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API.md
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# Skinsdb Interface
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## skins.get_player_skin(player)
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Return the skin object assigned to the player. Returns defaout if nothins assigned
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## skins.assign_player_skin(player, skin)
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Select the skin for the player. The "skin" parameter could be the skin key or the skin object
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## skins.update_player_skin(player)
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Update selected skin visuals on player
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## skins.set_player_skin(player, skin)
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```
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skins.assign_player_skin(player, skin)
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skins.update_player_skin(player)
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```
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## skins.get_skinlist(assignment, select_unassigned)
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Get a list of skin objects matching to the assignment.
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Supported assignments:
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- "player:"..playername - Skins directly assigned to a player
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select_unassigned - Select all skins without assignment too (usually the "character_*" skins)
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## skins.new(key, object)
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Create and register a new skin object for given key
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- key: Unique skins key, like "character_1"
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- object: Optional. Could be a prepared object with redefinitions
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## skins.get(key)
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Get existing skin object
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HINT: During build-up phase maybe the next statement is usefull
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```
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local skin = skins.get(name) or skins.new(name)
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```
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# Skin object
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## skin:get_key()
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Get the unique skin key
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## skin:set_texture(texture)
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Set the skin texture - usually at the init time only
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## skin:get_texture()
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Get the skin texture for any reason. Note to apply them the skin:set_skin() should be used
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Could be redefined for dynamic texture generation
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## skin:set_preview(texture)
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Set the skin preview - usually at the init time only
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## skin:get_preview()
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Get the skin preview
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Could be redefined for dynamic preview texture generation
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## skin:set_skin(player)
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Apply the skin to the player. Is called in skins.update_player_skin()
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## skin:set_meta(key, value)
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Add a meta information to the skin object
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Note: the information is not stored, therefore should be filled each time during skins registration
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## skin:get_meta(key)
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The next metadata keys are usually filled
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- name - A name for the skin
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- author - The skin author
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- license - THe skin texture license
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- assignment - is "player:playername" in case the skin is assigned to be privat for a player
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## skin:get_meta_string(key)
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Same as get_meta() but does return "" instead of nil if the meta key does not exists
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