renamed players.lua -> api.lua; some cleanups

This commit is contained in:
Alexander Weber 2017-06-16 21:40:54 +02:00
parent dcd0a744cb
commit b267cf2657
3 changed files with 2 additions and 21 deletions

View File

@ -1,7 +1,7 @@
-- get current skin
skins.get_player_skin = function(player)
local skin = player:get_attribute("skin")
if not skins.is_skin(skin) then
if not skins.textures[skin] then
skin = skins.default
end
return skin

View File

@ -1,4 +1,3 @@
default
intllib?
unified_inventory?
3d_armor?

View File

@ -9,26 +9,8 @@ skins = {}
skins.modpath = minetest.get_modpath(minetest.get_current_modname())
skins.default = "character_1"
skins.type = { SPRITE=0, MODEL=1, ERROR=99 }
skins.get_type = function(texture)
if not skins.is_skin(texture) then
return skins.type.ERROR
end
return skins.type.MODEL
end
skins.is_skin = function(texture)
if not texture then
return false
end
if not skins.meta[texture] then
return false
end
return true
end
dofile(skins.modpath.."/api.lua")
dofile(skins.modpath.."/skinlist.lua")
dofile(skins.modpath.."/players.lua")
-- Unified inventory page/integration
if minetest.get_modpath("unified_inventory") then