mirror of
https://github.com/minetest-mods/skinsdb.git
synced 2024-12-23 07:50:18 +01:00
changes needed for character_creator support
This commit is contained in:
parent
920061c0f1
commit
57b815f91f
9
api.lua
9
api.lua
@ -26,12 +26,5 @@ end
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-- update visuals
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-- update visuals
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skins.update_player_skin = function(player)
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skins.update_player_skin = function(player)
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local skin = skins.get_player_skin(player)
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local skin = skins.get_player_skin(player)
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player:set_properties({
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skin:set_skin(player)
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textures = {skin:get_texture()},
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})
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end
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end
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-- Update skin on join
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minetest.register_on_joinplayer(function(player)
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skins.update_player_skin(player)
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end)
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7
init.lua
7
init.lua
@ -26,10 +26,15 @@ end
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if minetest.global_exists("armor") then
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if minetest.global_exists("armor") then
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armor.get_player_skin = function(self, name)
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armor.get_player_skin = function(self, name)
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local skin = skins.get_player_skin(minetest.get_player_by_name(name))
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local skin = skins.get_player_skin(minetest.get_player_by_name(name))
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return skin:get_meta("_key") --3d_armor adds a ".png" but it should be compatible in most cases
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return skin:get_texture()
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end
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end
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armor.get_preview = function(self, name)
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armor.get_preview = function(self, name)
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local skin = skins.get_player_skin(minetest.get_player_by_name(name))
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local skin = skins.get_player_skin(minetest.get_player_by_name(name))
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return skin:get_preview()
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return skin:get_preview()
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end
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end
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end
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end
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-- Update skin on join
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minetest.register_on_joinplayer(function(player)
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skins.update_player_skin(player)
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end)
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@ -9,15 +9,16 @@ end
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local function get_formspec(player, context)
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local function get_formspec(player, context)
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local name = player:get_player_name()
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local name = player:get_player_name()
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local skin = skins.get_player_skin(player)
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local skin = skins.get_player_skin(player)
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local texture = skin:get_texture()
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-- overview page
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local formspec = "image[0,.75;1,2;"..skin:get_preview().."]"
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.."label[6,.5;"..S("Raw texture")..":]"
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.."image[6,1;2,1;"..skin:get_texture().."]"
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local m_name = skin:get_meta_string("name")
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local m_name = skin:get_meta_string("name")
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local m_author = skin:get_meta_string("author")
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local m_author = skin:get_meta_string("author")
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local m_license = skin:get_meta_string("license")
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local m_license = skin:get_meta_string("license")
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-- overview page
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local formspec = "image[0,.75;1,2;"..skin:get_preview().."]"
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if texture then
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formspec = formspec.."label[6,.5;"..S("Raw texture")..":]"
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.."image[6,1;2,1;"..skin:get_texture().."]"
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end
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if m_name ~= "" then
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if m_name ~= "" then
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formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(m_name).."]"
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formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(m_name).."]"
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end
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end
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@ -62,10 +63,10 @@ local function get_formspec(player, context)
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page_next = 1
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page_next = 1
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end
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end
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local page_list = ""
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local page_list = ""
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dropdown_values = {}
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context.dropdown_values = {}
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for pg=1, context.total_pages do
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for pg=1, context.total_pages do
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local pagename = S("Page").." "..pg.."/"..context.total_pages
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local pagename = S("Page").." "..pg.."/"..context.total_pages
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dropdown_values[pagename] = pg
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context.dropdown_values[pagename] = pg
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if pg > 1 then page_list = page_list.."," end
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if pg > 1 then page_list = page_list.."," end
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page_list = page_list..pagename
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page_list = page_list..pagename
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end
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end
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@ -106,7 +107,7 @@ sfinv.register_page("skins:overview", {
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end
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end
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end
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end
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if fields.skins_selpg then
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if fields.skins_selpg then
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context.skins_page = tonumber(dropdown_values[fields.skins_selpg])
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context.skins_page = tonumber(context.dropdown_values[fields.skins_selpg])
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sfinv.set_player_inventory_formspec(player)
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sfinv.set_player_inventory_formspec(player)
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return
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return
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end
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end
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@ -54,3 +54,15 @@ end
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function skin_class:get_preview()
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function skin_class:get_preview()
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return self._preview or "player.png"
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return self._preview or "player.png"
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end
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end
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function skin_class:set_skin(player)
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player:set_properties({
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visual_size = {
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x = 1,
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y = 1
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}
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})
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player:set_properties({
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textures = {self:get_texture()},
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})
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end
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25
skinlist.lua
25
skinlist.lua
@ -1,7 +1,6 @@
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local skins_dir_list = minetest.get_dir_list(skins.modpath.."/textures")
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local skins_dir_list = minetest.get_dir_list(skins.modpath.."/textures")
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local unsorted_skinslist = {}
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local sorted_skinslist
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for _, fn in pairs(skins_dir_list) do
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for _, fn in pairs(skins_dir_list) do
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local nameparts = string.gsub(fn, "[.]", "_"):split("_")
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local nameparts = string.gsub(fn, "[.]", "_"):split("_")
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@ -43,28 +42,20 @@ for _, fn in pairs(skins_dir_list) do
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else
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else
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skin_obj:set_meta("name", name)
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skin_obj:set_meta("name", name)
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end
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end
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table.insert(unsorted_skinslist, skin_obj)
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end
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end
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end
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end
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end
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end
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-- get skinlist. If assignment given ("mod:wardrobe" or "player:bell07") select skins matches the assignment. select_unassigned selects the skins without any assignment too
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-- get skinlist. If assignment given ("mod:wardrobe" or "player:bell07") select skins matches the assignment. select_unassigned selects the skins without any assignment too
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function skins.get_skinlist(assignment, select_unassigned)
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function skins.get_skinlist(assignment, select_unassigned)
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-- sort on demand
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local skinslist = {}
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if not sorted_skinslist then
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for _, skin in pairs(skins.meta) do
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table.sort(unsorted_skinslist, function(a,b) return a:get_meta("_sort_id") < b:get_meta("_sort_id") end)
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if not assignment or
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sorted_skinslist = unsorted_skinslist
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assignment == skin:get_meta("assignment") or
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end
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if not assignment then
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return sorted_skinslist
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else
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local ret = {}
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for _, skin in ipairs(sorted_skinslist) do
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if assignment == skin:get_meta("assignment") or
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(select_unassigned and skin:get_meta("assignment") == nil) then
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(select_unassigned and skin:get_meta("assignment") == nil) then
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table.insert(ret, skin)
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table.insert(skinslist, skin)
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end
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end
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end
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end
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return ret
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table.sort(skinslist, function(a,b) return a:get_meta("_sort_id") < b:get_meta("_sort_id") end)
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end
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return skinslist
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end
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end
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@ -12,15 +12,15 @@ unified_inventory.register_page("skins", {
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get_formspec = function(player)
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get_formspec = function(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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local skin = skins.get_player_skin(player)
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local skin = skins.get_player_skin(player)
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local formspec = ("background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
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local texture = skin:get_texture()
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.."image[0,.75;1,2;"..skin:get_preview().."]"
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.."label[6,.5;"..S("Raw texture")..":]"
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.."image[6,1;2,1;"..skin:get_texture().."]")
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local m_name = skin:get_meta_string("name")
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local m_name = skin:get_meta_string("name")
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local m_author = skin:get_meta_string("author")
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local m_author = skin:get_meta_string("author")
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local m_license = skin:get_meta_string("license")
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local m_license = skin:get_meta_string("license")
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local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]".."image[0,.75;1,2;"..skin:get_preview().."]"
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if texture then
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formspec=formspec.."label[6,.5;"..S("Raw texture")..":]"
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.."image[6,1;2,1;"..texture.."]"
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end
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if m_name ~= "" then
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if m_name ~= "" then
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formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(m_name).."]"
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formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(m_name).."]"
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end
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end
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