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https://github.com/minetest-mods/skinsdb.git
synced 2024-11-18 07:50:23 +01:00
unified inventory related updates
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e2f90886e1
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@ -5,19 +5,20 @@ else
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S = function(s) return s end
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end
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local dropdown_values = {}
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local skins_reftab = {}
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local skins_reftab_byskin = {}
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unified_inventory.register_page("skins", {
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get_formspec = function(player)
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local name = player:get_player_name()
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if not skins.is_skin(skins.skins[name]) then
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skins.skins[name] = skins.default
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end
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local skin = skins.get_player_skin(player)
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local formspec = ("background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
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.."image[0,.75;1,2;"..skins.skins[name].."_preview.png]"
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.."image[0,.75;1,2;"..skins.preview[skin].."]"
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.."label[6,.5;"..S("Raw texture")..":]"
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.."image[6,1;2,1;"..skins.skins[name]..".png]")
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.."image[6,1;2,1;"..skins.list[skin].."]")
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local meta = skins.meta[skins.skins[name]]
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local meta = skins.meta[skin]
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if meta then
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if meta.name ~= "" then
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formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(meta.name).."]"
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@ -32,9 +33,9 @@ unified_inventory.register_page("skins", {
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formspec = formspec.."label[2,2;"..S("Description")..": "..minetest.formspec_escape(meta.description).."]"
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end
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end
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local page = 0
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if skins.pages[name] then
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page = skins.pages[name]
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local page = 1
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if skins_reftab_byskin[skin] then
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page = skins_reftab_byskin[skin].page
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end
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formspec = formspec .. "button[.75,3;6.5,.5;skins_page$"..page..";"..S("Change").."]"
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return {formspec=formspec}
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@ -47,42 +48,46 @@ unified_inventory.register_button("skins", {
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})
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-- Create all of the skin-picker pages.
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skins.generate_pages = function()
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local total_pages = 1
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local dropdown_values = {}
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skins.generate_pages = function(texture)
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local page = 0
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local pages = {}
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for i, skin in ipairs(skins.list) do
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local p_index = (i - 1) % 16
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if p_index == 0 then
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page = page + 1
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pages[page] = {}
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end
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pages[page][p_index + 1] = {i, skin}
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local i = 0
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for skin, _ in pairs(skins.list) do
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local page = math.floor(i / 16)+1
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local index_p = i%16+1
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i = i + 1
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skins_reftab[i] = { index = i, page = page, index_p = index_p, skin = skin }
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skins_reftab_byskin[skin] = skins_reftab[i]
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total_pages = page
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end
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local total_pages = page
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page = 1
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for page, arr in ipairs(pages) do
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for page=1, total_pages do
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local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
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local y = -0.1
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for i, skin in ipairs(arr) do
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local x = (i - 1) % 8
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if i > 1 and x == 0 then
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print(dump(skins_reftab[i]))
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for i = (page-1)*16+1, page*16+1 do
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print("print", i)
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if not skins_reftab[i] then
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break
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end
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local index_p = skins_reftab[i].index_p
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local x = index_p % 8
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local y
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if index_p >= 8 then
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y = 1.8
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else
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y = -0.1
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end
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formspec = (formspec.."image_button["..x..","..y..";1,2;"..
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skin[2].."_preview.png;skins_set$"..skin[1]..";]"..
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"tooltip[skins_set$"..skin[1]..";"..skins.meta[skin[2]].name.."]")
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skins.preview[skins_reftab[i].skin]..";skins_set$"..i..";]"..
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"tooltip[skins_set$"..i..";"..skins.meta[skins_reftab[i].skin].name.."]")
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end
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local page_prev = page - 2
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local page_next = page
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if page_prev < 0 then
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page_prev = total_pages - 1
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local page_prev = page - 1
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local page_next = page + 1
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if page_prev < 1 then
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page_prev = total_pages
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end
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if page_next >= total_pages then
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page_next = 0
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if page_next > total_pages then
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page_next = 1
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end
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local page_list = ""
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dropdown_values = {}
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@ -96,8 +101,8 @@ skins.generate_pages = function(texture)
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.."button[0,3.8;1,.5;skins_page$"..page_prev..";<<]"
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.."dropdown[1,3.65;6.5,.5;skins_selpg;"..page_list..";"..page.."]"
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.."button[7,3.8;1,.5;skins_page$"..page_next..";>>]")
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unified_inventory.register_page("skins_page$"..(page - 1), {
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print("register page", page, formspec)
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unified_inventory.register_page("skins_page$"..(page), {
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get_formspec = function(player)
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return {formspec=formspec}
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end
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@ -113,25 +118,21 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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for field, _ in pairs(fields) do
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local current = string.split(field, "$", 2)
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print(field, current[1], current[2])
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if current[1] == "skins_set" then
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skins.skins[player:get_player_name()] = skins.list[tonumber(current[2])]
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skins.update_player_skin(player)
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skins.file_save = true
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skins.set_player_skin(player, skins.list[skins_reftab[current[2]]])
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unified_inventory.set_inventory_formspec(player, "skins")
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return
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elseif current[1] == "skins_page" then
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skins.pages[player:get_player_name()] = current[2]
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unified_inventory.set_inventory_formspec(player, "skins_page$"..current[2])
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return
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end
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end
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if fields.skins_selpg then
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page = dropdown_values[fields.skins_selpg]
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skins.pages[player:get_player_name()] = page
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unified_inventory.set_inventory_formspec(player, "skins_page$"..(page-1))
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unified_inventory.set_inventory_formspec(player, "skins_page$"..(page))
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return
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end
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end)
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skins.generate_pages()
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skins.load_players()
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