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renamed players.lua -> api.lua; some cleanups
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@ -1,7 +1,7 @@
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-- get current skin
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skins.get_player_skin = function(player)
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local skin = player:get_attribute("skin")
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if not skins.is_skin(skin) then
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if not skins.textures[skin] then
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skin = skins.default
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end
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return skin
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@ -1,4 +1,3 @@
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default
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intllib?
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unified_inventory?
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3d_armor?
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20
init.lua
20
init.lua
@ -9,26 +9,8 @@ skins = {}
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skins.modpath = minetest.get_modpath(minetest.get_current_modname())
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skins.default = "character_1"
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skins.type = { SPRITE=0, MODEL=1, ERROR=99 }
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skins.get_type = function(texture)
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if not skins.is_skin(texture) then
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return skins.type.ERROR
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end
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return skins.type.MODEL
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end
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skins.is_skin = function(texture)
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if not texture then
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return false
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end
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if not skins.meta[texture] then
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return false
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end
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return true
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end
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dofile(skins.modpath.."/api.lua")
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dofile(skins.modpath.."/skinlist.lua")
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dofile(skins.modpath.."/players.lua")
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-- Unified inventory page/integration
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if minetest.get_modpath("unified_inventory") then
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