Update player_api model registration

Ensures correct eye position and collision box.
Values taken from the player_api 'character.b3d' model.
This commit is contained in:
SmallJoker 2025-03-16 18:38:12 +01:00
parent 3cf80c9272
commit a0ed992121

View File

@ -72,6 +72,7 @@ minetest.register_on_shutdown(function()
end
end)
-- See also: 3d_armor/init.lua
player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
animation_speed = 30,
textures = {
@ -82,16 +83,21 @@ player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
},
animations = {
stand = {x=0, y=79},
lay = {x=162, y=166},
lay = {x=162, y=166, eye_height = 0.3, override_local = true,
collisionbox = {-0.6, 0.0, -0.6, 0.6, 0.3, 0.6}},
walk = {x=168, y=187},
mine = {x=189, y=198},
walk_mine = {x=200, y=219},
sit = {x=81, y=160},
sit = {x=81, y=160, eye_height = 0.8, override_local = true,
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.0, 0.3}},
-- compatibility w/ the emote mod
wave = {x = 192, y = 196, override_local = true},
point = {x = 196, y = 196, override_local = true},
freeze = {x = 205, y = 205, override_local = true},
},
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
-- stepheight: use default
eye_height = 1.47,
})
-- Register default character.png if not part of this mod