Merge remote-tracking branch 'origin/master' into contentdb

This commit is contained in:
Alexander Weber 2022-03-06 11:56:53 +01:00
commit 41be19fc7a
9 changed files with 69 additions and 8 deletions

12
API.md
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@ -55,6 +55,16 @@ Get the skin texture for any reason. Note to apply them the skin:set_skin() shou
Could be redefined for dynamic texture generation
## skin:set_hand(hand_node)
Set the hand node to be used with this skin
## skin:set_hand_from_texture()
Register and set hand node based on skin texture
Only works on mod load
## skin:get_hand()
Get hand node. Returns ItemStack
## skin:set_preview(texture)
Set the skin preview - usually at the init time only
@ -67,7 +77,7 @@ Could be redefined for dynamic preview texture generation
Hook for dynamic skins updates on select. Is called in skins.set_player_skin()
In skinsdb the default implementation for this function is empty.
skin:apply_skin_to_player(player)
## skin:apply_skin_to_player(player)
Apply the skin to the player. Called in skins.update_player_skin() to update visuals
## skin:set_meta(key, value)

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@ -15,6 +15,7 @@ This Minetest mod offers changeable player skins with a graphical interface for
- Support for different skins lists: public and a per-player list are currently implemented
- Full [3d_armor](https://forum.minetest.net/viewtopic.php?t=4654) support
- Compatible to 1.0 and 1.8 Minecraft skins format
- Skinned hand in 1st person view (1.0 skins only)
## Installing skins
@ -53,6 +54,7 @@ The Script will download all the skins from the database for you.
## License:
- GPLv3
- skin texture licenses: See "meta" folder
- hand model: CC0
### Credits
@ -62,4 +64,5 @@ The Script will download all the skins from the database for you.
- Krock (source code)
- bell07 (source code)
- stujones11 (player models)
- jordan4ibanez (1st person view hand)
- sirrobzeroone (skins)

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@ -34,7 +34,7 @@ function skins.assign_player_skin(player, skin)
else
return false
end
return true
return true, skin_obj
end
-- update visuals
@ -53,11 +53,11 @@ end
-- Assign and update - should be used on selection externally
function skins.set_player_skin(player, skin)
local success = skins.assign_player_skin(player, skin)
local success, skin_obj = skins.assign_player_skin(player, skin)
if success then
skins.get_player_skin(player):set_skin(player)
skins.update_player_skin(player)
minetest.log("action", player:get_player_name().." set skin to "..skin:get_meta("name"))
minetest.log("action", player:get_player_name().." set skin to "..skin_obj:get_key(""))
end
return success
end

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@ -1,5 +1,5 @@
local S = minetest.get_translator("skinsdb")
local ui = unified_inventory
local ui = minetest.global_exists("unified_inventory") and unified_inventory
function skins.get_formspec_context(player)
if player then

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@ -91,4 +91,12 @@ if not default_skin_obj then
default_skin_obj:set_meta("format", '1.0')
default_skin_obj:set_meta("_sort_id", 0)
default_skin_obj:set_meta("name", "Sam")
default_skin_obj:set_hand_from_texture()
end
-- Secure hand inventory slot
minetest.register_allow_player_inventory_action(function(player, action, inv, data)
if data.to_list == "hand" or data.from_list == "hand" or data.listname == "hand" then
return 0
end
end)

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models/skinsdb_hand.b3d Normal file

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models/skinsdb_hand.blend Normal file

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@ -51,6 +51,34 @@ function skin_class:get_texture()
return self._texture
end
function skin_class:set_hand(hand)
self._hand = hand
end
local ALPHA_CLIP = minetest.features.use_texture_alpha_string_modes and "clip" or true
function skin_class:set_hand_from_texture()
local hand = core.get_current_modname()..':'..self._texture:gsub('[%p%c%s]', '')
minetest.register_node(hand, {
tiles = {self:get_texture()},
inventory_image = "wieldhand.png",
visual_scale = 1,
wield_scale = {x=1,y=1,z=1},
paramtype = "light",
drawtype = "mesh",
mesh = "skinsdb_hand.b3d",
use_texture_alpha = ALPHA_CLIP,
node_placement_prediction = "",
groups = { not_in_creative_inventory = 1 }
})
self:set_hand(hand)
end
function skin_class:get_hand()
return self._hand
end
function skin_class:set_preview(value)
self._preview = value
end
@ -174,6 +202,14 @@ function skin_class:apply_skin_to_player(player)
y = self:get_meta("visual_size_y") or 1
}
})
local hand = self:get_hand()
if hand then
player:get_inventory():set_size("hand", 1)
player:get_inventory():set_stack("hand", 1, hand)
else
player:get_inventory():set_stack("hand", 1, "")
end
end
function skin_class:set_skin(player)

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@ -48,8 +48,12 @@ for _, fn in pairs(skins_dir_list) do
skin_obj:set_meta("playername", playername)
end
local file = io.open(skins.modpath.."/textures/"..fn, "r")
skin_obj:set_meta("format", skins.get_skin_format(file))
local skin_format = skins.get_skin_format(file)
skin_obj:set_meta("format", skin_format)
file:close()
if skin_format == "1.0" then
skin_obj:set_hand_from_texture()
end
file = io.open(skins.modpath.."/meta/"..name..".txt", "r")
if file then
local data = string.split(file:read("*all"), "\n", 3)
@ -73,9 +77,9 @@ local function skins_sort(skinslist)
local a_id = a:get_meta("_sort_id") or 10000
local b_id = b:get_meta("_sort_id") or 10000
if a_id ~= b_id then
return a:get_meta("_sort_id") < b:get_meta("_sort_id")
return a_id < b_id
else
return a:get_meta("name") < b:get_meta("name")
return (a:get_meta("name") or 'ZZ') < (b:get_meta("name") or 'ZZ')
end
end)
end