renamed back to "skins" for beter compatibility

make unified_inventory opitonal, move the UI code to an own file
This commit is contained in:
Alexander Weber 2017-02-09 23:06:25 +01:00
parent 3294c65361
commit d5df0d5e86
9 changed files with 193 additions and 200 deletions

7
README
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@ -1,11 +1,8 @@
minetest-u_skins
minetest-skins
================
An skin extention for the Minetest mod unified_inventory by Dean Montgomery
An skin extention for the Minetest (bell07's version)
It downloads the skins from the Minetest skin database. (http://minetest.fensta.bplaced.net)
Requires latest unified_inventory from:
https://github.com/minetest-technic/unified_inventory
To download the latest there are 3 tools available in "updater" folder:
"./update_skins_db.sh" bash and jq required
"./update_from_db.py" python3 required

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@ -1,4 +1,3 @@
unified_inventory
default
simple_skins?
intllib?
unified_inventory?

196
init.lua
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@ -3,200 +3,60 @@
-- Copyright (c) 2012 cornernote, Dean Montgomery
-- License: GPLv3
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if intllib then
S = intllib.Getter()
else
S = function(s) return s end
end
u_skins = {}
u_skins.modpath = minetest.get_modpath("u_skins")
u_skins.file = minetest.get_worldpath().."/u_skins.mt"
u_skins.default = "character_1"
u_skins.pages = {}
u_skins.u_skins = {}
u_skins.file_save = false
u_skins.simple_skins = false
skins = {}
skins.modpath = minetest.get_modpath("skins")
skins.file = minetest.get_worldpath().."skins.mt"
skins.default = "character_1"
skins.pages = {}
skins.skins = {}
skins.file_save = false
-- ( Deprecated
u_skins.type = { SPRITE=0, MODEL=1, ERROR=99 }
u_skins.get_type = function(texture)
if not u_skins.is_skin(texture) then
return u_skins.type.ERROR
skins.type = { SPRITE=0, MODEL=1, ERROR=99 }
skins.get_type = function(texture)
if not skins.is_skin(texture) then
return skins.type.ERROR
end
return u_skins.type.MODEL
return skins.type.MODEL
end
-- )
u_skins.is_skin = function(texture)
skins.is_skin = function(texture)
if not texture then
return false
end
if not u_skins.meta[texture] then
if not skins.meta[texture] then
return false
end
return true
end
dofile(u_skins.modpath.."/skinlist.lua")
dofile(u_skins.modpath.."/players.lua")
dofile(skins.modpath.."/skinlist.lua")
dofile(skins.modpath.."/players.lua")
if rawget(_G, "skins") then
u_skins.simple_skins = true
end
u_skins.update_player_skin = function(player)
skins.update_player_skin = function(player)
local name = player:get_player_name()
if u_skins.simple_skins and u_skins.u_skins[name] == u_skins.default then
return
end
if not u_skins.is_skin(u_skins.u_skins[name]) then
u_skins.u_skins[name] = u_skins.default
if not skins.is_skin(skins.skins[name]) then
skins.skins[name] = skins.default
end
player:set_properties({
textures = {u_skins.u_skins[name]..".png"},
textures = {skins.skins[name]..".png"},
})
end
-- Display Current Skin
unified_inventory.register_page("u_skins", {
get_formspec = function(player)
local name = player:get_player_name()
if not u_skins.is_skin(u_skins.u_skins[name]) then
u_skins.u_skins[name] = u_skins.default
end
local formspec = ("background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
.."image[0,.75;1,2;"..u_skins.u_skins[name].."_preview.png]"
.."label[6,.5;"..S("Raw texture")..":]"
.."image[6,1;2,1;"..u_skins.u_skins[name]..".png]")
local meta = u_skins.meta[u_skins.u_skins[name]]
if meta then
if meta.name ~= "" then
formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(meta.name).."]"
end
if meta.author ~= "" then
formspec = formspec.."label[2,1;"..S("Author")..": "..minetest.formspec_escape(meta.author).."]"
end
if meta.license ~= "" then
formspec = formspec.."label[2,1.5;"..S("License")..": "..minetest.formspec_escape(meta.license).."]"
end
if meta.description ~= "" then --what's that??
formspec = formspec.."label[2,2;"..S("Description")..": "..minetest.formspec_escape(meta.description).."]"
end
end
local page = 0
if u_skins.pages[name] then
page = u_skins.pages[name]
end
formspec = formspec .. "button[.75,3;6.5,.5;u_skins_page$"..page..";"..S("Change").."]"
return {formspec=formspec}
end,
})
unified_inventory.register_button("u_skins", {
type = "image",
image = "u_skins_button.png",
})
-- Create all of the skin-picker pages.
local dropdown_values = {}
u_skins.generate_pages = function(texture)
local page = 0
local pages = {}
for i, skin in ipairs(u_skins.list) do
local p_index = (i - 1) % 16
if p_index == 0 then
page = page + 1
pages[page] = {}
end
pages[page][p_index + 1] = {i, skin}
end
local total_pages = page
page = 1
for page, arr in ipairs(pages) do
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
local y = -0.1
for i, skin in ipairs(arr) do
local x = (i - 1) % 8
if i > 1 and x == 0 then
y = 1.8
end
formspec = (formspec.."image_button["..x..","..y..";1,2;"..
skin[2].."_preview.png;u_skins_set$"..skin[1]..";]"..
"tooltip[u_skins_set$"..skin[1]..";"..u_skins.meta[skin[2]].name.."]")
end
local page_prev = page - 2
local page_next = page
if page_prev < 0 then
page_prev = total_pages - 1
end
if page_next >= total_pages then
page_next = 0
end
local page_list = ""
dropdown_values = {}
for pg=1, total_pages do
local pagename = S("Page").." "..pg.."/"..total_pages
dropdown_values[pagename] = pg
if pg > 1 then page_list = page_list.."," end
page_list = page_list..pagename
end
formspec = (formspec
.."button[0,3.8;1,.5;u_skins_page$"..page_prev..";<<]"
.."dropdown[1,3.65;6.5,.5;u_skins_selpg;"..page_list..";"..page.."]"
.."button[7,3.8;1,.5;u_skins_page$"..page_next..";>>]")
unified_inventory.register_page("u_skins_page$"..(page - 1), {
get_formspec = function(player)
return {formspec=formspec}
end
})
end
-- Unified inventory page/integration
if minetest.get_modpath("unified_inventory") then
dofile(skins.modpath.."/unified_inventory_page.lua")
end
-- click button handlers
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.u_skins then
unified_inventory.set_inventory_formspec(player, "craft")
return
end
for field, _ in pairs(fields) do
local current = string.split(field, "$", 2)
if current[1] == "u_skins_set" then
u_skins.u_skins[player:get_player_name()] = u_skins.list[tonumber(current[2])]
u_skins.update_player_skin(player)
u_skins.file_save = true
unified_inventory.set_inventory_formspec(player, "u_skins")
return
elseif current[1] == "u_skins_page" then
u_skins.pages[player:get_player_name()] = current[2]
unified_inventory.set_inventory_formspec(player, "u_skins_page$"..current[2])
return
end
end
if fields.u_skins_selpg then
page = dropdown_values[fields.u_skins_selpg]
u_skins.pages[player:get_player_name()] = page
unified_inventory.set_inventory_formspec(player, "u_skins_page$"..(page-1))
return
end
end)
-- Change skin on join - reset if invalid
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
if not u_skins.is_skin(u_skins.u_skins[player_name]) then
u_skins.u_skins[player_name] = u_skins.default
if not skins.is_skin(skins.skins[player_name]) then
skins.skins[player_name] = skins.default
end
u_skins.update_player_skin(player)
skins.update_player_skin(player)
end)
u_skins.generate_pages()
u_skins.load_players()

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@ -1 +1 @@
name = u_skins
name = skins

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@ -1,14 +1,14 @@
u_skins.load_players = function()
local file = io.open(u_skins.file, "r")
skins.load_players = function()
local file = io.open(skins.file, "r")
if file then
for line in file:lines() do
local data = string.split(line, " ", 2)
u_skins.u_skins[data[1]] = data[2]
skins.skins[data[1]] = data[2]
end
io.close(file)
end
end
u_skins.load_players()
skins.load_players()
local ttime = 0
minetest.register_globalstep(function(t)
@ -17,20 +17,20 @@ minetest.register_globalstep(function(t)
return
end
ttime = 0
u_skins.save()
skins.save()
end)
minetest.register_on_shutdown(function() u_skins.save() end)
minetest.register_on_shutdown(function() skins.save() end)
u_skins.save = function()
if not u_skins.file_save then
skins.save = function()
if not skins.file_save then
return
end
u_skins.file_save = false
local output = io.open(u_skins.file, "w")
for name, skin in pairs(u_skins.u_skins) do
skins.file_save = false
local output = io.open(skins.file, "w")
for name, skin in pairs(skins.skins) do
if name and skin then
if skin ~= u_skins.default then
if skin ~= skins.default then
output:write(name.." "..skin.."\n")
end
end

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@ -1,26 +1,26 @@
u_skins.list = {}
u_skins.meta = {}
skins.list = {}
skins.meta = {}
local id = 1
local internal_id = 1
local fetched_skip = 0
while fetched_skip < 40 do
local name = "character_"..id
local file = io.open(u_skins.modpath.."/meta/"..name..".txt", "r")
local file = io.open(skins.modpath.."/meta/"..name..".txt", "r")
if file then
local data = string.split(file:read("*all"), "\n", 3)
file:close()
u_skins.list[internal_id] = name
u_skins.meta[name] = {}
u_skins.meta[name].name = data[1]
u_skins.meta[name].author = data[2]
u_skins.meta[name].license = data[3]
u_skins.meta[name].description = "" --what's that??
skins.list[internal_id] = name
skins.meta[name] = {}
skins.meta[name].name = data[1]
skins.meta[name].author = data[2]
skins.meta[name].license = data[3]
skins.meta[name].description = "" --what's that??
fetched_skip = 0
internal_id = internal_id + 1
end
fetched_skip = fetched_skip + 1
id = id + 1
end
end

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137
unified_inventory_page.lua Normal file
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@ -0,0 +1,137 @@
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s) return s end
end
unified_inventory.register_page("skins", {
get_formspec = function(player)
local name = player:get_player_name()
if not skins.is_skin(skins.skins[name]) then
skins.skins[name] = skins.default
end
local formspec = ("background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
.."image[0,.75;1,2;"..skins.skins[name].."_preview.png]"
.."label[6,.5;"..S("Raw texture")..":]"
.."image[6,1;2,1;"..skins.skins[name]..".png]")
local meta = skins.meta[skins.skins[name]]
if meta then
if meta.name ~= "" then
formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(meta.name).."]"
end
if meta.author ~= "" then
formspec = formspec.."label[2,1;"..S("Author")..": "..minetest.formspec_escape(meta.author).."]"
end
if meta.license ~= "" then
formspec = formspec.."label[2,1.5;"..S("License")..": "..minetest.formspec_escape(meta.license).."]"
end
if meta.description ~= "" then --what's that??
formspec = formspec.."label[2,2;"..S("Description")..": "..minetest.formspec_escape(meta.description).."]"
end
end
local page = 0
if skins.pages[name] then
page = skins.pages[name]
end
formspec = formspec .. "button[.75,3;6.5,.5;skins_page$"..page..";"..S("Change").."]"
return {formspec=formspec}
end,
})
unified_inventory.register_button("skins", {
type = "image",
image = "skins_button.png",
})
-- Create all of the skin-picker pages.
local dropdown_values = {}
skins.generate_pages = function(texture)
local page = 0
local pages = {}
for i, skin in ipairs(skins.list) do
local p_index = (i - 1) % 16
if p_index == 0 then
page = page + 1
pages[page] = {}
end
pages[page][p_index + 1] = {i, skin}
end
local total_pages = page
page = 1
for page, arr in ipairs(pages) do
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
local y = -0.1
for i, skin in ipairs(arr) do
local x = (i - 1) % 8
if i > 1 and x == 0 then
y = 1.8
end
formspec = (formspec.."image_button["..x..","..y..";1,2;"..
skin[2].."_preview.png;skins_set$"..skin[1]..";]"..
"tooltip[skins_set$"..skin[1]..";"..skins.meta[skin[2]].name.."]")
end
local page_prev = page - 2
local page_next = page
if page_prev < 0 then
page_prev = total_pages - 1
end
if page_next >= total_pages then
page_next = 0
end
local page_list = ""
dropdown_values = {}
for pg=1, total_pages do
local pagename = S("Page").." "..pg.."/"..total_pages
dropdown_values[pagename] = pg
if pg > 1 then page_list = page_list.."," end
page_list = page_list..pagename
end
formspec = (formspec
.."button[0,3.8;1,.5;skins_page$"..page_prev..";<<]"
.."dropdown[1,3.65;6.5,.5;skins_selpg;"..page_list..";"..page.."]"
.."button[7,3.8;1,.5;skins_page$"..page_next..";>>]")
unified_inventory.register_page("skins_page$"..(page - 1), {
get_formspec = function(player)
return {formspec=formspec}
end
})
end
end
-- click button handlers
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.skins then
unified_inventory.set_inventory_formspec(player, "craft")
return
end
for field, _ in pairs(fields) do
local current = string.split(field, "$", 2)
if current[1] == "skins_set" then
skins.skins[player:get_player_name()] = skins.list[tonumber(current[2])]
skins.update_player_skin(player)
skins.file_save = true
unified_inventory.set_inventory_formspec(player, "skins")
return
elseif current[1] == "skins_page" then
skins.pages[player:get_player_name()] = current[2]
unified_inventory.set_inventory_formspec(player, "skins_page$"..current[2])
return
end
end
if fields.skins_selpg then
page = dropdown_values[fields.skins_selpg]
skins.pages[player:get_player_name()] = page
unified_inventory.set_inventory_formspec(player, "skins_page$"..(page-1))
return
end
end)
skins.generate_pages()
skins.load_players()

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@ -5,7 +5,7 @@ using System.Collections.Generic;
using System.Net;
using System.IO;
// MT skins updater for the u_skins mod
// MT skins updater for the skins mod
// Creator: Krock
// License: zlib (http://www.zlib.net/zlib_license.html)
namespace MT_skins_updater {
@ -14,7 +14,7 @@ namespace MT_skins_updater {
Console.WriteLine("Welcome to the MT skins updater!");
Console.WriteLine("# Created by: Krock (2014-07-10)");
Engine e = new Engine();
Console.WriteLine(@"Path to the u_skins mod: (ex. 'E:\Minetest\mods\u_skinsdb\u_skins\')");
Console.WriteLine(@"Path to the skins mod: (ex. 'E:\Minetest\mods\skinsdb\skins\')");
string path = Console.ReadLine();
Console.WriteLine("Start updating at page: ('0' to update everything)");
int page = getInt(Console.ReadLine());