Create MTS format schematics used by minetest mapgen decoration code.
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paramat 100c02865a Re-add force-placed root node to mapgen trees/large cactus
Add missing spaces and missing empty lines
2016-02-19 20:58:09 +00:00
schematics Remove unneeded schematic files. 2016-01-14 21:48:21 -08:00
depends.txt Use default acacia nodes. Remove biomesdev dependancy 2015-07-16 23:46:06 +01:00
description.txt Update documentation a tiny bit. 2016-01-10 23:44:56 -08:00
init.lua Re-add force-placed root node to mapgen trees/large cactus 2016-02-19 20:58:09 +00:00
license.txt Add licence and readme 2015-04-28 19:58:54 +01:00
mod.conf Update documentation a tiny bit. 2016-01-10 23:44:56 -08:00
README.txt Update documentation a tiny bit. 2016-01-10 23:44:56 -08:00

saveschems 0.2.0 by paramat
For Minetest 0.4.13 and later
Depends default
Licenses: Code WTFPL. Schematics CC BY-SA

This mod exists to help create (mostly tree) decorations for the
in-game mapgen code. The code in this mod is used to create the
official minetest_game tree decorations from a Lua table format,
and the output is minetest's MTS format (a binary format).

This mod has no gameplay value, and is only useful for developers.