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https://github.com/minetest-mods/skinsdb.git
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commit
92bb466825
56
init.lua
56
init.lua
@ -66,20 +66,42 @@ minetest.register_on_leaveplayer(function(player)
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skins.ui_context[player:get_player_name()] = nil
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end)
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default.player_register_model("skinsdb_3d_armor_character.b3d", {
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animation_speed = 30,
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textures = {
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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},
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animations = {
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stand = {x=0, y=79},
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lay = {x=162, y=166},
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walk = {x=168, y=187},
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mine = {x=189, y=198},
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walk_mine = {x=200, y=219},
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sit = {x=81, y=160},
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},
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})
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if minetest.global_exists("player_api") then
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-- Minetest-5 and above compatible
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player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
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animation_speed = 30,
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textures = {
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png"
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},
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animations = {
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stand = {x=0, y=79},
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lay = {x=162, y=166},
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walk = {x=168, y=187},
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mine = {x=189, y=198},
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walk_mine = {x=200, y=219},
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sit = {x=81, y=160},
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},
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})
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else
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-- Minetest-0.4 compatible
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default.player_register_model("skinsdb_3d_armor_character.b3d", {
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animation_speed = 30,
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textures = {
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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},
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animations = {
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stand = {x=0, y=79},
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lay = {x=162, y=166},
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walk = {x=168, y=187},
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mine = {x=189, y=198},
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walk_mine = {x=200, y=219},
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sit = {x=81, y=160},
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},
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})
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end
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BIN
models/skinsdb_3d_armor_character_5.b3d
Normal file
BIN
models/skinsdb_3d_armor_character_5.b3d
Normal file
Binary file not shown.
BIN
models/skinsdb_3d_armor_character_5.blend
Normal file
BIN
models/skinsdb_3d_armor_character_5.blend
Normal file
Binary file not shown.
@ -73,8 +73,13 @@ function skin_class:apply_skin_to_player(player)
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local playername = player:get_player_name()
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local ver = self:get_meta("format") or "1.0"
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default.player_set_model(player, "skinsdb_3d_armor_character.b3d")
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if minetest.global_exists("player_api") then
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-- Minetest-5 compatible
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player_api.set_model(player, "skinsdb_3d_armor_character_5.b3d")
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else
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-- Minetest-0.4 compatible
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default.player_set_model(player, "skinsdb_3d_armor_character.b3d")
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end
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local v10_texture = "blank.png"
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local v18_texture = "blank.png"
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local armor_texture = "blank.png"
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@ -109,12 +114,23 @@ function skin_class:apply_skin_to_player(player)
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end
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end
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default.player_set_textures(player, {
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v10_texture,
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v18_texture,
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armor_texture,
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wielditem_texture,
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})
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if minetest.global_exists("player_api") then
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-- Minetest-5 compatible
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player_api.set_textures(player, {
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v10_texture,
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v18_texture,
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armor_texture,
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wielditem_texture,
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})
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else
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-- Minetest-0.4 compatible
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default.player_set_textures(player, {
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v10_texture,
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v18_texture,
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armor_texture,
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wielditem_texture,
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})
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end
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player:set_properties({
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visual_size = {
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