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Merge branch 'master' into contentdb
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@ -1,25 +1,33 @@
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In this folder the skin files could be placed according the following file naming convention.
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This location is where you can put your custom skins.
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skinsdb uses an underscore as default seperator for filename splitting which can cause problems with playernames containing "_",
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see https://github.com/minetest-mods/skinsdb/issues/54.
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The config setting skinsdb_fsep (texture filename seperator) was added as a workaround which also offers "."(dot) as seperator,
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dot is the only character which is allowed in textures but not in playernames.
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To keep compatibility with older versions underscore is the default value.
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fresh install:
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you should change the seperator to "." to avoid that problem.
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existing install:
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- change the filenames according to the naming convention with dot as seperator instead of underscore
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- change the texture filename seperator in settings or add "skinsdb_fsep = ." to your minetest.conf before starting your server
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List of accepted texture names
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------------------------------
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Public skin available for all users:
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character_[number-or-name].png
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character.[number or name].png
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^ The allowed characters in "[number or name]" are "[A-z0-9_.-]+".
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One or multiple private skins for player "nick":
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player_[nick].png or
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player_[nick]_[number-or-name].png
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One or multiple private skins for player "[nick]":
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player.[nick].png
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player.[nick].[number or name].png
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Preview files for public and private skins.
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Optional, overrides the generated preview
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character_*_preview.png or
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player_*_*_preview.png
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Skin previews for public and private skins:
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character.[number or name].preview.png
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player.[nick].preview.png
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player.[nick].[number or name].preview.png
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Note: This is optional and overrides automatically generated preciewws.
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Legacy texture names
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--------------------
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The character `_` is accepted in player names, thus it is not recommended to
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use such file names. For compatibility reasons, they are still recognized.
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character_[number or name].png
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player_[nick].png
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player_[nick]_[number or name].png
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... and corresponding previews that end in `_preview.png`.
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