BONE_ROTATIONS[model]
if LEGACY_PLAYER_MODEL_VERSIONS[version] then
error("The model version '" .. version .. "' is no longer suppported")
elseif not VALID_PLAYER_MODEL_VERSIONS[version] then
error("Invalid value for playeranim.model_version in minetest.conf: " .. version)
end
return version
end)()
local BONE_POSITION = BONE_POSITIONS[PLAYER_MODEL_VERSION]
local BONE_ROTATION = BONE_ROTATIONS[PLAYER_MODEL_VERSION]
if not BONE_POSITION or not BONE_ROTATION then
error("Internal error: invalid player_model_version: " .. PLAYER_MODEL_VERSION)
end

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@ -1,3 +1,10 @@
# Version of player model.
#
# Player models supported by this mod:
# . -- `MTG_4_Jun_2017` (minetest_game after 4 Jun 2017, 0.4.16)
# . -- `MTG_4_Nov_2017` (minetest_game after 4 Nov 2017, 0.5.0)
playeranim.model_version (Version of player model) enum MTG_4_Jun_2017 MTG_4_Jun_2017,MTG_4_Nov_2017
# The number of frame delay of sideways body rotation. (between 1 and 20).
playeranim.body_rotation_delay (The delay of sideways body rotation) int 7 1 20