Update hand overrides to v5.12.0-dev changes

Luanti commit e037873 changed how the tool range and caps are taken into account.
Hence, skin hands now overwrite the long-range hand (`""`) provided by the creative mod.
We want to preserve the tool range and capabilities, thus this commit.
This commit is contained in:
SmallJoker 2025-03-29 10:58:31 +01:00
parent 247bcdd058
commit 17ff9414da
2 changed files with 38 additions and 10 deletions

View File

@ -1,5 +1,5 @@
name = skinsdb
description = Player skin mod, supporting unified_inventory, sfinv and smart_inventory
depends = player_api
optional_depends = unified_inventory,3d_armor,clothing,sfinv,hand_monoid
optional_depends = unified_inventory, 3d_armor, clothing, creative, sfinv, hand_monoid
min_minetest_version = 5.4.0

View File

@ -49,23 +49,25 @@ function skin_class:set_texture(value)
self._texture = value
end
--- Retrieves the character texture
function skin_class:get_texture()
return self._texture
end
--- Assigns an existing hand item (/node) name to this skin
function skin_class:set_hand(hand)
self._hand = hand
end
function skin_class:get_hand()
return self._hand
end
--- Registers a new hand item based on the skin meta
local ALPHA_CLIP = minetest.features.use_texture_alpha_string_modes and "clip" or true
function skin_class:set_hand_from_texture()
local hand = core.get_current_modname()..':'..self._texture:gsub('[%p%c%s]', '')
local hand_def = {}
for k,v in pairs(minetest.registered_items[""]) do
if k ~= "mod_origin" and k ~= "type" and k ~= "wield_image" then
hand_def[k] = v
end
end
hand_def.tiles = {self:get_texture()}
hand_def.visual_scale = 1
hand_def.wield_scale = {x=1,y=1,z=1}
@ -77,13 +79,39 @@ function skin_class:set_hand_from_texture()
hand_def.mesh = "skinsdb_hand_18.b3d"
end
hand_def.use_texture_alpha = ALPHA_CLIP
minetest.register_node(hand, hand_def)
core.register_node(hand, table.copy(hand_def))
self._hand_def = hand_def -- for wieldhand overrides
self:set_hand(hand)
end
function skin_class:get_hand()
return self._hand
end
-- creative (and other mods?) may overwrite the wieldhand very late.
-- Grab the most recent definition and use them as default for our skin hands.
core.register_on_mods_loaded(function()
local default_hand_def = {}
for k, v in pairs(core.registered_items[""]) do
if k ~= "mod_origin"
and k ~= "name"
and k ~= "type"
and k ~= "wield_image"
and string.sub(k, 1, 1) ~= "_" then
default_hand_def[k] = v
end
end
for _, meta in pairs(skins.meta) do
local def = core.registered_nodes[meta._hand]
if def then
local new_def = table.copy(default_hand_def)
-- Overwrite the hand with our fields from `set_hand_from_texture`
for k, v in pairs(meta._hand_def) do
new_def[k] = v
end
core.override_item(meta._hand, new_def)
end
meta._hand_def = nil -- no longer needed, free up RAM
end
end)
function skin_class:set_preview(value)
self._preview = value