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contentdb
...
pr_105_del
Author | SHA1 | Date | |
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0bfcb4ed14 | |||
8deb08696f | |||
e315876c75 | |||
00e5696eec |
4
.gitignore
vendored
@ -1,4 +1,4 @@
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#textures/character_*.png
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textures/character_*.png
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textures/player_*.png
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textures/player_*.png
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#meta/character_*.txt
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meta/character_*.txt
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meta/player_*.txt
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meta/player_*.txt
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25
API.md
@ -27,31 +27,6 @@ Get all allowed skins for player. All public and all player's private skins. If
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Get all skins with metadata key is set to value. Example:
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Get all skins with metadata key is set to value. Example:
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skins.get_skinlist_with_meta("playername", playername) - Get all private skins (w.o. public) for playername
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skins.get_skinlist_with_meta("playername", playername) - Get all private skins (w.o. public) for playername
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## skins.register_skin(path, filename)
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Registers a new skin based on the texture file path specified by `path` and `filename`.
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* `path` (string): points to the parent directory of the texture `filename`.
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Generally, this should be in the format `mymod.modpath .. "/textures"`.
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* `filename` (string): full file name, without any path specifications.
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The file name must adhere to [one of the accepted naming formats](textures/readme.txt).
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Note: this function takes the following files into consideration:
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1. `<path>/<filename>` (required)
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* Main skin texture
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2. `<path>/<filenamestem><separator>preview.png` (optional)
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* Pre-generated preview image
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3. `<path>/../meta/<filenamestem>.txt` (optional)
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* Metadata regarding the skin
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Return values:
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* On failure: `false, reason`
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* `reason` (string): human readable reason string (similar to `io.open` errors)
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* On success: `true, key`
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* `key`: unique skins key for use with e.g. `skins.get(key)` for subsequent
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fine-tuning of the skin registration.
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## skins.new(key, object)
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## skins.new(key, object)
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Create and register a new skin object for given key
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Create and register a new skin object for given key
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@ -1,4 +1,4 @@
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# skinsdb - User-facing branch that includes a few basic skins
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# skinsdb
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This Minetest mod offers changeable player skins with a graphical interface for multiple inventory mods.
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This Minetest mod offers changeable player skins with a graphical interface for multiple inventory mods.
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@ -38,9 +38,9 @@ You might want to run `minetest` in a Terminal/Console window to check the log o
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**Requirements:**
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**Requirements:**
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* Python 3
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* Python 3
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* `requests` library: `pip3 install requests`
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* `requests` library: `pip3 install requests`
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Go to the updater folder of this mod and run `python3 update_skins.py`
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Go to the updater folder of this mod and run `python3 update_skins.py`
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The Script will download all the skins from the database for you.
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The Script will download all the skins from the database for you.
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### Manual addition
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### Manual addition
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@ -66,4 +66,3 @@ The Script will download all the skins from the database for you.
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- bell07 (source code)
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- bell07 (source code)
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- stujones11 (player models)
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- stujones11 (player models)
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- jordan4ibanez (1st person view hand)
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- jordan4ibanez (1st person view hand)
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- sirrobzeroone (skins)
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10
init.lua
@ -72,7 +72,6 @@ minetest.register_on_shutdown(function()
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end
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end
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end)
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end)
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-- See also: 3d_armor/init.lua
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player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
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player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
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animation_speed = 30,
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animation_speed = 30,
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textures = {
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textures = {
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@ -83,21 +82,16 @@ player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
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},
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},
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animations = {
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animations = {
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stand = {x=0, y=79},
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stand = {x=0, y=79},
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lay = {x=162, y=166, eye_height = 0.3, override_local = true,
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lay = {x=162, y=166},
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collisionbox = {-0.6, 0.0, -0.6, 0.6, 0.3, 0.6}},
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walk = {x=168, y=187},
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walk = {x=168, y=187},
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mine = {x=189, y=198},
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mine = {x=189, y=198},
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walk_mine = {x=200, y=219},
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walk_mine = {x=200, y=219},
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sit = {x=81, y=160, eye_height = 0.8, override_local = true,
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sit = {x=81, y=160},
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.0, 0.3}},
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-- compatibility w/ the emote mod
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-- compatibility w/ the emote mod
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wave = {x = 192, y = 196, override_local = true},
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wave = {x = 192, y = 196, override_local = true},
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point = {x = 196, y = 196, override_local = true},
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point = {x = 196, y = 196, override_local = true},
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freeze = {x = 205, y = 205, override_local = true},
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freeze = {x = 205, y = 205, override_local = true},
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},
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},
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
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-- stepheight: use default
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eye_height = 1.47,
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})
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})
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-- Register default character.png if not part of this mod
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-- Register default character.png if not part of this mod
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@ -1,3 +0,0 @@
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Castaway female
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sirrobzeroone
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CC0/Public Domain
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@ -1,3 +0,0 @@
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Castaway male
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sirrobzeroone
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CC0/Public Domain
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@ -1,3 +0,0 @@
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Farmer female
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sirrobzeroone
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CC0/Public Domain
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@ -1,3 +0,0 @@
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Farmer male
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sirrobzeroone
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CC0/Public Domain
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@ -1,3 +0,0 @@
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Prince
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sirrobzeroone
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CC0/Public Domain
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@ -1,3 +0,0 @@
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Princess
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sirrobzeroone
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CC0/Public Domain
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@ -1,3 +0,0 @@
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Rogue female
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sirrobzeroone
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CC0/Public Domain
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@ -1,3 +0,0 @@
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Rogue male
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sirrobzeroone
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CC0/Public Domain
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2
mod.conf
@ -1,5 +1,5 @@
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name = skinsdb
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name = skinsdb
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description = Player skin mod, supporting unified_inventory, sfinv and smart_inventory
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description = Player skin mod, supporting unified_inventory, sfinv and smart_inventory
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depends = player_api
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depends = player_api
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optional_depends = unified_inventory, 3d_armor, clothing, creative, sfinv, hand_monoid
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optional_depends = unified_inventory,3d_armor,clothing,sfinv,hand_monoid
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min_minetest_version = 5.4.0
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min_minetest_version = 5.4.0
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@ -49,25 +49,23 @@ function skin_class:set_texture(value)
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self._texture = value
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self._texture = value
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end
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end
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--- Retrieves the character texture
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function skin_class:get_texture()
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function skin_class:get_texture()
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return self._texture
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return self._texture
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end
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end
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--- Assigns an existing hand item (/node) name to this skin
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function skin_class:set_hand(hand)
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function skin_class:set_hand(hand)
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self._hand = hand
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self._hand = hand
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end
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end
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function skin_class:get_hand()
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return self._hand
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end
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--- Registers a new hand item based on the skin meta
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local ALPHA_CLIP = minetest.features.use_texture_alpha_string_modes and "clip" or true
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local ALPHA_CLIP = minetest.features.use_texture_alpha_string_modes and "clip" or true
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function skin_class:set_hand_from_texture()
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function skin_class:set_hand_from_texture()
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local hand = core.get_current_modname()..':'..self._texture:gsub('[%p%c%s]', '')
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local hand = core.get_current_modname()..':'..self._texture:gsub('[%p%c%s]', '')
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local hand_def = {}
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local hand_def = {}
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for k,v in pairs(minetest.registered_items[""]) do
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if k ~= "mod_origin" and k ~= "type" and k ~= "wield_image" then
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hand_def[k] = v
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end
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end
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hand_def.tiles = {self:get_texture()}
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hand_def.tiles = {self:get_texture()}
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hand_def.visual_scale = 1
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hand_def.visual_scale = 1
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hand_def.wield_scale = {x=1,y=1,z=1}
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hand_def.wield_scale = {x=1,y=1,z=1}
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@ -79,39 +77,13 @@ function skin_class:set_hand_from_texture()
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hand_def.mesh = "skinsdb_hand_18.b3d"
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hand_def.mesh = "skinsdb_hand_18.b3d"
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end
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end
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hand_def.use_texture_alpha = ALPHA_CLIP
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hand_def.use_texture_alpha = ALPHA_CLIP
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minetest.register_node(hand, hand_def)
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core.register_node(hand, table.copy(hand_def))
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self._hand_def = hand_def -- for wieldhand overrides
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self:set_hand(hand)
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self:set_hand(hand)
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end
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end
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-- creative (and other mods?) may overwrite the wieldhand very late.
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function skin_class:get_hand()
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-- Grab the most recent definition and use them as default for our skin hands.
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return self._hand
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core.register_on_mods_loaded(function()
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end
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local default_hand_def = {}
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for k, v in pairs(core.registered_items[""]) do
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if k ~= "mod_origin"
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and k ~= "name"
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and k ~= "type"
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and k ~= "wield_image"
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and string.sub(k, 1, 1) ~= "_" then
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default_hand_def[k] = v
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end
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end
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for _, meta in pairs(skins.meta) do
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local def = core.registered_nodes[meta._hand]
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if def then
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local new_def = table.copy(default_hand_def)
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-- Overwrite the hand with our fields from `set_hand_from_texture`
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for k, v in pairs(meta._hand_def) do
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new_def[k] = v
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end
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core.override_item(meta._hand, new_def)
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end
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meta._hand_def = nil -- no longer needed, free up RAM
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end
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end)
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function skin_class:set_preview(value)
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function skin_class:set_preview(value)
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self._preview = value
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self._preview = value
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@ -137,7 +109,7 @@ function skin_class:get_preview()
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--Right Leg
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--Right Leg
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skin = skin .. "([combine:16x32:0,0=" .. player_skin .. "^[mask:skindb_mask_rleg.png)^"
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skin = skin .. "([combine:16x32:0,0=" .. player_skin .. "^[mask:skindb_mask_rleg.png)^"
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-- 64x64 skins have non-mirrored arms and legs
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-- 64x skins have non-mirrored arms and legs
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local left_arm
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local left_arm
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local left_leg
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local left_leg
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@ -154,21 +126,17 @@ function skin_class:get_preview()
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--Left Leg
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--Left Leg
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skin = skin .. left_leg
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skin = skin .. left_leg
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if self:get_meta("format") == "1.8" then
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-- Add overlays for 64x skins. these wont appear if skin is 32x because it will be cropped out
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-- Add overlays for 64x64 skins. This check is needed to avoid
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--Chest Overlay
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-- client-side out-of-bounds "[combine" warnings.
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skin = skin .. "([combine:16x32:-16,-28=" .. player_skin .. "^[mask:skindb_mask_chest.png)^"
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--Right Arm Overlay
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--Chest Overlay
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skin = skin .. "([combine:16x32:-44,-28=" .. player_skin .. "^[mask:skindb_mask_rarm.png)^"
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skin = skin .. "([combine:16x32:-16,-28=" .. player_skin .. "^[mask:skindb_mask_chest.png)^"
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--Right Leg Overlay
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--Right Arm Overlay
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skin = skin .. "([combine:16x32:0,-16=" .. player_skin .. "^[mask:skindb_mask_rleg.png)^"
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skin = skin .. "([combine:16x32:-44,-28=" .. player_skin .. "^[mask:skindb_mask_rarm.png)^"
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--Left Arm Overlay
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--Right Leg Overlay
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skin = skin .. "([combine:16x32:-40,-44=" .. player_skin .. "^[mask:(skindb_mask_rarm.png^[transformFX))^"
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skin = skin .. "([combine:16x32:0,-16=" .. player_skin .. "^[mask:skindb_mask_rleg.png)^"
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--Left Leg Overlay
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--Left Arm Overlay
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skin = skin .. "([combine:16x32:4,-32=" .. player_skin .. "^[mask:(skindb_mask_rleg.png^[transformFX))"
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skin = skin .. "([combine:16x32:-40,-44=" .. player_skin .. "^[mask:(skindb_mask_rarm.png^[transformFX))^"
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--Left Leg Overlay
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skin = skin .. "([combine:16x32:4,-32=" .. player_skin .. "^[mask:(skindb_mask_rleg.png^[transformFX))"
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end
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-- Full Preview
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-- Full Preview
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skin = "(((" .. skin .. ")^[resize:64x128)^[mask:skindb_transform.png)"
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skin = "(((" .. skin .. ")^[resize:64x128)^[mask:skindb_transform.png)"
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@ -6,7 +6,7 @@ local dbgprint = false and print or function() end
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function skins.register_skin(path, filename)
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function skins.register_skin(path, filename)
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-- See "textures/readme.txt" for allowed formats
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-- See "textures/readme.txt" for allowed formats
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local prefix, sep, identifier, extension = filename:match("^(%a+)([_.])([%w_.-]+)%.(%a+)$")
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local prefix, sep, identifier, extension = filename:match("^(%a+)([_.])([%w_.]+)%.(%a+)$")
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--[[
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--[[
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prefix: "character" or "player"
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prefix: "character" or "player"
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sep: "." (new) or "_" (legacy)
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sep: "." (new) or "_" (legacy)
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@ -92,7 +92,6 @@ function skins.register_skin(path, filename)
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skin_obj:set_meta("name", data[1])
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skin_obj:set_meta("name", data[1])
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skin_obj:set_meta("author", data[2])
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skin_obj:set_meta("author", data[2])
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skin_obj:set_meta("license", data[3])
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skin_obj:set_meta("license", data[3])
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file:close() -- do not rely on delayed GC
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end
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end
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end
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end
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@ -103,7 +102,6 @@ function skins.register_skin(path, filename)
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if fh then
|
if fh then
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dbgprint("Found preview", preview_name)
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dbgprint("Found preview", preview_name)
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skin_obj:set_preview(preview_name)
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skin_obj:set_preview(preview_name)
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fh:close() -- do not rely on delayed GC
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end
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end
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end
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end
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Before Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 3.7 KiB |
Before Width: | Height: | Size: 3.7 KiB |
Before Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 3.9 KiB |
@ -6,7 +6,6 @@ List of accepted texture names
|
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|
|
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Public skin available for all users:
|
Public skin available for all users:
|
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character.[number or name].png
|
character.[number or name].png
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^ The allowed characters in "[number or name]" are "[A-z0-9_.-]+".
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|
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|
|
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One or multiple private skins for player "[nick]":
|
One or multiple private skins for player "[nick]":
|
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player.[nick].png
|
player.[nick].png
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|
@ -9,14 +9,12 @@ local function run_unittest()
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|
|
||||||
-- -----
|
-- -----
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||||||
-- `.`: Simple register + retrieve operations
|
-- `.`: Simple register + retrieve operations
|
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assert(skins.register_skin(PATH, "player.DotSep.png"))
|
skins.register_skin(PATH, "player.DotSep.png")
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assert(skins.register_skin(PATH, "player._DotSep_666_.1.png"))
|
skins.register_skin(PATH, "player._DotSep_666_.1.png")
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assert(skins.register_skin(PATH, "character._DotSep_With-Dash-.png"))
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|
||||||
|
|
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assert(get_skin("player.DotSep"))
|
assert(get_skin("player.DotSep"))
|
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assert(get_skin("player._DotSep_666_.1"))
|
assert(get_skin("player._DotSep_666_.1"))
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assert(get_skin("player.DotSep.1") == nil)
|
assert(get_skin("player.DotSep.1") == nil)
|
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assert(get_skin("character._DotSep_With-Dash-"))
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|
||||||
|
|
||||||
-- -----
|
-- -----
|
||||||
-- Ambiguous skin names (filenames without extension). Register + retrieve
|
-- Ambiguous skin names (filenames without extension). Register + retrieve
|
||||||
@ -44,6 +42,7 @@ local function run_unittest()
|
|||||||
assert(get_skin("player_Com_Pat_42") == "player._Com_Pat_42")
|
assert(get_skin("player_Com_Pat_42") == "player._Com_Pat_42")
|
||||||
assert(get_skin("player_Com_Pat_42_1") == "player._Com_Pat_42.1")
|
assert(get_skin("player_Com_Pat_42_1") == "player._Com_Pat_42.1")
|
||||||
|
|
||||||
|
|
||||||
error("Unittest passed! Please disable them now.")
|
error("Unittest passed! Please disable them now.")
|
||||||
end
|
end
|
||||||
|
|
||||||
|