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https://github.com/minetest-mods/skinsdb.git
synced 2024-12-22 15:30:19 +01:00
finished work on private player skins support
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2
.gitignore
vendored
2
.gitignore
vendored
@ -1,2 +1,4 @@
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textures/character_*.png
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textures/player_*.png
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meta/character_*.txt
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meta/player_*.txt
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@ -1 +0,0 @@
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Please run the update_from_db.py script to update the skins.
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5
meta/readme.txt
Normal file
5
meta/readme.txt
Normal file
@ -0,0 +1,5 @@
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For each skin in textures folder a metadata file can be applied with "txt" suffilx. See character_1.txt for skin character_1.png for reference.
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The file contains:
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Skin name
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Author
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License
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@ -81,7 +81,7 @@ sfinv.register_page("skins:overview", {
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title = "Skins",
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get = function(self, player, context)
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-- collect skins data
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context.skins_list = skins.get_skinlist()
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context.skins_list = skins.get_skinlist("player:"..player:get_player_name(), true)
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context.total_pages = 1
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for i, skin in ipairs(context.skins_list ) do
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local page = math.floor((i-1) / 16)+1
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45
skinlist.lua
45
skinlist.lua
@ -3,42 +3,65 @@ local skins_dir_list = minetest.get_dir_list(skins.modpath.."/textures")
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local unsorted_skinslist = {}
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local sorted_skinslist
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for _, fn in pairs(skins_dir_list) do
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if fn:find("^character_") then
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nameparts = string.gsub(fn, "[.]", "_"):split("_")
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local id = nameparts[2]
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local name = "character_"..id
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local nameparts = string.gsub(fn, "[.]", "_"):split("_")
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local name, sort_id, assignment, is_preview
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if nameparts[1] == "character" then
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sort_id = tonumber(nameparts[2])+5000
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name = "character_"..nameparts[2]
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is_preview = (nameparts[3] == "preview")
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elseif nameparts[1] == "player" then
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assignment = "player:"..nameparts[2]
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name = "player_"..nameparts[2]
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if tonumber(nameparts[3]) then
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sort_id = tonumber(nameparts[3])
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is_preview = (nameparts[4] == "preview")
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name = name.."_"..nameparts[3]
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else
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sort_id = 1
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is_preview = (nameparts[3] == "preview")
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end
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end
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if name then
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local skin_obj = skins.get(name) or skins.new(name)
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if nameparts[3] == "preview" then
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if is_preview then
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skin_obj:set_preview(fn)
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else
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skin_obj:set_texture(fn)
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skin_obj:set_meta("_sort_id", sort_id)
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if assignment then
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skin_obj:set_meta("assignment", assignment)
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end
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local file = io.open(skins.modpath.."/meta/"..name..".txt", "r")
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if file then
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local data = string.split(file:read("*all"), "\n", 3)
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file:close()
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skin_obj:set_texture(fn)
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skin_obj:set_meta("_sort_id", tonumber(id))
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skin_obj:set_meta("name", data[1])
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skin_obj:set_meta("author", data[2])
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skin_obj:set_meta("license", data[3])
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else
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skin_obj:set_meta("name", name)
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end
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table.insert(unsorted_skinslist, skin_obj)
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end
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end
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end
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-- get skinlist. listname not full implemented at the time: could be "mod:wardrobe" or "player:bell07" in feature
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function skins.get_skinlist(listname)
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-- get skinlist. If assignment given ("mod:wardrobe" or "player:bell07") select skins matches the assignment. select_unassigned selects the skins without any assignment too
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function skins.get_skinlist(assignment, select_unassigned)
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-- sort on demand
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if not sorted_skinslist then
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table.sort(unsorted_skinslist, function(a,b) return a:get_meta("_sort_id") < b:get_meta("_sort_id") end)
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sorted_skinslist = unsorted_skinslist
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end
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if not listname then
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if not assignment then
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return sorted_skinslist
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else
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local ret = {}
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for _, skin in ipairs(sorted_skinslist) do
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if skin:get_meta(listname) then
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if assignment == skin:get_meta("assignment") or
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(select_unassigned and skin:get_meta("assignment") == nil) then
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table.insert(ret, skin)
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end
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end
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4
textures/readme.txt
Normal file
4
textures/readme.txt
Normal file
@ -0,0 +1,4 @@
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In this folder the skin files could be placed according the next file naming convention
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character_[number].png - Public skin, available for all users
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player_[nick].png or player_[nick]_[number].png - one or multiple private skins for player "nick"
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*_preview.png - Preview files for public and private skins
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