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25
skinlist.lua
25
skinlist.lua
@ -5,11 +5,11 @@ local dbgprint = false and print or function() end
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local function process_skin_texture(path, filename)
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-- See "textures/readme.txt" for allowed formats
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local prefix, sep, middlepart, extension = filename:match("^(%w+)([_.])(.*)%.(%w+)$")
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local prefix, sep, identifier, extension = filename:match("^(%a+)([_.])([%w_]+)%.(%a+)$")
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--[[
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prefix: "character" or "player"
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sep: "." (new) or "_" (legacy)
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middlepart: number or name
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identifier: number, name or (name + sep + number)
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^ previews are explicity skipped
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extension: "png" only due `skins.get_skin_format`
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]]
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@ -23,29 +23,36 @@ local function process_skin_texture(path, filename)
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end
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local preview_suffix = sep .. "preview"
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if middlepart:sub(-#preview_suffix) == preview_suffix then
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if identifier:sub(-#preview_suffix) == preview_suffix then
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-- skip preview textures
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-- This is added by the main skin texture (if exists)
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return
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end
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dbgprint("Found skin", prefix, middlepart, extension)
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dbgprint("Found skin", prefix, identifier, extension)
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local sort_id -- number, sorting "rank" in the skin list
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local playername -- string, if player-specific
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if prefix == "player" then
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-- Allow "player.PLAYERNAME.png" and "player.PLAYERNAME.123.png"
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local splits = middlepart:split(sep)
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playername = splits[1]
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local splits = identifier:split(sep)
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playername = splits[1]
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-- Put in front
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sort_id = 0 + (tonumber(splits[2]) or 0)
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if #splits > 1 and sep == "_" then
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minetest.log("warning", "skinsdb: The skin name '" .. filename .. "' is ambigous." ..
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" Please use the separator '.' to lock it down to the correct player name.")
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end
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else -- Public skin "character*"
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-- Less priority
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sort_id = 5000 + (tonumber(middlepart) or 0)
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sort_id = 5000 + (tonumber(identifier) or 0)
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end
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local filename_noext = prefix .. sep .. middlepart
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local filename_noext = prefix .. sep .. identifier
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dbgprint("Register skin", filename_noext, playername, sort_id)
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-- Register skin texture
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local skin_obj = skins.get(filename_noext) or skins.new(filename_noext)
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@ -65,7 +72,7 @@ local function process_skin_texture(path, filename)
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end
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skin_obj:set_hand_from_texture()
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skin_obj:set_meta("name", middlepart)
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skin_obj:set_meta("name", identifier)
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do
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-- Optional skin information
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