mirror of
https://github.com/minetest-mods/skinsdb.git
synced 2024-12-24 00:10:18 +01:00
Merge remote-tracking branch 'origin/master' into contentdb
This commit is contained in:
commit
41be19fc7a
12
API.md
12
API.md
@ -55,6 +55,16 @@ Get the skin texture for any reason. Note to apply them the skin:set_skin() shou
|
||||
|
||||
Could be redefined for dynamic texture generation
|
||||
|
||||
## skin:set_hand(hand_node)
|
||||
Set the hand node to be used with this skin
|
||||
|
||||
## skin:set_hand_from_texture()
|
||||
Register and set hand node based on skin texture
|
||||
Only works on mod load
|
||||
|
||||
## skin:get_hand()
|
||||
Get hand node. Returns ItemStack
|
||||
|
||||
## skin:set_preview(texture)
|
||||
Set the skin preview - usually at the init time only
|
||||
|
||||
@ -67,7 +77,7 @@ Could be redefined for dynamic preview texture generation
|
||||
Hook for dynamic skins updates on select. Is called in skins.set_player_skin()
|
||||
In skinsdb the default implementation for this function is empty.
|
||||
|
||||
skin:apply_skin_to_player(player)
|
||||
## skin:apply_skin_to_player(player)
|
||||
Apply the skin to the player. Called in skins.update_player_skin() to update visuals
|
||||
|
||||
## skin:set_meta(key, value)
|
||||
|
@ -15,6 +15,7 @@ This Minetest mod offers changeable player skins with a graphical interface for
|
||||
- Support for different skins lists: public and a per-player list are currently implemented
|
||||
- Full [3d_armor](https://forum.minetest.net/viewtopic.php?t=4654) support
|
||||
- Compatible to 1.0 and 1.8 Minecraft skins format
|
||||
- Skinned hand in 1st person view (1.0 skins only)
|
||||
|
||||
|
||||
## Installing skins
|
||||
@ -53,6 +54,7 @@ The Script will download all the skins from the database for you.
|
||||
## License:
|
||||
- GPLv3
|
||||
- skin texture licenses: See "meta" folder
|
||||
- hand model: CC0
|
||||
|
||||
### Credits
|
||||
|
||||
@ -62,4 +64,5 @@ The Script will download all the skins from the database for you.
|
||||
- Krock (source code)
|
||||
- bell07 (source code)
|
||||
- stujones11 (player models)
|
||||
- jordan4ibanez (1st person view hand)
|
||||
- sirrobzeroone (skins)
|
||||
|
6
api.lua
6
api.lua
@ -34,7 +34,7 @@ function skins.assign_player_skin(player, skin)
|
||||
else
|
||||
return false
|
||||
end
|
||||
return true
|
||||
return true, skin_obj
|
||||
end
|
||||
|
||||
-- update visuals
|
||||
@ -53,11 +53,11 @@ end
|
||||
|
||||
-- Assign and update - should be used on selection externally
|
||||
function skins.set_player_skin(player, skin)
|
||||
local success = skins.assign_player_skin(player, skin)
|
||||
local success, skin_obj = skins.assign_player_skin(player, skin)
|
||||
if success then
|
||||
skins.get_player_skin(player):set_skin(player)
|
||||
skins.update_player_skin(player)
|
||||
minetest.log("action", player:get_player_name().." set skin to "..skin:get_meta("name"))
|
||||
minetest.log("action", player:get_player_name().." set skin to "..skin_obj:get_key(""))
|
||||
end
|
||||
return success
|
||||
end
|
||||
|
@ -1,5 +1,5 @@
|
||||
local S = minetest.get_translator("skinsdb")
|
||||
local ui = unified_inventory
|
||||
local ui = minetest.global_exists("unified_inventory") and unified_inventory
|
||||
|
||||
function skins.get_formspec_context(player)
|
||||
if player then
|
||||
|
8
init.lua
8
init.lua
@ -91,4 +91,12 @@ if not default_skin_obj then
|
||||
default_skin_obj:set_meta("format", '1.0')
|
||||
default_skin_obj:set_meta("_sort_id", 0)
|
||||
default_skin_obj:set_meta("name", "Sam")
|
||||
default_skin_obj:set_hand_from_texture()
|
||||
end
|
||||
|
||||
-- Secure hand inventory slot
|
||||
minetest.register_allow_player_inventory_action(function(player, action, inv, data)
|
||||
if data.to_list == "hand" or data.from_list == "hand" or data.listname == "hand" then
|
||||
return 0
|
||||
end
|
||||
end)
|
||||
|
BIN
models/skinsdb_hand.b3d
Normal file
BIN
models/skinsdb_hand.b3d
Normal file
Binary file not shown.
BIN
models/skinsdb_hand.blend
Normal file
BIN
models/skinsdb_hand.blend
Normal file
Binary file not shown.
@ -51,6 +51,34 @@ function skin_class:get_texture()
|
||||
return self._texture
|
||||
end
|
||||
|
||||
function skin_class:set_hand(hand)
|
||||
self._hand = hand
|
||||
end
|
||||
|
||||
local ALPHA_CLIP = minetest.features.use_texture_alpha_string_modes and "clip" or true
|
||||
function skin_class:set_hand_from_texture()
|
||||
local hand = core.get_current_modname()..':'..self._texture:gsub('[%p%c%s]', '')
|
||||
|
||||
minetest.register_node(hand, {
|
||||
tiles = {self:get_texture()},
|
||||
inventory_image = "wieldhand.png",
|
||||
visual_scale = 1,
|
||||
wield_scale = {x=1,y=1,z=1},
|
||||
paramtype = "light",
|
||||
drawtype = "mesh",
|
||||
mesh = "skinsdb_hand.b3d",
|
||||
use_texture_alpha = ALPHA_CLIP,
|
||||
node_placement_prediction = "",
|
||||
groups = { not_in_creative_inventory = 1 }
|
||||
})
|
||||
|
||||
self:set_hand(hand)
|
||||
end
|
||||
|
||||
function skin_class:get_hand()
|
||||
return self._hand
|
||||
end
|
||||
|
||||
function skin_class:set_preview(value)
|
||||
self._preview = value
|
||||
end
|
||||
@ -174,6 +202,14 @@ function skin_class:apply_skin_to_player(player)
|
||||
y = self:get_meta("visual_size_y") or 1
|
||||
}
|
||||
})
|
||||
|
||||
local hand = self:get_hand()
|
||||
if hand then
|
||||
player:get_inventory():set_size("hand", 1)
|
||||
player:get_inventory():set_stack("hand", 1, hand)
|
||||
else
|
||||
player:get_inventory():set_stack("hand", 1, "")
|
||||
end
|
||||
end
|
||||
|
||||
function skin_class:set_skin(player)
|
||||
|
10
skinlist.lua
10
skinlist.lua
@ -48,8 +48,12 @@ for _, fn in pairs(skins_dir_list) do
|
||||
skin_obj:set_meta("playername", playername)
|
||||
end
|
||||
local file = io.open(skins.modpath.."/textures/"..fn, "r")
|
||||
skin_obj:set_meta("format", skins.get_skin_format(file))
|
||||
local skin_format = skins.get_skin_format(file)
|
||||
skin_obj:set_meta("format", skin_format)
|
||||
file:close()
|
||||
if skin_format == "1.0" then
|
||||
skin_obj:set_hand_from_texture()
|
||||
end
|
||||
file = io.open(skins.modpath.."/meta/"..name..".txt", "r")
|
||||
if file then
|
||||
local data = string.split(file:read("*all"), "\n", 3)
|
||||
@ -73,9 +77,9 @@ local function skins_sort(skinslist)
|
||||
local a_id = a:get_meta("_sort_id") or 10000
|
||||
local b_id = b:get_meta("_sort_id") or 10000
|
||||
if a_id ~= b_id then
|
||||
return a:get_meta("_sort_id") < b:get_meta("_sort_id")
|
||||
return a_id < b_id
|
||||
else
|
||||
return a:get_meta("name") < b:get_meta("name")
|
||||
return (a:get_meta("name") or 'ZZ') < (b:get_meta("name") or 'ZZ')
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user