mirror of
https://github.com/minetest-mods/skinsdb.git
synced 2025-01-08 23:20:17 +01:00
renamed back to "skins" for beter compatibility
make unified_inventory opitonal, move the UI code to an own file
This commit is contained in:
parent
3294c65361
commit
d5df0d5e86
7
README
7
README
@ -1,11 +1,8 @@
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minetest-u_skins
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minetest-skins
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================
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An skin extention for the Minetest mod unified_inventory by Dean Montgomery
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An skin extention for the Minetest (bell07's version)
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It downloads the skins from the Minetest skin database. (http://minetest.fensta.bplaced.net)
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Requires latest unified_inventory from:
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https://github.com/minetest-technic/unified_inventory
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To download the latest there are 3 tools available in "updater" folder:
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"./update_skins_db.sh" bash and jq required
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"./update_from_db.py" python3 required
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@ -1,4 +1,3 @@
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unified_inventory
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default
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simple_skins?
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intllib?
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unified_inventory?
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196
init.lua
196
init.lua
@ -3,200 +3,60 @@
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-- Copyright (c) 2012 cornernote, Dean Montgomery
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-- License: GPLv3
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if intllib then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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u_skins = {}
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u_skins.modpath = minetest.get_modpath("u_skins")
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u_skins.file = minetest.get_worldpath().."/u_skins.mt"
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u_skins.default = "character_1"
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u_skins.pages = {}
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u_skins.u_skins = {}
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u_skins.file_save = false
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u_skins.simple_skins = false
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skins = {}
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skins.modpath = minetest.get_modpath("skins")
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skins.file = minetest.get_worldpath().."skins.mt"
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skins.default = "character_1"
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skins.pages = {}
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skins.skins = {}
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skins.file_save = false
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-- ( Deprecated
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u_skins.type = { SPRITE=0, MODEL=1, ERROR=99 }
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u_skins.get_type = function(texture)
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if not u_skins.is_skin(texture) then
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return u_skins.type.ERROR
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skins.type = { SPRITE=0, MODEL=1, ERROR=99 }
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skins.get_type = function(texture)
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if not skins.is_skin(texture) then
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return skins.type.ERROR
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end
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return u_skins.type.MODEL
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return skins.type.MODEL
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end
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-- )
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u_skins.is_skin = function(texture)
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skins.is_skin = function(texture)
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if not texture then
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return false
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end
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if not u_skins.meta[texture] then
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if not skins.meta[texture] then
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return false
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end
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return true
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end
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dofile(u_skins.modpath.."/skinlist.lua")
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dofile(u_skins.modpath.."/players.lua")
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dofile(skins.modpath.."/skinlist.lua")
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dofile(skins.modpath.."/players.lua")
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if rawget(_G, "skins") then
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u_skins.simple_skins = true
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end
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u_skins.update_player_skin = function(player)
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skins.update_player_skin = function(player)
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local name = player:get_player_name()
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if u_skins.simple_skins and u_skins.u_skins[name] == u_skins.default then
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return
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end
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if not u_skins.is_skin(u_skins.u_skins[name]) then
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u_skins.u_skins[name] = u_skins.default
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if not skins.is_skin(skins.skins[name]) then
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skins.skins[name] = skins.default
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end
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player:set_properties({
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textures = {u_skins.u_skins[name]..".png"},
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textures = {skins.skins[name]..".png"},
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})
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end
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-- Display Current Skin
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unified_inventory.register_page("u_skins", {
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get_formspec = function(player)
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local name = player:get_player_name()
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if not u_skins.is_skin(u_skins.u_skins[name]) then
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u_skins.u_skins[name] = u_skins.default
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end
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local formspec = ("background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
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.."image[0,.75;1,2;"..u_skins.u_skins[name].."_preview.png]"
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.."label[6,.5;"..S("Raw texture")..":]"
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.."image[6,1;2,1;"..u_skins.u_skins[name]..".png]")
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local meta = u_skins.meta[u_skins.u_skins[name]]
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if meta then
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if meta.name ~= "" then
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formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(meta.name).."]"
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end
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if meta.author ~= "" then
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formspec = formspec.."label[2,1;"..S("Author")..": "..minetest.formspec_escape(meta.author).."]"
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end
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if meta.license ~= "" then
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formspec = formspec.."label[2,1.5;"..S("License")..": "..minetest.formspec_escape(meta.license).."]"
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end
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if meta.description ~= "" then --what's that??
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formspec = formspec.."label[2,2;"..S("Description")..": "..minetest.formspec_escape(meta.description).."]"
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end
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end
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local page = 0
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if u_skins.pages[name] then
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page = u_skins.pages[name]
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end
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formspec = formspec .. "button[.75,3;6.5,.5;u_skins_page$"..page..";"..S("Change").."]"
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return {formspec=formspec}
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end,
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})
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unified_inventory.register_button("u_skins", {
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type = "image",
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image = "u_skins_button.png",
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})
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-- Create all of the skin-picker pages.
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local dropdown_values = {}
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u_skins.generate_pages = function(texture)
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local page = 0
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local pages = {}
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for i, skin in ipairs(u_skins.list) do
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local p_index = (i - 1) % 16
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if p_index == 0 then
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page = page + 1
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pages[page] = {}
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end
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pages[page][p_index + 1] = {i, skin}
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end
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local total_pages = page
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page = 1
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for page, arr in ipairs(pages) do
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local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
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local y = -0.1
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for i, skin in ipairs(arr) do
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local x = (i - 1) % 8
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if i > 1 and x == 0 then
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y = 1.8
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end
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formspec = (formspec.."image_button["..x..","..y..";1,2;"..
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skin[2].."_preview.png;u_skins_set$"..skin[1]..";]"..
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"tooltip[u_skins_set$"..skin[1]..";"..u_skins.meta[skin[2]].name.."]")
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end
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local page_prev = page - 2
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local page_next = page
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if page_prev < 0 then
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page_prev = total_pages - 1
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end
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if page_next >= total_pages then
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page_next = 0
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end
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local page_list = ""
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dropdown_values = {}
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for pg=1, total_pages do
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local pagename = S("Page").." "..pg.."/"..total_pages
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dropdown_values[pagename] = pg
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if pg > 1 then page_list = page_list.."," end
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page_list = page_list..pagename
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end
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formspec = (formspec
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.."button[0,3.8;1,.5;u_skins_page$"..page_prev..";<<]"
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.."dropdown[1,3.65;6.5,.5;u_skins_selpg;"..page_list..";"..page.."]"
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.."button[7,3.8;1,.5;u_skins_page$"..page_next..";>>]")
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unified_inventory.register_page("u_skins_page$"..(page - 1), {
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get_formspec = function(player)
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return {formspec=formspec}
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end
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})
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end
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-- Unified inventory page/integration
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if minetest.get_modpath("unified_inventory") then
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dofile(skins.modpath.."/unified_inventory_page.lua")
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end
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-- click button handlers
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.u_skins then
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unified_inventory.set_inventory_formspec(player, "craft")
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return
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end
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for field, _ in pairs(fields) do
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local current = string.split(field, "$", 2)
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if current[1] == "u_skins_set" then
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u_skins.u_skins[player:get_player_name()] = u_skins.list[tonumber(current[2])]
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u_skins.update_player_skin(player)
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u_skins.file_save = true
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unified_inventory.set_inventory_formspec(player, "u_skins")
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return
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elseif current[1] == "u_skins_page" then
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u_skins.pages[player:get_player_name()] = current[2]
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unified_inventory.set_inventory_formspec(player, "u_skins_page$"..current[2])
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return
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end
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end
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if fields.u_skins_selpg then
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page = dropdown_values[fields.u_skins_selpg]
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u_skins.pages[player:get_player_name()] = page
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unified_inventory.set_inventory_formspec(player, "u_skins_page$"..(page-1))
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return
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end
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end)
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-- Change skin on join - reset if invalid
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minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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if not u_skins.is_skin(u_skins.u_skins[player_name]) then
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u_skins.u_skins[player_name] = u_skins.default
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if not skins.is_skin(skins.skins[player_name]) then
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skins.skins[player_name] = skins.default
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end
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u_skins.update_player_skin(player)
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skins.update_player_skin(player)
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end)
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u_skins.generate_pages()
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u_skins.load_players()
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24
players.lua
24
players.lua
@ -1,14 +1,14 @@
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u_skins.load_players = function()
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local file = io.open(u_skins.file, "r")
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skins.load_players = function()
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local file = io.open(skins.file, "r")
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if file then
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for line in file:lines() do
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local data = string.split(line, " ", 2)
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u_skins.u_skins[data[1]] = data[2]
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skins.skins[data[1]] = data[2]
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end
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io.close(file)
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end
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end
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u_skins.load_players()
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skins.load_players()
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local ttime = 0
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minetest.register_globalstep(function(t)
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@ -17,20 +17,20 @@ minetest.register_globalstep(function(t)
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return
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end
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ttime = 0
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u_skins.save()
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skins.save()
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end)
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minetest.register_on_shutdown(function() u_skins.save() end)
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minetest.register_on_shutdown(function() skins.save() end)
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u_skins.save = function()
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if not u_skins.file_save then
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skins.save = function()
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if not skins.file_save then
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return
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end
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u_skins.file_save = false
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local output = io.open(u_skins.file, "w")
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for name, skin in pairs(u_skins.u_skins) do
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skins.file_save = false
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local output = io.open(skins.file, "w")
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for name, skin in pairs(skins.skins) do
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if name and skin then
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if skin ~= u_skins.default then
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if skin ~= skins.default then
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output:write(name.." "..skin.."\n")
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end
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end
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20
skinlist.lua
20
skinlist.lua
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u_skins.list = {}
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u_skins.meta = {}
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skins.list = {}
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skins.meta = {}
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local id = 1
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local internal_id = 1
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local fetched_skip = 0
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while fetched_skip < 40 do
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local name = "character_"..id
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local file = io.open(u_skins.modpath.."/meta/"..name..".txt", "r")
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local file = io.open(skins.modpath.."/meta/"..name..".txt", "r")
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if file then
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local data = string.split(file:read("*all"), "\n", 3)
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file:close()
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u_skins.list[internal_id] = name
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u_skins.meta[name] = {}
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u_skins.meta[name].name = data[1]
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u_skins.meta[name].author = data[2]
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u_skins.meta[name].license = data[3]
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u_skins.meta[name].description = "" --what's that??
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skins.list[internal_id] = name
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skins.meta[name] = {}
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skins.meta[name].name = data[1]
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skins.meta[name].author = data[2]
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skins.meta[name].license = data[3]
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skins.meta[name].description = "" --what's that??
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fetched_skip = 0
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internal_id = internal_id + 1
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end
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fetched_skip = fetched_skip + 1
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id = id + 1
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end
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end
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Before Width: | Height: | Size: 338 B After Width: | Height: | Size: 338 B |
137
unified_inventory_page.lua
Normal file
137
unified_inventory_page.lua
Normal file
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local S
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if minetest.get_modpath("intllib") then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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unified_inventory.register_page("skins", {
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get_formspec = function(player)
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local name = player:get_player_name()
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if not skins.is_skin(skins.skins[name]) then
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skins.skins[name] = skins.default
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end
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local formspec = ("background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
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.."image[0,.75;1,2;"..skins.skins[name].."_preview.png]"
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.."label[6,.5;"..S("Raw texture")..":]"
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.."image[6,1;2,1;"..skins.skins[name]..".png]")
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local meta = skins.meta[skins.skins[name]]
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if meta then
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if meta.name ~= "" then
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formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(meta.name).."]"
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end
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if meta.author ~= "" then
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formspec = formspec.."label[2,1;"..S("Author")..": "..minetest.formspec_escape(meta.author).."]"
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end
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if meta.license ~= "" then
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formspec = formspec.."label[2,1.5;"..S("License")..": "..minetest.formspec_escape(meta.license).."]"
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end
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if meta.description ~= "" then --what's that??
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formspec = formspec.."label[2,2;"..S("Description")..": "..minetest.formspec_escape(meta.description).."]"
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end
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end
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local page = 0
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if skins.pages[name] then
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page = skins.pages[name]
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end
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formspec = formspec .. "button[.75,3;6.5,.5;skins_page$"..page..";"..S("Change").."]"
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return {formspec=formspec}
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end,
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})
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unified_inventory.register_button("skins", {
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type = "image",
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image = "skins_button.png",
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})
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-- Create all of the skin-picker pages.
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local dropdown_values = {}
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skins.generate_pages = function(texture)
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local page = 0
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local pages = {}
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for i, skin in ipairs(skins.list) do
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local p_index = (i - 1) % 16
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if p_index == 0 then
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page = page + 1
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pages[page] = {}
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end
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pages[page][p_index + 1] = {i, skin}
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end
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local total_pages = page
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page = 1
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for page, arr in ipairs(pages) do
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local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
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local y = -0.1
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for i, skin in ipairs(arr) do
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local x = (i - 1) % 8
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if i > 1 and x == 0 then
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y = 1.8
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end
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formspec = (formspec.."image_button["..x..","..y..";1,2;"..
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skin[2].."_preview.png;skins_set$"..skin[1]..";]"..
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"tooltip[skins_set$"..skin[1]..";"..skins.meta[skin[2]].name.."]")
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end
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local page_prev = page - 2
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local page_next = page
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if page_prev < 0 then
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page_prev = total_pages - 1
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end
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if page_next >= total_pages then
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page_next = 0
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end
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local page_list = ""
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dropdown_values = {}
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for pg=1, total_pages do
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local pagename = S("Page").." "..pg.."/"..total_pages
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dropdown_values[pagename] = pg
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if pg > 1 then page_list = page_list.."," end
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page_list = page_list..pagename
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end
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formspec = (formspec
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.."button[0,3.8;1,.5;skins_page$"..page_prev..";<<]"
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.."dropdown[1,3.65;6.5,.5;skins_selpg;"..page_list..";"..page.."]"
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.."button[7,3.8;1,.5;skins_page$"..page_next..";>>]")
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unified_inventory.register_page("skins_page$"..(page - 1), {
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get_formspec = function(player)
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||||
return {formspec=formspec}
|
||||
end
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
-- click button handlers
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if fields.skins then
|
||||
unified_inventory.set_inventory_formspec(player, "craft")
|
||||
return
|
||||
end
|
||||
for field, _ in pairs(fields) do
|
||||
local current = string.split(field, "$", 2)
|
||||
if current[1] == "skins_set" then
|
||||
skins.skins[player:get_player_name()] = skins.list[tonumber(current[2])]
|
||||
skins.update_player_skin(player)
|
||||
skins.file_save = true
|
||||
unified_inventory.set_inventory_formspec(player, "skins")
|
||||
return
|
||||
elseif current[1] == "skins_page" then
|
||||
skins.pages[player:get_player_name()] = current[2]
|
||||
unified_inventory.set_inventory_formspec(player, "skins_page$"..current[2])
|
||||
return
|
||||
end
|
||||
end
|
||||
if fields.skins_selpg then
|
||||
page = dropdown_values[fields.skins_selpg]
|
||||
skins.pages[player:get_player_name()] = page
|
||||
unified_inventory.set_inventory_formspec(player, "skins_page$"..(page-1))
|
||||
return
|
||||
end
|
||||
end)
|
||||
|
||||
skins.generate_pages()
|
||||
skins.load_players()
|
@ -5,7 +5,7 @@ using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.IO;
|
||||
|
||||
// MT skins updater for the u_skins mod
|
||||
// MT skins updater for the skins mod
|
||||
// Creator: Krock
|
||||
// License: zlib (http://www.zlib.net/zlib_license.html)
|
||||
namespace MT_skins_updater {
|
||||
@ -14,7 +14,7 @@ namespace MT_skins_updater {
|
||||
Console.WriteLine("Welcome to the MT skins updater!");
|
||||
Console.WriteLine("# Created by: Krock (2014-07-10)");
|
||||
Engine e = new Engine();
|
||||
Console.WriteLine(@"Path to the u_skins mod: (ex. 'E:\Minetest\mods\u_skinsdb\u_skins\')");
|
||||
Console.WriteLine(@"Path to the skins mod: (ex. 'E:\Minetest\mods\skinsdb\skins\')");
|
||||
string path = Console.ReadLine();
|
||||
Console.WriteLine("Start updating at page: ('0' to update everything)");
|
||||
int page = getInt(Console.ReadLine());
|
||||
|
Loading…
Reference in New Issue
Block a user