skinsdb/api.lua

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-- get current skin
skins.get_player_skin = function(player)
local skin = player:get_attribute("skin")
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return skins.get(skin) or skins.get(skins.default)
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end
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-- Set skin
skins.set_player_skin = function(player, skin)
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local skin_obj
local skin_key
if type(skin) == "string" then
skin_obj = skins.get(skin) or skins.get(skins.default)
else
skin_obj = skin
end
skin_key = skin:get_meta("_key")
if skin_key == skins.default then
skin_key = ""
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end
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player:set_attribute("skin", skin_key)
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skins.update_player_skin(player)
end
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-- update visuals
skins.update_player_skin = function(player)
local skin = skins.get_player_skin(player)
player:set_properties({
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textures = {skin:get_texture()},
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})
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end
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-- Update skin on join
minetest.register_on_joinplayer(function(player)
skins.update_player_skin(player)
end)