/skinsdb chat command implemented

This commit is contained in:
Alexander Weber 2018-02-13 22:02:22 +01:00 committed by sofar
parent d3fbe3b70f
commit 51b6cf2e3a
4 changed files with 80 additions and 4 deletions

1
API.md
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@ -5,6 +5,7 @@ Return the skin object assigned to the player. Returns defaout if nothins assign
## skins.assign_player_skin(player, skin)
Select the skin for the player. The "skin" parameter could be the skin key or the skin object
Returns false if skin is not valid or applicable to player
## skins.update_player_skin(player)
Update selected skin visuals on player

16
api.lua
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@ -8,18 +8,25 @@ end
function skins.assign_player_skin(player, skin)
local skin_obj
if type(skin) == "string" then
skin_obj = skins.get(skin) or skins.get(skins.default)
skin_obj = skins.get(skin)
else
skin_obj = skin
end
if not skin_obj then
return false
end
if skin_obj:is_applicable_for_player(player:get_player_name()) then
local skin_key = skin_obj:get_key()
if skin_key == skins.default then
skin_key = ""
end
player:set_attribute("skinsdb:skin_key", skin_key)
else
return false
end
return true
end
-- update visuals
@ -30,6 +37,9 @@ end
-- Assign and update
function skins.set_player_skin(player, skin)
skins.assign_player_skin(player, skin)
skins.update_player_skin(player)
local success = skins.assign_player_skin(player, skin)
if success then
skins.update_player_skin(player)
end
return success
end

65
chatcommands.lua Normal file
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@ -0,0 +1,65 @@
minetest.register_chatcommand("skinsdb", {
params = "[set] <skinname> | list | list private | list public",
description = "Set, show or list player's skin",
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return false, "Player not found"
end
-- parse command line
local command, parameter
for word in param:gmatch("([^ ]+)") do
if not command then
-- first word
if word == 'set' or word == 'list' then
command = word
elseif skins.get(word) then
command = 'set'
parameter = word
break
else
return false, "unknown command "..word.." see /help skinsdb for supported parameters"
end
else
-- second word
parameter = word
break
end
end
if not command then
return false, "see /help skinsdb for supported parameters"
end
if command == "set" then
local success = skins.set_player_skin(player, parameter)
if success then
return true, "skin set to "..parameter
else
return false, "invalid skin "..parameter
end
elseif command == "list" then
local list
if parameter == "private" then
list = skins.get_skinlist_with_meta("playername", name)
elseif parameter == "public" then
list = skins.get_skinlist_for_player()
elseif not parameter then
list = skins.get_skinlist_for_player(name)
else
return false, "unknown parameter", parameter
end
local current_skin_key = skins.get_player_skin(player):get_key()
for _, skin in ipairs(list) do
local info = skin:get_key()..": name="..skin:get_meta("name").." author="..skin:get_meta("author").." license="..skin:get_meta("license")
if skin:get_key() == current_skin_key then
info = minetest.colorize("#00FFFF", info)
end
minetest.chat_send_player(name, info)
end
end
end,
})

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@ -12,7 +12,7 @@ skins.default = "character"
dofile(skins.modpath.."/skin_meta_api.lua")
dofile(skins.modpath.."/api.lua")
dofile(skins.modpath.."/skinlist.lua")
dofile(skins.modpath.."/chatcommands.lua")
-- Unified inventory page/integration
if minetest.get_modpath("unified_inventory") then
dofile(skins.modpath.."/unified_inventory_page.lua")