Merge pull request #11 from bell07/V_1_8_skins

Added support for 1.8er Skins
Ok, just merge it without review
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bell07 2018-05-10 15:14:51 +02:00 committed by GitHub
commit b12aefbe4f
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8 changed files with 101 additions and 10 deletions

10
API.md
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@ -16,6 +16,10 @@ skins.assign_player_skin(player, skin)
skins.update_player_skin(player)
```
## skins.get_skin_format(file)
Returns the skin format version ("1.0" or "1.8"). File is an open file handle to the texture file
## skins.get_skinlist(assignment, select_unassigned)
Obsolete - use get_skinlist_for_player() or get_skinlist_with_meta() instead
@ -63,7 +67,11 @@ Get the skin preview
Could be redefined for dynamic preview texture generation
## skin:set_skin(player)
Apply the skin to the player. Is called in skins.update_player_skin()
Apply the skin to the player and do some resets.
Is called if skin selection started, in skins.update_player_skin() for examlpe
skin:apply_skin_to_player(player)
Apply the skin to the player. Is called in set_skin() and other places the skin needs to be updated
## skin:set_meta(key, value)
Add a meta information to the skin object

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@ -14,7 +14,7 @@ This Minetest mod offers changeable player skins with a graphical interface for
- Additional information for each skin
- Support for different skins lists: public and a per-player list are currently implemented
- Full [3d_armor](https://forum.minetest.net/viewtopic.php?t=4654) support
- Compatible to 1.0 and 1.8 Minecraft skins format
## Update tools
@ -41,3 +41,4 @@ Fritigern:
- cornernote (source code)
- Krock (source code)
- bell07 (source code)
- stujones11 (player models)

19
api.lua
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@ -43,3 +43,22 @@ function skins.set_player_skin(player, skin)
end
return success
end
-- Check Skin format (code stohlen from stu's multiskin)
function skins.get_skin_format(file)
file:seek("set", 1)
if file:read(3) == "PNG" then
file:seek("set", 16)
local ws = file:read(4)
local hs = file:read(4)
local w = ws:sub(3, 3):byte() * 256 + ws:sub(4, 4):byte()
local h = hs:sub(3, 3):byte() * 256 + hs:sub(4, 4):byte()
if w >= 64 then
if w == h then
return "1.8"
elseif w == h * 2 then
return "1.0"
end
end
end
end

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@ -16,7 +16,6 @@ else
skins.S = function(s) return s end
end
dofile(skins.modpath.."/skin_meta_api.lua")
dofile(skins.modpath.."/api.lua")
dofile(skins.modpath.."/skinlist.lua")
@ -41,6 +40,14 @@ if minetest.global_exists("armor") then
local skin = skins.get_player_skin(minetest.get_player_by_name(name))
return skin:get_preview()
end
armor.update_player_visuals = function(self, player)
if not player then
return
end
local skin = skins.get_player_skin(player)
skin:apply_skin_to_player(player)
armor:run_callbacks("on_update", player)
end
end
-- Update skin on join
@ -52,3 +59,21 @@ end)
minetest.register_on_leaveplayer(function(player)
skins.ui_context[player:get_player_name()] = nil
end)
default.player_register_model("skinsdb_3d_armor_character.b3d", {
animation_speed = 30,
textures = {
"blank.png",
"blank.png",
"blank.png",
"blank.png",
},
animations = {
stand = {x=0, y=79},
lay = {x=162, y=166},
walk = {x=168, y=187},
mine = {x=189, y=198},
walk_mine = {x=200, y=219},
sit = {x=81, y=160},
},
})

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@ -59,16 +59,51 @@ function skin_class:get_preview()
return self._preview or "player.png"
end
function skin_class:set_skin(player)
local armor_loaded = minetest.global_exists("armor")
function skin_class:apply_skin_to_player(player)
local ver = self:get_meta("format") or "1.0"
default.player_set_model(player, "skinsdb_3d_armor_character.b3d")
local v10_texture = "blank.png"
local v18_texture = "blank.png"
local armor_texture = "blank.png"
local wielditem_texture = "blank.png"
if ver == "1.8" then
v18_texture = self:get_texture()
else
v10_texture = self:get_texture()
end
if armor_loaded then
local armor_textures = armor.textures[player:get_player_name()]
if armor_textures then
armor_texture = armor_textures.armor
wielditem_texture = armor_textures.wielditem
end
end
default.player_set_textures(player, {
v10_texture,
v18_texture,
armor_texture,
wielditem_texture,
})
player:set_properties({
visual_size = {
x = 1,
y = 1
x = self:get_meta("visual_size_x") or 1,
y = self:get_meta("visual_size_y") or 1
}
})
player:set_properties({
textures = {self:get_texture()},
})
end
function skin_class:set_skin(player)
-- The set_skin is used on skins selection
-- This means the method could be redefined to start an furmslec
-- See character_creator for example
self:apply_skin_to_player(player)
end
function skin_class:is_applicable_for_player(playername)

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@ -42,7 +42,10 @@ for _, fn in pairs(skins_dir_list) do
if playername then
skin_obj:set_meta("playername", playername)
end
local file = io.open(skins.modpath.."/meta/"..name..".txt", "r")
local file = io.open(skins.modpath.."/textures/"..fn, "r")
skin_obj:set_meta("format", skins.get_skin_format(file))
file:close()
file = io.open(skins.modpath.."/meta/"..name..".txt", "r")
if file then
local data = string.split(file:read("*all"), "\n", 3)
file:close()