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	Update player_api model registration
Ensures correct eye position and collision box. Values taken from the player_api 'character.b3d' model.
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								init.lua
									
									
									
									
									
								
							@@ -72,6 +72,7 @@ minetest.register_on_shutdown(function()
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	end
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end)
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-- See also: 3d_armor/init.lua
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player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
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	animation_speed = 30,
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	textures = {
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@@ -82,16 +83,21 @@ player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
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	},
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	animations = {
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		stand = {x=0, y=79},
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		lay = {x=162, y=166},
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		lay = {x=162, y=166, eye_height = 0.3, override_local = true,
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			collisionbox = {-0.6, 0.0, -0.6, 0.6, 0.3, 0.6}},
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		walk = {x=168, y=187},
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		mine = {x=189, y=198},
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		walk_mine = {x=200, y=219},
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		sit = {x=81, y=160},
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		sit = {x=81, y=160, eye_height = 0.8, override_local = true,
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			collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.0, 0.3}},
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		-- compatibility w/ the emote mod
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		wave = {x = 192, y = 196, override_local = true},
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		point = {x = 196, y = 196, override_local = true},
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		freeze = {x = 205, y = 205, override_local = true},
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	},
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	collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
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	-- stepheight: use default
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	eye_height = 1.47,
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})
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-- Register default character.png if not part of this mod
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