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https://github.com/minetest-mods/skinsdb.git
synced 2024-12-22 23:40:18 +01:00
unify the both inventories implementation unified_inventory supports now private skins too
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751f0f9538
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@ -1,5 +1,23 @@
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local S = skins.S
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-- Prepare server-site state / context
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function skins.rebuild_formspec_context(player, context)
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local skin = skins.get_player_skin(player)
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context.skins_list = skins.get_skinlist_for_player(player:get_player_name())
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context.total_pages = 1
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for i, skin in ipairs(context.skins_list ) do
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local page = math.floor((i-1) / 16)+1
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skin:set_meta("inv_page", page)
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skin:set_meta("inv_page_index", (i-1)%16+1)
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context.total_pages = page
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end
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context.skins_page = context.skins_page or skin:get_meta("inv_page")
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context.dropdown_values = nil
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return context
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end
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-- Show skin info
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function skins.get_skin_info_formspec(skin)
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local texture = skin:get_texture()
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@ -23,3 +41,70 @@ function skins.get_skin_info_formspec(skin)
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end
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return formspec
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end
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function skins.get_skin_selection_formspec(context, y_delta)
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local page = context.skins_page or 1
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local formspec = ""
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for i = (page-1)*16+1, page*16 do
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local skin = context.skins_list[i]
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if not skin then
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break
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end
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local index_p = skin:get_meta("inv_page_index")
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local x = (index_p-1) % 8
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local y
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if index_p > 8 then
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y = y_delta + 1.9
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else
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y = y_delta
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end
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formspec = formspec.."image_button["..x..","..y..";1,2;"..
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skin:get_preview()..";skins_set$"..i..";]"..
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"tooltip[skins_set$"..i..";"..minetest.formspec_escape(skin:get_meta_string("name")).."]"
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end
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if context.total_pages > 1 then
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local page_prev = page - 1
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local page_next = page + 1
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if page_prev < 1 then
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page_prev = context.total_pages
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end
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if page_next > context.total_pages then
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page_next = 1
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end
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local page_list = ""
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context.dropdown_values = {}
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for pg=1, context.total_pages do
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local pagename = S("Page").." "..pg.."/"..context.total_pages
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context.dropdown_values[pagename] = pg
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if pg > 1 then page_list = page_list.."," end
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page_list = page_list..pagename
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end
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formspec = formspec
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.."button[0,"..(y_delta+4.0)..";1,.5;skins_page$"..page_prev..";<<]"
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.."dropdown[0.9,"..(y_delta+3.88)..";6.5,.5;skins_selpg;"..page_list..";"..page.."]"
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.."button[7,"..(y_delta+4.0)..";1,.5;skins_page$"..page_next..";>>]"
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end
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return formspec
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end
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function skins.on_skin_selection_receive_fields(player, context, fields)
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for field, _ in pairs(fields) do
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local current = string.split(field, "$", 2)
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if current[1] == "skins_set" then
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local selected_skin = context.skins_list[tonumber(current[2])]
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setmetatable(selected_skin, skins.skin_class)
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skins.set_player_skin(player, selected_skin)
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return 'set'
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elseif current[1] == "skins_page" then
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context.skins_page = tonumber(current[2])
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return 'page'
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end
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end
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if fields.skins_selpg then
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context.skins_page = tonumber(context.dropdown_values[fields.skins_selpg])
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return 'page'
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end
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end
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@ -2,58 +2,9 @@ local S = skins.S
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-- generate the current formspec
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local function get_formspec(player, context)
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local name = player:get_player_name()
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local skin = skins.get_player_skin(player)
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local formspec = skins.get_skin_info_formspec(skin)
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local page = 1
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if context.skins_page then
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page = context.skins_page
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else
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page = skin:get_meta("inv_page") or 1
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end
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for i = (page-1)*16+1, page*16 do
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local skin = context.skins_list[i]
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if not skin then
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break
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end
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local index_p = skin:get_meta("inv_page_index")
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local x = (index_p-1) % 8
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local y
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if index_p > 8 then
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y = 5.5
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else
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y = 3.2
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end
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formspec = formspec.."image_button["..x..","..y..";1,2;"..
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skin:get_preview()..";skins_set$"..i..";]"..
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"tooltip[skins_set$"..i..";"..minetest.formspec_escape(skin:get_meta_string("name")).."]"
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end
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if context.total_pages > 1 then
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local page_prev = page - 1
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local page_next = page + 1
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if page_prev < 1 then
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page_prev = context.total_pages
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end
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if page_next > context.total_pages then
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page_next = 1
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end
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local page_list = ""
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context.dropdown_values = {}
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for pg=1, context.total_pages do
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local pagename = S("Page").." "..pg.."/"..context.total_pages
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context.dropdown_values[pagename] = pg
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if pg > 1 then page_list = page_list.."," end
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page_list = page_list..pagename
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end
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formspec = formspec
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.."button[0,8.3;1,.5;skins_page$"..page_prev..";<<]"
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.."dropdown[1,8.16;6.5,.5;skins_selpg;"..page_list..";"..page.."]"
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.."button[7,8.3;1,.5;skins_page$"..page_next..";>>]"
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end
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formspec = formspec..skins.get_skin_selection_formspec(context, 4)
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return formspec
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end
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@ -61,34 +12,11 @@ sfinv.register_page("skins:overview", {
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title = "Skins",
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get = function(self, player, context)
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-- collect skins data
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context.skins_list = skins.get_skinlist_for_player(player:get_player_name())
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context.total_pages = 1
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for i, skin in ipairs(context.skins_list ) do
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local page = math.floor((i-1) / 16)+1
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skin:set_meta("inv_page", page)
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skin:set_meta("inv_page_index", (i-1)%16+1)
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context.total_pages = page
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end
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-- generate first formspec
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context = skins.rebuild_formspec_context(player, context)
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return sfinv.make_formspec(player, context, get_formspec(player, context))
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end,
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on_player_receive_fields = function(self, player, context, fields)
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for field, _ in pairs(fields) do
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local current = string.split(field, "$", 2)
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if current[1] == "skins_set" then
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skins.set_player_skin(player, context.skins_list[tonumber(current[2])])
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sfinv.set_player_inventory_formspec(player)
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return
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elseif current[1] == "skins_page" then
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context.skins_page = tonumber(current[2])
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sfinv.set_player_inventory_formspec(player)
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return
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end
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end
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if fields.skins_selpg then
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context.skins_page = tonumber(context.dropdown_values[fields.skins_selpg])
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sfinv.set_player_inventory_formspec(player)
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return
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end
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skins.on_skin_selection_receive_fields(player, context, fields)
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sfinv.set_player_inventory_formspec(player)
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end
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})
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@ -2,6 +2,7 @@ skins.meta = {}
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local skin_class = {}
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skin_class.__index = skin_class
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skins.skin_class = skin_class
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-----------------------
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-- Class methods
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-----------------------
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@ -1,14 +1,10 @@
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local S = skins.S
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local dropdown_values = {}
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local skins_reftab = {}
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local skins_list = skins.get_skinlist_for_player() --public only
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unified_inventory.register_page("skins", {
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get_formspec = function(player)
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local skin = skins.get_player_skin(player)
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local page = skin:get_meta("inv_page") or 1
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local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"..skins.get_skin_info_formspec(skin)..
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"button[.75,3;6.5,.5;skins_page$"..page..";"..S("Change").."]"
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"button[.75,3;6.5,.5;skins_page;"..S("Change").."]"
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return {formspec=formspec}
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end,
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})
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@ -18,85 +14,47 @@ unified_inventory.register_button("skins", {
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image = "skins_button.png",
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})
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-- Create all of the skin-picker pages.
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local total_pages = 1
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for i, skin in ipairs(skins_list) do
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local page = math.floor((i-1) / 16)+1
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skin:set_meta("inv_page", page)
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skin:set_meta("inv_page_index", (i-1)%16+1)
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total_pages = page
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local function get_formspec(player)
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-- unified inventory is stateless, but skins pager needs some context usage to be more flexible
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local context = minetest.deserialize(player:get_attribute('skinsdb_unified_inventory_context')) or {}
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context = skins.rebuild_formspec_context(player, context)
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local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"..
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skins.get_skin_selection_formspec(context, -0.2)
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player:set_attribute('skinsdb_unified_inventory_context', minetest.serialize(context))
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return formspec
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end
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for page=1, total_pages do
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local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
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for i = (page-1)*16+1, page*16 do
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local skin = skins_list[i]
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if not skin then
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break
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end
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local index_p = skin:get_meta("inv_page_index")
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local x = (index_p-1) % 8
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local y
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if index_p > 8 then
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y = 1.8
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else
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y = -0.1
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end
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formspec = (formspec.."image_button["..x..","..y..";1,2;"..
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skin:get_preview()..";skins_set$"..i..";]"..
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"tooltip[skins_set$"..i..";"..minetest.formspec_escape(skin:get_meta_string("name")).."]")
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unified_inventory.register_page("skins_page", {
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get_formspec = function(player)
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return {formspec=get_formspec(player)}
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end
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if total_pages > 1 then
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local page_prev = page - 1
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local page_next = page + 1
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if page_prev < 1 then
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page_prev = total_pages
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end
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if page_next > total_pages then
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page_next = 1
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end
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local page_list = ""
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dropdown_values = {}
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for pg=1, total_pages do
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local pagename = S("Page").." "..pg.."/"..total_pages
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dropdown_values[pagename] = pg
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if pg > 1 then page_list = page_list.."," end
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page_list = page_list..pagename
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end
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formspec = (formspec
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.."button[0,3.8;1,.5;skins_page$"..page_prev..";<<]"
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.."dropdown[1,3.68;6.5,.5;skins_selpg;"..page_list..";"..page.."]"
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.."button[7,3.8;1,.5;skins_page$"..page_next..";>>]")
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end
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unified_inventory.register_page("skins_page$"..(page), {
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get_formspec = function(player)
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return {formspec=formspec}
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end
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})
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end
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})
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-- click button handlers
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.skins then
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player:set_attribute('skinsdb_unified_inventory_context',"") --reset context
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unified_inventory.set_inventory_formspec(player, "craft")
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return
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end
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local context -- read context only if skins related action
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for field, _ in pairs(fields) do
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local current = string.split(field, "$", 2)
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if current[1] == "skins_set" then
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skins.set_player_skin(player, skins_list[tonumber(current[2])])
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unified_inventory.set_inventory_formspec(player, "skins")
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return
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elseif current[1] == "skins_page" then
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unified_inventory.set_inventory_formspec(player, "skins_page$"..current[2])
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return
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if field:sub(1,5) == "skins" then
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context = minetest.deserialize(player:get_attribute('skinsdb_unified_inventory_context')) or {}
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break
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end
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end
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if fields.skins_selpg then
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local page = dropdown_values[fields.skins_selpg]
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unified_inventory.set_inventory_formspec(player, "skins_page$"..(page))
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if not context then
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return
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end
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local action = skins.on_skin_selection_receive_fields(player, context, fields)
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if action == 'set' then
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player:set_attribute('skinsdb_unified_inventory_context',"") --reset context
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unified_inventory.set_inventory_formspec(player, "skins")
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elseif action == 'page' then
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player:set_attribute('skinsdb_unified_inventory_context', minetest.serialize(context))
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unified_inventory.set_inventory_formspec(player, "skins_page")
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end
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end)
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