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https://github.com/minetest-mods/quartz.git
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Fix whitespace
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parent
8c60a1f77d
commit
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18
init.lua
18
init.lua
@ -62,7 +62,8 @@ minetest.register_node("quartz:chiseled", {
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minetest.register_node("quartz:pillar", {
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description = S("Quartz Pillar"),
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paramtype2 = "facedir",
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tiles = {"quartz_pillar_top.png", "quartz_pillar_top.png", "quartz_pillar_side.png"},
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tiles = {"quartz_pillar_top.png", "quartz_pillar_top.png",
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"quartz_pillar_side.png"},
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groups = {cracky=3, oddly_breakable_by_hand=1},
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sounds = default.node_sound_glass_defaults(),
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on_place = minetest.rotate_node
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@ -78,7 +79,8 @@ stairs.register_stair_and_slab("quartzblock", "quartz:block",
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stairs.register_stair_and_slab("quartzstair", "quartz:pillar",
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{cracky=3, oddly_breakable_by_hand=1},
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{"quartz_pillar_top.png", "quartz_pillar_top.png", "quartz_pillar_side.png"},
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{"quartz_pillar_top.png", "quartz_pillar_top.png",
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"quartz_pillar_side.png"},
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S("Quartz Pillar stair"),
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S("Quartz Pillar slab"),
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default.node_sound_glass_defaults())
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@ -174,7 +176,8 @@ if minetest.global_exists("stairsplus") then
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stairsplus:register_all("quartz", "pillar", "quartz:pillar", {
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description = "Quartz Pillar",
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tiles = {"quartz_pillar_top.png", "quartz_pillar_top.png", "quartz_pillar_side.png"},
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tiles = {"quartz_pillar_top.png", "quartz_pillar_top.png",
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"quartz_pillar_side.png"},
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groups = {cracky=3},
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sounds = default.node_sound_glass_defaults()
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})
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@ -188,11 +191,14 @@ if settings:get_bool("ENABLE_HORIZONTAL_PILLAR") then
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-- Quartz Pillar (horizontal)
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minetest.register_node("quartz:pillar_horizontal", {
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description = "Quartz Pillar Horizontal",
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tiles = {"quartz_pillar_side.png", "quartz_pillar_side.png", "quartz_pillar_side.png^[transformR90",
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"quartz_pillar_side.png^[transformR90", "quartz_pillar_top.png", "quartz_pillar_top.png"},
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tiles = {"quartz_pillar_side.png", "quartz_pillar_side.png",
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"quartz_pillar_side.png^[transformR90",
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"quartz_pillar_side.png^[transformR90", "quartz_pillar_top.png",
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"quartz_pillar_top.png"},
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paramtype2 = "facedir",
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drop = 'quartz:pillar',
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groups = {cracky=3, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
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groups = {cracky=3, oddly_breakable_by_hand=1,
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not_in_creative_inventory=1},
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sounds = default.node_sound_glass_defaults(),
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})
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end
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