unify the both inventories implementation unified_inventory supports now private skins too

This commit is contained in:
Alexander Weber 2018-02-14 00:28:09 +01:00 committed by sofar
parent 751f0f9538
commit ebdcede90e
4 changed files with 119 additions and 147 deletions

View File

@ -1,5 +1,23 @@
local S = skins.S
-- Prepare server-site state / context
function skins.rebuild_formspec_context(player, context)
local skin = skins.get_player_skin(player)
context.skins_list = skins.get_skinlist_for_player(player:get_player_name())
context.total_pages = 1
for i, skin in ipairs(context.skins_list ) do
local page = math.floor((i-1) / 16)+1
skin:set_meta("inv_page", page)
skin:set_meta("inv_page_index", (i-1)%16+1)
context.total_pages = page
end
context.skins_page = context.skins_page or skin:get_meta("inv_page")
context.dropdown_values = nil
return context
end
-- Show skin info
function skins.get_skin_info_formspec(skin)
local texture = skin:get_texture()
@ -23,3 +41,70 @@ function skins.get_skin_info_formspec(skin)
end
return formspec
end
function skins.get_skin_selection_formspec(context, y_delta)
local page = context.skins_page or 1
local formspec = ""
for i = (page-1)*16+1, page*16 do
local skin = context.skins_list[i]
if not skin then
break
end
local index_p = skin:get_meta("inv_page_index")
local x = (index_p-1) % 8
local y
if index_p > 8 then
y = y_delta + 1.9
else
y = y_delta
end
formspec = formspec.."image_button["..x..","..y..";1,2;"..
skin:get_preview()..";skins_set$"..i..";]"..
"tooltip[skins_set$"..i..";"..minetest.formspec_escape(skin:get_meta_string("name")).."]"
end
if context.total_pages > 1 then
local page_prev = page - 1
local page_next = page + 1
if page_prev < 1 then
page_prev = context.total_pages
end
if page_next > context.total_pages then
page_next = 1
end
local page_list = ""
context.dropdown_values = {}
for pg=1, context.total_pages do
local pagename = S("Page").." "..pg.."/"..context.total_pages
context.dropdown_values[pagename] = pg
if pg > 1 then page_list = page_list.."," end
page_list = page_list..pagename
end
formspec = formspec
.."button[0,"..(y_delta+4.0)..";1,.5;skins_page$"..page_prev..";<<]"
.."dropdown[0.9,"..(y_delta+3.88)..";6.5,.5;skins_selpg;"..page_list..";"..page.."]"
.."button[7,"..(y_delta+4.0)..";1,.5;skins_page$"..page_next..";>>]"
end
return formspec
end
function skins.on_skin_selection_receive_fields(player, context, fields)
for field, _ in pairs(fields) do
local current = string.split(field, "$", 2)
if current[1] == "skins_set" then
local selected_skin = context.skins_list[tonumber(current[2])]
setmetatable(selected_skin, skins.skin_class)
skins.set_player_skin(player, selected_skin)
return 'set'
elseif current[1] == "skins_page" then
context.skins_page = tonumber(current[2])
return 'page'
end
end
if fields.skins_selpg then
context.skins_page = tonumber(context.dropdown_values[fields.skins_selpg])
return 'page'
end
end

View File

@ -2,58 +2,9 @@ local S = skins.S
-- generate the current formspec
local function get_formspec(player, context)
local name = player:get_player_name()
local skin = skins.get_player_skin(player)
local formspec = skins.get_skin_info_formspec(skin)
local page = 1
if context.skins_page then
page = context.skins_page
else
page = skin:get_meta("inv_page") or 1
end
for i = (page-1)*16+1, page*16 do
local skin = context.skins_list[i]
if not skin then
break
end
local index_p = skin:get_meta("inv_page_index")
local x = (index_p-1) % 8
local y
if index_p > 8 then
y = 5.5
else
y = 3.2
end
formspec = formspec.."image_button["..x..","..y..";1,2;"..
skin:get_preview()..";skins_set$"..i..";]"..
"tooltip[skins_set$"..i..";"..minetest.formspec_escape(skin:get_meta_string("name")).."]"
end
if context.total_pages > 1 then
local page_prev = page - 1
local page_next = page + 1
if page_prev < 1 then
page_prev = context.total_pages
end
if page_next > context.total_pages then
page_next = 1
end
local page_list = ""
context.dropdown_values = {}
for pg=1, context.total_pages do
local pagename = S("Page").." "..pg.."/"..context.total_pages
context.dropdown_values[pagename] = pg
if pg > 1 then page_list = page_list.."," end
page_list = page_list..pagename
end
formspec = formspec
.."button[0,8.3;1,.5;skins_page$"..page_prev..";<<]"
.."dropdown[1,8.16;6.5,.5;skins_selpg;"..page_list..";"..page.."]"
.."button[7,8.3;1,.5;skins_page$"..page_next..";>>]"
end
formspec = formspec..skins.get_skin_selection_formspec(context, 4)
return formspec
end
@ -61,34 +12,11 @@ sfinv.register_page("skins:overview", {
title = "Skins",
get = function(self, player, context)
-- collect skins data
context.skins_list = skins.get_skinlist_for_player(player:get_player_name())
context.total_pages = 1
for i, skin in ipairs(context.skins_list ) do
local page = math.floor((i-1) / 16)+1
skin:set_meta("inv_page", page)
skin:set_meta("inv_page_index", (i-1)%16+1)
context.total_pages = page
end
-- generate first formspec
context = skins.rebuild_formspec_context(player, context)
return sfinv.make_formspec(player, context, get_formspec(player, context))
end,
on_player_receive_fields = function(self, player, context, fields)
for field, _ in pairs(fields) do
local current = string.split(field, "$", 2)
if current[1] == "skins_set" then
skins.set_player_skin(player, context.skins_list[tonumber(current[2])])
skins.on_skin_selection_receive_fields(player, context, fields)
sfinv.set_player_inventory_formspec(player)
return
elseif current[1] == "skins_page" then
context.skins_page = tonumber(current[2])
sfinv.set_player_inventory_formspec(player)
return
end
end
if fields.skins_selpg then
context.skins_page = tonumber(context.dropdown_values[fields.skins_selpg])
sfinv.set_player_inventory_formspec(player)
return
end
end
})

View File

@ -2,6 +2,7 @@ skins.meta = {}
local skin_class = {}
skin_class.__index = skin_class
skins.skin_class = skin_class
-----------------------
-- Class methods
-----------------------

View File

@ -1,14 +1,10 @@
local S = skins.S
local dropdown_values = {}
local skins_reftab = {}
local skins_list = skins.get_skinlist_for_player() --public only
unified_inventory.register_page("skins", {
get_formspec = function(player)
local skin = skins.get_player_skin(player)
local page = skin:get_meta("inv_page") or 1
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"..skins.get_skin_info_formspec(skin)..
"button[.75,3;6.5,.5;skins_page$"..page..";"..S("Change").."]"
"button[.75,3;6.5,.5;skins_page;"..S("Change").."]"
return {formspec=formspec}
end,
})
@ -18,85 +14,47 @@ unified_inventory.register_button("skins", {
image = "skins_button.png",
})
-- Create all of the skin-picker pages.
local total_pages = 1
for i, skin in ipairs(skins_list) do
local page = math.floor((i-1) / 16)+1
skin:set_meta("inv_page", page)
skin:set_meta("inv_page_index", (i-1)%16+1)
total_pages = page
local function get_formspec(player)
-- unified inventory is stateless, but skins pager needs some context usage to be more flexible
local context = minetest.deserialize(player:get_attribute('skinsdb_unified_inventory_context')) or {}
context = skins.rebuild_formspec_context(player, context)
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"..
skins.get_skin_selection_formspec(context, -0.2)
player:set_attribute('skinsdb_unified_inventory_context', minetest.serialize(context))
return formspec
end
for page=1, total_pages do
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
for i = (page-1)*16+1, page*16 do
local skin = skins_list[i]
if not skin then
break
end
local index_p = skin:get_meta("inv_page_index")
local x = (index_p-1) % 8
local y
if index_p > 8 then
y = 1.8
else
y = -0.1
end
formspec = (formspec.."image_button["..x..","..y..";1,2;"..
skin:get_preview()..";skins_set$"..i..";]"..
"tooltip[skins_set$"..i..";"..minetest.formspec_escape(skin:get_meta_string("name")).."]")
end
if total_pages > 1 then
local page_prev = page - 1
local page_next = page + 1
if page_prev < 1 then
page_prev = total_pages
end
if page_next > total_pages then
page_next = 1
end
local page_list = ""
dropdown_values = {}
for pg=1, total_pages do
local pagename = S("Page").." "..pg.."/"..total_pages
dropdown_values[pagename] = pg
if pg > 1 then page_list = page_list.."," end
page_list = page_list..pagename
end
formspec = (formspec
.."button[0,3.8;1,.5;skins_page$"..page_prev..";<<]"
.."dropdown[1,3.68;6.5,.5;skins_selpg;"..page_list..";"..page.."]"
.."button[7,3.8;1,.5;skins_page$"..page_next..";>>]")
end
unified_inventory.register_page("skins_page$"..(page), {
unified_inventory.register_page("skins_page", {
get_formspec = function(player)
return {formspec=formspec}
return {formspec=get_formspec(player)}
end
})
end
})
-- click button handlers
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.skins then
player:set_attribute('skinsdb_unified_inventory_context',"") --reset context
unified_inventory.set_inventory_formspec(player, "craft")
return
end
local context -- read context only if skins related action
for field, _ in pairs(fields) do
local current = string.split(field, "$", 2)
if current[1] == "skins_set" then
skins.set_player_skin(player, skins_list[tonumber(current[2])])
if field:sub(1,5) == "skins" then
context = minetest.deserialize(player:get_attribute('skinsdb_unified_inventory_context')) or {}
break
end
end
if not context then
return
end
local action = skins.on_skin_selection_receive_fields(player, context, fields)
if action == 'set' then
player:set_attribute('skinsdb_unified_inventory_context',"") --reset context
unified_inventory.set_inventory_formspec(player, "skins")
return
elseif current[1] == "skins_page" then
unified_inventory.set_inventory_formspec(player, "skins_page$"..current[2])
return
end
end
if fields.skins_selpg then
local page = dropdown_values[fields.skins_selpg]
unified_inventory.set_inventory_formspec(player, "skins_page$"..(page))
return
elseif action == 'page' then
player:set_attribute('skinsdb_unified_inventory_context', minetest.serialize(context))
unified_inventory.set_inventory_formspec(player, "skins_page")
end
end)