skinsdb/init.lua

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-- Unified Skins for Minetest - based modified Bags from unfied_inventory and skins from inventory_plus
-- Copyright (c) 2012 cornernote, Dean Montgomery
-- License: GPLv3
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if intllib then
S = intllib.Getter()
else
S = function(s) return s end
end
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u_skins = {}
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u_skins.modpath = minetest.get_modpath("u_skins")
u_skins.file = minetest.get_worldpath().."/u_skins.mt"
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u_skins.default = "character_1"
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u_skins.pages = {}
u_skins.u_skins = {}
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u_skins.file_save = false
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u_skins.simple_skins = false
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-- ( Deprecated
u_skins.type = { SPRITE=0, MODEL=1, ERROR=99 }
u_skins.get_type = function(texture)
if not u_skins.is_skin(texture) then
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return u_skins.type.ERROR
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end
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return u_skins.type.MODEL
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end
-- )
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u_skins.is_skin = function(texture)
if not texture then
return false
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end
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if not u_skins.meta[texture] then
return false
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end
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return true
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end
dofile(u_skins.modpath.."/skinlist.lua")
dofile(u_skins.modpath.."/players.lua")
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if rawget(_G, "skins") then
u_skins.simple_skins = true
end
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u_skins.update_player_skin = function(player)
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local name = player:get_player_name()
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if u_skins.simple_skins and u_skins.u_skins[name] == u_skins.default then
return
end
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if not u_skins.is_skin(u_skins.u_skins[name]) then
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u_skins.u_skins[name] = u_skins.default
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end
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player:set_properties({
textures = {u_skins.u_skins[name]..".png"},
})
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end
-- Display Current Skin
unified_inventory.register_page("u_skins", {
get_formspec = function(player)
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local name = player:get_player_name()
if not u_skins.is_skin(u_skins.u_skins[name]) then
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u_skins.u_skins[name] = u_skins.default
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end
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local formspec = ("background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
.."image[0,.75;1,2;"..u_skins.u_skins[name].."_preview.png]"
.."label[6,.5;"..S("Raw texture")..":]"
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.."image[6,1;2,1;"..u_skins.u_skins[name]..".png]")
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local meta = u_skins.meta[u_skins.u_skins[name]]
if meta then
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if meta.name ~= "" then
formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(meta.name).."]"
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end
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if meta.author ~= "" then
formspec = formspec.."label[2,1;"..S("Author")..": "..minetest.formspec_escape(meta.author).."]"
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end
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if meta.license ~= "" then
formspec = formspec.."label[2,1.5;"..S("License")..": "..minetest.formspec_escape(meta.license).."]"
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end
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if meta.description ~= "" then --what's that??
formspec = formspec.."label[2,2;"..S("Description")..": "..minetest.formspec_escape(meta.description).."]"
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end
end
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local page = 0
if u_skins.pages[name] then
page = u_skins.pages[name]
end
formspec = formspec .. "button[.75,3;6.5,.5;u_skins_page$"..page..";"..S("Change").."]"
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return {formspec=formspec}
end,
})
unified_inventory.register_button("u_skins", {
type = "image",
image = "u_skins_button.png",
})
-- Create all of the skin-picker pages.
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local dropdown_values = {}
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u_skins.generate_pages = function(texture)
local page = 0
local pages = {}
for i, skin in ipairs(u_skins.list) do
local p_index = (i - 1) % 16
if p_index == 0 then
page = page + 1
pages[page] = {}
end
pages[page][p_index + 1] = {i, skin}
end
local total_pages = page
page = 1
for page, arr in ipairs(pages) do
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
local y = -0.1
for i, skin in ipairs(arr) do
local x = (i - 1) % 8
if i > 1 and x == 0 then
y = 1.8
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end
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formspec = (formspec.."image_button["..x..","..y..";1,2;"..
skin[2].."_preview.png;u_skins_set$"..skin[1]..";]"..
"tooltip[u_skins_set$"..skin[1]..";"..u_skins.meta[skin[2]].name.."]")
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end
local page_prev = page - 2
local page_next = page
if page_prev < 0 then
page_prev = total_pages - 1
end
if page_next >= total_pages then
page_next = 0
end
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local page_list = ""
dropdown_values = {}
for pg=1, total_pages do
local pagename = S("Page").." "..pg.."/"..total_pages
dropdown_values[pagename] = pg
if pg > 1 then page_list = page_list.."," end
page_list = page_list..pagename
end
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formspec = (formspec
.."button[0,3.8;1,.5;u_skins_page$"..page_prev..";<<]"
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.."dropdown[1,3.65;6.5,.5;u_skins_selpg;"..page_list..";"..page.."]"
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.."button[7,3.8;1,.5;u_skins_page$"..page_next..";>>]")
unified_inventory.register_page("u_skins_page$"..(page - 1), {
get_formspec = function(player)
return {formspec=formspec}
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end
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})
end
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end
-- click button handlers
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.u_skins then
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unified_inventory.set_inventory_formspec(player, "craft")
return
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end
for field, _ in pairs(fields) do
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local current = string.split(field, "$", 2)
if current[1] == "u_skins_set" then
u_skins.u_skins[player:get_player_name()] = u_skins.list[tonumber(current[2])]
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u_skins.update_player_skin(player)
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u_skins.file_save = true
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unified_inventory.set_inventory_formspec(player, "u_skins")
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return
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elseif current[1] == "u_skins_page" then
u_skins.pages[player:get_player_name()] = current[2]
unified_inventory.set_inventory_formspec(player, "u_skins_page$"..current[2])
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return
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end
end
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if fields.u_skins_selpg then
page = dropdown_values[fields.u_skins_selpg]
u_skins.pages[player:get_player_name()] = page
unified_inventory.set_inventory_formspec(player, "u_skins_page$"..(page-1))
return
end
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end)
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-- Change skin on join - reset if invalid
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minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
if not u_skins.is_skin(u_skins.u_skins[player_name]) then
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u_skins.u_skins[player_name] = u_skins.default
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end
u_skins.update_player_skin(player)
end)
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u_skins.generate_pages()
u_skins.load_players()