started work on skin_meta_api

This commit is contained in:
Alexander Weber 2017-06-16 23:00:36 +02:00
parent b267cf2657
commit 28d28390ce
5 changed files with 119 additions and 60 deletions

33
api.lua
View File

@ -1,18 +1,25 @@
-- get current skin
skins.get_player_skin = function(player)
local skin = player:get_attribute("skin")
if not skins.textures[skin] then
skin = skins.default
end
return skin
return skins.get(skin) or skins.get(skins.default)
end
-- Set skin
skins.set_player_skin = function(player, skin)
if skin == skins.default then
skin = ""
local skin_obj
local skin_key
if type(skin) == "string" then
skin_obj = skins.get(skin) or skins.get(skins.default)
else
skin_obj = skin
end
player:set_attribute("skin", skin)
skin_key = skin:get_meta("_key")
if skin_key == skins.default then
skin_key = ""
end
player:set_attribute("skin", skin_key)
skins.update_player_skin(player)
end
@ -20,7 +27,7 @@ end
skins.update_player_skin = function(player)
local skin = skins.get_player_skin(player)
player:set_properties({
textures = {skins.textures[skin]},
textures = {skin:get_texture()},
})
end
@ -28,13 +35,3 @@ end
minetest.register_on_joinplayer(function(player)
skins.update_player_skin(player)
end)
-- 3d_armor compatibility
if minetest.global_exists("armor") then
armor.get_player_skin = function(self, name)
return skins.get_player_skin(minetest.get_player_by_name(name))
end
armor.get_preview = function(self, name)
return skins.preview[skins.get_player_skin(minetest.get_player_by_name(name))]
end
end

View File

@ -9,6 +9,7 @@ skins = {}
skins.modpath = minetest.get_modpath(minetest.get_current_modname())
skins.default = "character_1"
dofile(skins.modpath.."skin_meta_api.lua")
dofile(skins.modpath.."/api.lua")
dofile(skins.modpath.."/skinlist.lua")
@ -20,3 +21,15 @@ end
if minetest.get_modpath("sfinv") then
dofile(skins.modpath.."/sfinv_page.lua")
end
-- 3d_armor compatibility
if minetest.global_exists("armor") then
armor.get_player_skin = function(self, name)
local skin = skins.get_player_skin(minetest.get_player_by_name(name))
return skin:get_meta("_key") --3d_armor adds a ".png" but it should be compatible in most cases
end
armor.get_preview = function(self, name)
local skin = skins.get_player_skin(minetest.get_player_by_name(name))
return skin:get_meta("preview")
end
end

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@ -6,16 +6,13 @@ else
end
local dropdown_values = {}
local skins_reftab = {}
local skins_reftab_byskin = {}
--local skins_reftab = {} --skins.list
-- collect skins data
local total_pages = 1
for i, skin in ipairs(skins.list) do
local page = math.floor((i-1) / 16)+1
local index_p = (i-1)%16+1
skins_reftab[i] = { index = i, page = page, index_p = index_p, skin = skin }
skins_reftab_byskin[skin] = skins_reftab[i]
skin:set_meta("inv_page", math.floor((i-1) / 16)+1)
skin:set_meta("inv_page_index", (i-1)%16+1)
total_pages = page
end
@ -25,37 +22,37 @@ local function get_formspec(player, context)
local skin = skins.get_player_skin(player)
-- overview page
local formspec = "image[0,.75;1,2;"..skins.preview[skin].."]"
local formspec = "image[0,.75;1,2;"..skin:get_preview().."]"
.."label[6,.5;"..S("Raw texture")..":]"
.."image[6,1;2,1;"..skins.textures[skin].."]"
.."image[6,1;2,1;"..skin:get_texture().."]"
local meta = skins.meta[skin]
if meta then
if meta.name ~= "" then
formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(meta.name).."]"
end
if meta.author ~= "" then
formspec = formspec.."label[2,1;"..S("Author")..": "..minetest.formspec_escape(meta.author).."]"
end
if meta.license ~= "" then
formspec = formspec.."label[2,1.5;"..S("License")..": "..minetest.formspec_escape(meta.license).."]"
end
if meta.description ~= "" then --what's that??
formspec = formspec.."label[2,2;"..S("Description")..": "..minetest.formspec_escape(meta.description).."]"
end
local m_name = skin:get_meta_string("name")
local m_author = skin:get_meta_string("author")
local m_license = skin:get_meta_string("license")
if m_name ~= "" then
formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(m_name).."]"
end
if m_author ~= "" then
formspec = formspec.."label[2,1;"..S("Author")..": "..minetest.formspec_escape(m_author).."]"
end
if m_license ~= "" then
formspec = formspec.."label[2,1.5;"..S("License")..": "..minetest.formspec_escape(m_license).."]"
end
local page = 1
if context.skins_page then
page = context.skins_page
elseif skins_reftab_byskin[skin] then
page = skins_reftab_byskin[skin].page
else
page = skin:get_meta("inv_page") or 1
end
for i = (page-1)*16+1, page*16 do
if not skins_reftab[i] then
local skin = skins.list[i]
if not skin then
break
end
local index_p = skins_reftab[i].index_p
local index_p = skin:get_meta("inv_page_index")
local x = (index_p-1) % 8
local y
if index_p > 8 then
@ -64,8 +61,8 @@ local function get_formspec(player, context)
y = 3.2
end
formspec = formspec.."image_button["..x..","..y..";1,2;"..
skins.preview[skins_reftab[i].skin]..";skins_set$"..i..";]"..
"tooltip[skins_set$"..i..";"..minetest.formspec_escape(skins.meta[skins_reftab[i].skin].name).."]"
skin:get_preview()..";skins_set$"..i..";]"..
"tooltip[skins_set$"..i..";"..minetest.formspec_escape(skin:get_meta_string("name")).."]"
end
local page_prev = page - 1
local page_next = page + 1
@ -100,7 +97,7 @@ sfinv.register_page("skins:overview", {
for field, _ in pairs(fields) do
local current = string.split(field, "$", 2)
if current[1] == "skins_set" then
skins.set_player_skin(player, skins_reftab[tonumber(current[2])].skin)
skins.set_player_skin(player, skins.list[tonumber(current[2])])
sfinv.set_player_inventory_formspec(player)
return
elseif current[1] == "skins_page" then

56
skin_meta_api.lua Normal file
View File

@ -0,0 +1,56 @@
skins.meta = {}
local skin_class = {}
skin_class.__index = skin_class
-----------------------
-- Class methods
-----------------------
-- constructor
function skins.new(key, object)
assert(key, 'Unique skins key required, like "character_1"')
local self = object or {}
setmetatable(self, skin_class)
self.__index = skin_class
self._key, key)
self._sort_id = 0
skins.meta[key]
return self
end
-- getter
function skins.get(key)
return skins.meta[key]
end
-- Skin methods
-- In this implementation it is just access to attrubutes wrapped
-- but this way allow to redefine the functionality for more complex skins provider
function skin_class:set_meta(key, value)
self[key] = value
end
function skin_class:get_meta(key)
return self[key]
end
function skin_class:get_meta_string(key)
return tostring(self[key] or "")
end
function skin_class:set_texture(value)
self._texture = value
end
function skin_class:get_texture()
return self._texture
end
function skin_class:set_preview(value)
self._preview = value
end
function skin_class:get_preview()
return self._preview or "player.png"
end

View File

@ -1,7 +1,4 @@
skins.list = {}
skins.textures = {}
skins.meta = {}
skins.preview = {}
local skins_dir_list = minetest.get_dir_list(skins.modpath.."/textures")
local unsorted_skinslist = {}
@ -10,26 +7,25 @@ for _, fn in pairs(skins_dir_list) do
nameparts = string.gsub(fn, "[.]", "_"):split("_")
local id = nameparts[2]
local name = "character_"..id
local skin_obj = skins.get(name) or skins.new(new)
if nameparts[3] == "preview" then
skins.preview[name] = fn
skin_obj:set_preview(fn)
else
local file = io.open(skins.modpath.."/meta/"..name..".txt", "r")
if file then
local data = string.split(file:read("*all"), "\n", 3)
file:close()
table.insert(unsorted_skinslist, {id = tonumber(id) or id, name = name})
skins.textures[name] = fn
skins.meta[name] = {}
skins.meta[name].name = data[1]
skins.meta[name].author = data[2]
skins.meta[name].license = data[3]
skins.meta[name].description = "" --what's that??
skin_obj:set_texture(fn)
skin_obj:set_meta("_sort_id", tonumber(id))
skin_obj:set_meta("name", data[1])
skin_obj:set_meta("author", data[2])
skin_obj:set_meta("license", data[3])
end
end
end
end
table.sort(unsorted_skinslist, function(a,b) return a.id < b.id end)
table.sort(unsorted_skinslist, function(a,b) return a:get_meta("_sort_id") < b:get_meta("_sort_id") end)
for _,v in ipairs(unsorted_skinslist) do
table.insert(skins.list, v.name)
table.insert(skins.list, v)
end