mirror of
https://github.com/minetest-mods/skinsdb.git
synced 2024-12-22 23:40:18 +01:00
Merge branch 'master' into contentdb
This commit is contained in:
commit
bde2f1e3f2
25
API.md
25
API.md
@ -27,6 +27,31 @@ Get all allowed skins for player. All public and all player's private skins. If
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Get all skins with metadata key is set to value. Example:
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skins.get_skinlist_with_meta("playername", playername) - Get all private skins (w.o. public) for playername
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## skins.register_skin(path, filename)
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Registers a new skin based on the texture file path specified by `path` and `filename`.
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* `path` (string): points to the parent directory of the texture `filename`.
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Generally, this should be in the format `mymod.modpath .. "/textures"`.
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* `filename` (string): full file name, without any path specifications.
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The file name must adhere to [one of the accepted naming formats](textures/readme.txt).
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Note: this function takes the following files into consideration:
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1. `<path>/<filename>` (required)
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* Main skin texture
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2. `<path>/<filenamestem><separator>preview.png` (optional)
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* Pre-generated preview image
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3. `<path>/../meta/<filenamestem>.txt` (optional)
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* Metadata regarding the skin
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Return values:
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* On failure: `false, reason`
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* `reason` (string): human readable reason string (similar to `io.open` errors)
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* On success: `true, key`
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* `key`: unique skins key for use with e.g. `skins.get(key)` for subsequent
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fine-tuning of the skin registration.
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## skins.new(key, object)
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Create and register a new skin object for given key
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18
api.lua
18
api.lua
@ -2,14 +2,26 @@
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local storage = minetest.get_mod_storage()
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function skins.get_player_skin(player)
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local player_name = player:get_player_name()
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local meta = player:get_meta()
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if meta:get("skinsdb:skin_key") then
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-- Move player data prior July 2018 to mod storage
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storage:set_string(player:get_player_name(), meta:get_string("skinsdb:skin_key"))
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storage:set_string(player_name, meta:get_string("skinsdb:skin_key"))
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meta:set_string("skinsdb:skin_key", "")
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end
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local skin = storage:get_string(player:get_player_name())
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return skins.get(skin) or skins.get(skins.default)
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local skin_name = storage:get_string(player_name)
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local skin = skins.get(skin_name)
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if #skin_name > 0 and not skin then
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-- Migration step to convert `_`-delimited skins to `.` (if possible)
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skin = skins.__fuzzy_match_skin_name(player_name, skin_name, true)
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if skin then
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storage:set_string(player_name, skin:get_key())
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else
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storage:set_string(player_name, "")
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end
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end
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return skin or skins.get(skins.default)
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end
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-- Assign skin to player
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9
init.lua
9
init.lua
@ -8,12 +8,6 @@ skins = {}
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skins.modpath = minetest.get_modpath(minetest.get_current_modname())
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skins.default = "character"
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-- see skindsdb/textures/readme.txt to avoid playername with underscore problem
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skins.fsep = minetest.settings:get("skinsdb_fsep") or "_"
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if skins.fsep == "_" then
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minetest.log("warning", "skinsdb filename seperator is set to " .. skins.fsep .. ", see skindsdb/textures/readme.txt to avoid problems with playernames containing underscore")
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end
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dofile(skins.modpath.."/skin_meta_api.lua")
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dofile(skins.modpath.."/api.lua")
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dofile(skins.modpath.."/skinlist.lua")
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@ -117,3 +111,6 @@ minetest.register_allow_player_inventory_action(function(player, action, inv, da
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return 0
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end
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end)
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--dofile(skins.modpath.."/unittest.lua")
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|
@ -1,3 +0,0 @@
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# texture filename seperator, default "_"
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# see skindsdb/textures/readme.txt to avoid playername with underscore problem
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skinsdb_fsep (texture filename seperator) enum _ _,.
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194
skinlist.lua
194
skinlist.lua
@ -1,73 +1,151 @@
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local skins_dir_list = minetest.get_dir_list(skins.modpath.."/textures")
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local dbgprint = false and print or function() end
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for _, fn in pairs(skins_dir_list) do
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local name, sort_id, is_preview, playername
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local nameparts = string.gsub(fn, "[.]", skins.fsep):split(skins.fsep)
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--- @param path Path to the "textures" directory, without tailing slash.
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--- @param filename Current file name, such as "player.groot.17.png".
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--- @return On error: false, error message. On success: true, skin key
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function skins.register_skin(path, filename)
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-- See "textures/readme.txt" for allowed formats
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-- check allowed prefix and file extension
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if (nameparts[1] == 'player' or nameparts[1] == 'character') and
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nameparts[#nameparts]:lower() == 'png' then
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local prefix, sep, identifier, extension = filename:match("^(%a+)([_.])([%w_.-]+)%.(%a+)$")
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--[[
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prefix: "character" or "player"
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sep: "." (new) or "_" (legacy)
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identifier: number, name or (name + sep + number)
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^ previews are explicity skipped
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extension: "png" only due `skins.get_skin_format`
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]]
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-- cut filename extension
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table.remove(nameparts, #nameparts)
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-- Filter out files that do not match the allowed patterns
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if not extension or extension:lower() ~= "png" then
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return false, "invalid skin name"
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end
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if prefix ~= "player" and prefix ~= "character" then
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return false, "unknown type"
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end
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-- check preview suffix
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if nameparts[#nameparts] == 'preview' then
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is_preview = true
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table.remove(nameparts, #nameparts)
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local preview_suffix = sep .. "preview"
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if identifier:sub(-#preview_suffix) == preview_suffix then
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-- The preview texture is added by the main skin texture (if exists)
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return false, "preview texture"
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end
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assert(path)
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if path == ":UNITTEST:" then
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path = nil
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end
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dbgprint("Found skin", prefix, identifier, extension)
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local sort_id -- number, sorting "rank" in the skin list
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local playername -- string, if player-specific
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if prefix == "player" then
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-- Allow "player.PLAYERNAME.png" and "player.PLAYERNAME.123.png"
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local splits = identifier:split(sep)
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playername = splits[1]
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-- Put in front
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sort_id = 0 + (tonumber(splits[2]) or 0)
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if #splits > 1 and sep == "_" then
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minetest.log("warning", "skinsdb: The skin name '" .. filename .. "' is ambigous." ..
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" Please use the separator '.' to lock it down to the correct player name.")
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end
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else -- Public skin "character*"
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-- Less priority
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sort_id = 5000 + (tonumber(identifier) or 0)
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end
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-- Build technically skin name
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name = table.concat(nameparts, '_')
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local filename_noext = prefix .. sep .. identifier
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-- Handle metadata from file name
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if not is_preview then
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-- Get player name
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if nameparts[1] == "player" then
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||||
playername = nameparts[2]
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table.remove(nameparts, 1)
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sort_id = 0
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else
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sort_id = 5000
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end
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dbgprint("Register skin", filename_noext, playername, sort_id)
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-- Get sort index
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if tonumber(nameparts[#nameparts]) then
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sort_id = sort_id + nameparts[#nameparts]
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end
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-- Register skin texture
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local skin_obj = skins.get(filename_noext) or skins.new(filename_noext)
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skin_obj:set_texture(filename)
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skin_obj:set_meta("_sort_id", sort_id)
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if sep ~= "_" then
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skin_obj._legacy_name = filename_noext:gsub("[._]+", "_")
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end
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if playername then
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skin_obj:set_meta("assignment", "player:"..playername)
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skin_obj:set_meta("playername", playername)
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end
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if path then
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-- Get type of skin based on dimensions
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local file = io.open(path .. "/" .. filename, "r")
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local skin_format = skins.get_skin_format(file)
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skin_obj:set_meta("format", skin_format)
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file:close()
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end
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skin_obj:set_hand_from_texture()
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skin_obj:set_meta("name", identifier)
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if path then
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-- Optional skin information
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local file = io.open(path .. "/../meta/" .. filename_noext .. ".txt", "r")
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if file then
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dbgprint("Found meta")
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local data = string.split(file:read("*all"), "\n", 3)
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skin_obj:set_meta("name", data[1])
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skin_obj:set_meta("author", data[2])
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skin_obj:set_meta("license", data[3])
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file:close() -- do not rely on delayed GC
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end
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end
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local skin_obj = skins.get(name) or skins.new(name)
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if is_preview then
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skin_obj:set_preview(fn)
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else
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skin_obj:set_texture(fn)
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skin_obj:set_meta("_sort_id", sort_id)
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if playername then
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skin_obj:set_meta("assignment", "player:"..playername)
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skin_obj:set_meta("playername", playername)
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end
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local file = io.open(skins.modpath.."/textures/"..fn, "r")
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local skin_format = skins.get_skin_format(file)
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skin_obj:set_meta("format", skin_format)
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file:close()
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skin_obj:set_hand_from_texture()
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file = io.open(skins.modpath.."/meta/"..name..".txt", "r")
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if file then
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local data = string.split(file:read("*all"), "\n", 3)
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file:close()
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skin_obj:set_meta("name", data[1])
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skin_obj:set_meta("author", data[2])
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skin_obj:set_meta("license", data[3])
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else
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-- remove player / character prefix if further naming given
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if nameparts[2] and not tonumber(nameparts[2]) then
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table.remove(nameparts, 1)
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end
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skin_obj:set_meta("name", table.concat(nameparts, ' '))
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end
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if path then
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-- Optional preview texture
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local preview_name = filename_noext .. sep .. "preview.png"
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local fh = io.open(path .. "/" .. preview_name)
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if fh then
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dbgprint("Found preview", preview_name)
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skin_obj:set_preview(preview_name)
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fh:close() -- do not rely on delayed GC
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end
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end
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return true, skin_obj:get_key()
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end
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--- Internal function. Fallback/migration code for `.`-delimited skin names that
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--- were equipped between d3c7fa7 and 312780c (master branch).
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--- During this period, `.`-delimited skin names were internally registered with
|
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--- `_` delimiters. This function tries to find a matching skin.
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--- @param player_name (string)
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--- @param skin_name (string) e.g. `player_foo_mc_bar`
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--- @param be_noisy (boolean) whether to print a warning in case of mismatches`
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--- @return On match, the new skin (skins.skin_class) or `nil` if nothing matched.
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function skins.__fuzzy_match_skin_name(player_name, skin_name, be_noisy)
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if select(2, skin_name:gsub("%.", "")) > 0 then
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-- Not affected by ambiguity
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||||
return
|
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end
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for _, skin in pairs(skins.meta) do
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if skin._legacy_name == skin_name then
|
||||
dbgprint("Match", skin_name, skin:get_key())
|
||||
return skin
|
||||
end
|
||||
--dbgprint("Try match", skin_name, skin:get_key(), skin._legacy_name)
|
||||
end
|
||||
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||||
if be_noisy then
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||||
minetest.log("warning", "skinsdb: cannot find matching skin '" ..
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||||
skin_name .. "' for player '" .. player_name .. "'.")
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
-- Load skins from the current mod directory
|
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local skins_path = skins.modpath.."/textures"
|
||||
local skins_dir_list = minetest.get_dir_list(skins_path)
|
||||
|
||||
for _, fn in pairs(skins_dir_list) do
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||||
skins.register_skin(skins_path, fn)
|
||||
end
|
||||
end
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||||
|
||||
local function skins_sort(skinslist)
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||||
|
@ -50,9 +50,9 @@ end
|
||||
local root_url = "http://skinsdb.terraqueststudios.net"
|
||||
local page_url = root_url .. "/api/v1/content?client=mod&page=%i" -- [1] = Page#
|
||||
|
||||
local mod_path = skins.modpath
|
||||
local meta_path = mod_path .. "/meta/"
|
||||
local skins_path = mod_path .. "/textures/"
|
||||
local download_path = skins.modpath
|
||||
local meta_path = download_path .. "/meta/"
|
||||
local skins_path = download_path .. "/textures/"
|
||||
|
||||
-- Fancy debug wrapper to download an URL
|
||||
local function fetch_url(url, callback)
|
||||
@ -80,14 +80,22 @@ local function unsafe_file_write(path, contents)
|
||||
end
|
||||
|
||||
-- Takes a valid skin table from the Skins Database and saves it
|
||||
local function safe_single_skin(skin)
|
||||
local function save_single_skin(skin)
|
||||
local meta = {
|
||||
skin.name,
|
||||
skin.author,
|
||||
skin.license
|
||||
}
|
||||
|
||||
local name = "character" .. skins.fsep .. skin.id
|
||||
local name = "character." .. skin.id
|
||||
do
|
||||
local legacy_name = "character_" .. skin.id
|
||||
local fh = ie.io.open(skins_path .. legacy_name .. ".png", "r")
|
||||
-- Use the old name if either the texture ...
|
||||
if fh then
|
||||
name = legacy_name
|
||||
end
|
||||
end
|
||||
|
||||
-- core.safe_file_write does not work here
|
||||
unsafe_file_write(
|
||||
@ -128,7 +136,7 @@ internal.fetch_function = function(pages_total, start_page, len)
|
||||
assert(skin.id ~= "")
|
||||
|
||||
if skin.id ~= 1 then -- Skin 1 is bundled with skinsdb
|
||||
safe_single_skin(skin)
|
||||
save_single_skin(skin)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -1,25 +1,33 @@
|
||||
In this folder the skin files could be placed according the following file naming convention.
|
||||
This location is where you can put your custom skins.
|
||||
|
||||
skinsdb uses an underscore as default seperator for filename splitting which can cause problems with playernames containing "_",
|
||||
see https://github.com/minetest-mods/skinsdb/issues/54.
|
||||
The config setting skinsdb_fsep (texture filename seperator) was added as a workaround which also offers "."(dot) as seperator,
|
||||
dot is the only character which is allowed in textures but not in playernames.
|
||||
To keep compatibility with older versions underscore is the default value.
|
||||
|
||||
fresh install:
|
||||
you should change the seperator to "." to avoid that problem.
|
||||
existing install:
|
||||
- change the filenames according to the naming convention with dot as seperator instead of underscore
|
||||
- change the texture filename seperator in settings or add "skinsdb_fsep = ." to your minetest.conf before starting your server
|
||||
List of accepted texture names
|
||||
------------------------------
|
||||
|
||||
Public skin available for all users:
|
||||
character_[number-or-name].png
|
||||
character.[number or name].png
|
||||
^ The allowed characters in "[number or name]" are "[A-z0-9_.-]+".
|
||||
|
||||
One or multiple private skins for player "nick":
|
||||
player_[nick].png or
|
||||
player_[nick]_[number-or-name].png
|
||||
One or multiple private skins for player "[nick]":
|
||||
player.[nick].png
|
||||
player.[nick].[number or name].png
|
||||
|
||||
Preview files for public and private skins.
|
||||
Optional, overrides the generated preview
|
||||
character_*_preview.png or
|
||||
player_*_*_preview.png
|
||||
Skin previews for public and private skins:
|
||||
character.[number or name].preview.png
|
||||
player.[nick].preview.png
|
||||
player.[nick].[number or name].preview.png
|
||||
|
||||
Note: This is optional and overrides automatically generated preciewws.
|
||||
|
||||
|
||||
Legacy texture names
|
||||
--------------------
|
||||
|
||||
The character `_` is accepted in player names, thus it is not recommended to
|
||||
use such file names. For compatibility reasons, they are still recognized.
|
||||
|
||||
character_[number or name].png
|
||||
player_[nick].png
|
||||
player_[nick]_[number or name].png
|
||||
|
||||
... and corresponding previews that end in `_preview.png`.
|
||||
|
51
unittest.lua
Normal file
51
unittest.lua
Normal file
@ -0,0 +1,51 @@
|
||||
local function get_skin(skin_name)
|
||||
local skin = skins.get(skin_name)
|
||||
or skins.__fuzzy_match_skin_name("(unittest)", skin_name, true)
|
||||
return skin and skin:get_key() or nil
|
||||
end
|
||||
|
||||
local function run_unittest()
|
||||
local PATH = ":UNITTEST:"
|
||||
|
||||
-- -----
|
||||
-- `.`: Simple register + retrieve operations
|
||||
assert(skins.register_skin(PATH, "player.DotSep.png"))
|
||||
assert(skins.register_skin(PATH, "player._DotSep_666_.1.png"))
|
||||
assert(skins.register_skin(PATH, "character._DotSep_With-Dash-.png"))
|
||||
|
||||
assert(get_skin("player.DotSep"))
|
||||
assert(get_skin("player._DotSep_666_.1"))
|
||||
assert(get_skin("player.DotSep.1") == nil)
|
||||
assert(get_skin("character._DotSep_With-Dash-"))
|
||||
|
||||
-- -----
|
||||
-- Ambiguous skin names (filenames without extension). Register + retrieve
|
||||
skins.new("player_AmbSki")
|
||||
skins.new("player_AmbSki_1")
|
||||
skins.new("player_AmbSki_666_1")
|
||||
|
||||
assert(get_skin("player_AmbSki"))
|
||||
assert(get_skin("player_AmbSki_") == nil)
|
||||
assert(get_skin("player_AmbSki_1"))
|
||||
assert(get_skin("player_AmbSki_666_1"))
|
||||
-- There are no `__` patterns as they were silently removed by string.split
|
||||
|
||||
|
||||
-- -----
|
||||
-- Mod Storage backwards compatibility
|
||||
-- Match the old `_` notation to `.`-separated skins
|
||||
skins.register_skin(PATH, "player.ComPat42.png")
|
||||
skins.register_skin(PATH, "player.ComPat42.5.png")
|
||||
skins.register_skin(PATH, "player._Com_Pat_42.png")
|
||||
skins.register_skin(PATH, "player._Com_Pat_42.1.png")
|
||||
|
||||
assert(get_skin("player_ComPat42") == "player.ComPat42")
|
||||
assert(get_skin("player_ComPat42_5") == "player.ComPat42.5")
|
||||
assert(get_skin("player_Com_Pat_42") == "player._Com_Pat_42")
|
||||
assert(get_skin("player_Com_Pat_42_1") == "player._Com_Pat_42.1")
|
||||
|
||||
error("Unittest passed! Please disable them now.")
|
||||
end
|
||||
|
||||
run_unittest()
|
||||
|
@ -1,9 +1,4 @@
|
||||
import sys, requests, base64
|
||||
|
||||
# filename seperator to use, either default "-" or ".". see skinsdb/textures/readme.txt
|
||||
#fsep = "_"
|
||||
fsep = "."
|
||||
|
||||
import os.path, sys, requests, base64
|
||||
|
||||
|
||||
print("Downloading skins from skinsdb.terraqueststudio.net ...")
|
||||
@ -22,21 +17,27 @@ print("Writing skins")
|
||||
for json in data["skins"]:
|
||||
id = str(json["id"])
|
||||
|
||||
name = "character." + id
|
||||
if True:
|
||||
legacy_name = "character_" + id
|
||||
if os.path.exists("../textures/" + legacy_name + ".png"):
|
||||
name = legacy_name
|
||||
|
||||
|
||||
# Texture file
|
||||
raw_data = base64.b64decode(json["img"])
|
||||
file = open("../textures/character" + fsep + id + ".png", "wb")
|
||||
file = open("../textures/" + name + ".png", "wb")
|
||||
file.write(bytearray(raw_data))
|
||||
file.close()
|
||||
|
||||
# Meta file
|
||||
name = str(json["name"])
|
||||
author = str(json["author"])
|
||||
license = str(json["license"])
|
||||
file = open("../meta/character_" + id + ".txt", "w")
|
||||
file.write(name + "\n" + author + "\n" + license + "\n")
|
||||
meta_name = str(json["name"])
|
||||
meta_author = str(json["author"])
|
||||
meta_license = str(json["license"])
|
||||
file = open("../meta/" + name + ".txt", "w")
|
||||
file.write(meta_name + "\n" + meta_author + "\n" + meta_license + "\n")
|
||||
file.close()
|
||||
print("Added #%s Name: %s Author: %s License: %s" % (id, name, author, license))
|
||||
print("Added #%s Name: %s Author: %s License: %s" % (id, meta_name, meta_author, meta_license))
|
||||
count += 1
|
||||
|
||||
|
||||
print("Fetched " + str(count) + " skins!")
|
||||
|
Loading…
Reference in New Issue
Block a user