Add hacky skin preview, update README

This commit is contained in:
SmallJoker 2014-04-17 11:03:20 +02:00
parent 0e84c6cc47
commit 597213a67d
3 changed files with 74 additions and 10 deletions

11
README
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@ -8,11 +8,12 @@ https://github.com/minetest-technic/unified_inventory
This is the "u_skindb" branch, it is ment to download the skins from addi's skin database (http://minetest.fensta.bplaced.net).
To re-download the latest skins you may want to run:
"./update_from_db.py" OR
"./update_from_db2.py"
script, then "./generate_previews.sh" before using the mod.
To re-download the latest skins you have 2 ways:
1, if you have blender) Run the script "update_from_db.py" OR "update_from_db2.py"
and then "./generate_previews.sh"
2, if you are lazy) Run the script "update_from_db_hacky.py"
and then make sure, you have set "u_skins.used_hacky" to "true" in "./u_skins/init.lua"
Credits:
MirceaKitsune (WTFPL) + bundled script by Zeg9 (WTFPL too):

View File

@ -6,6 +6,7 @@ u_skins = {}
u_skins.type = { SPRITE=0, MODEL=1 }
u_skins.pages = {}
u_skins.u_skins = {}
u_skins.used_hacky = false -- set to true if used hacky way to update skins
u_skins.get_type = function(texture)
if not texture then return end
@ -34,6 +35,7 @@ u_skins.update_player_skin = function(player)
elseif u_skins.get_type(u_skins.u_skins[name]) == u_skins.type.MODEL then
player:set_properties({
visual = "mesh",
mesh = "character.x",
textures = {u_skins.u_skins[name]..".png"},
visual_size = {x=1, y=1},
})
@ -47,11 +49,13 @@ unified_inventory.register_page("u_skins", {
name = player:get_player_name()
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
if u_skins.get_type(u_skins.u_skins[name]) == u_skins.type.MODEL then
formspec = formspec
.. "image[0,.75;1,2;"..u_skins.u_skins[name].."_preview.png]"
.. "image[1,.75;1,2;"..u_skins.u_skins[name].."_preview_back.png]"
.. "label[6,.5;Raw texture:]"
.. "image[6,1;2,1;"..u_skins.u_skins[name]..".png]"
formspec = formspec.."image[0,.75;1,2;"..u_skins.u_skins[name].."_preview.png]"
if not u_skins.used_hacky then
-- player back view
formspec = formspec.."image[1,.75;1,2;"..u_skins.u_skins[name].."_preview_back.png]"
end
formspec = formspec.."label[6,.5;Raw texture:]"
.."image[6,1;2,1;"..u_skins.u_skins[name]..".png]"
else
formspec = formspec

59
update_from_db_hacky.py Normal file
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@ -0,0 +1,59 @@
#!/usr/bin/python3
from http.client import HTTPConnection
import json
import base64
server = "minetest.fensta.bplaced.net"
skinsdir = "u_skins/textures/"
metadir = "u_skins/meta/"
i = 1
pages = 0
c = HTTPConnection(server)
def addpage(page):
global i, pages
print( "Page: "+str(page))
try:
c.request("GET","/api/get.json.php?getlist&page="+str(page)+"&outformat=base64")
r = c.getresponse()
except StandardError:
c.request("GET","/api/get.json.php?getlist&page="+str(page)+"&outformat=base64")
r = c.getresponse()
if r.status != 200:
print("Error", r.status)
exit(r.status)
data = r.read().decode()
l = json.loads(data)
if not l["success"]:
print("Success != True")
exit(1)
pages = int(l["pages"])
for s in l["skins"]:
f = open(skinsdir+"character_"+str(i)+".png",'wb')
f.write(base64.b64decode(s["img"]))
f.close()
f = open(metadir+"character_"+str(i)+".txt",'w')
f.write('name = "'+s["name"]+'",\n')
f.write('author = "'+s["author"]+'",\n')
f.write('comment = "'+s["license"]+'",\n')
f.close()
try:
c.request("GET","/skins/1/"+str(s["id"])+".png")
r = c.getresponse()
except StandardError:
c.request("GET","/skins/1/"+str(s["id"])+".png")
r = c.getresponse()
if r.status != 200:
print("Error", r.status)
exit(r.status)
data = r.read()
f = open(skinsdir+"character_"+str(i)+"_preview.png",'wb')
f.write(data)
f.close()
i = i + 1
addpage(1)
if pages > 1:
for p in range(pages-1):
addpage(p+2)
print("Skins have been updated!")