mirror of
https://github.com/minetest-mods/skinsdb.git
synced 2025-04-26 13:20:25 +02:00
Merge branch 'master' into contentdb
This commit is contained in:
commit
8d5870c54c
10
init.lua
10
init.lua
@ -72,6 +72,7 @@ minetest.register_on_shutdown(function()
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end
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end)
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-- See also: 3d_armor/init.lua
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player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
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animation_speed = 30,
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textures = {
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@ -82,16 +83,21 @@ player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
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},
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animations = {
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stand = {x=0, y=79},
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lay = {x=162, y=166},
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lay = {x=162, y=166, eye_height = 0.3, override_local = true,
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collisionbox = {-0.6, 0.0, -0.6, 0.6, 0.3, 0.6}},
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walk = {x=168, y=187},
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mine = {x=189, y=198},
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walk_mine = {x=200, y=219},
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sit = {x=81, y=160},
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sit = {x=81, y=160, eye_height = 0.8, override_local = true,
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.0, 0.3}},
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-- compatibility w/ the emote mod
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wave = {x = 192, y = 196, override_local = true},
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point = {x = 196, y = 196, override_local = true},
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freeze = {x = 205, y = 205, override_local = true},
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},
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
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-- stepheight: use default
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eye_height = 1.47,
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})
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-- Register default character.png if not part of this mod
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2
mod.conf
2
mod.conf
@ -1,5 +1,5 @@
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name = skinsdb
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description = Player skin mod, supporting unified_inventory, sfinv and smart_inventory
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depends = player_api
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optional_depends = unified_inventory,3d_armor,clothing,sfinv,hand_monoid
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optional_depends = unified_inventory, 3d_armor, clothing, creative, sfinv, hand_monoid
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min_minetest_version = 5.4.0
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@ -49,23 +49,25 @@ function skin_class:set_texture(value)
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self._texture = value
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end
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--- Retrieves the character texture
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function skin_class:get_texture()
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return self._texture
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end
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--- Assigns an existing hand item (/node) name to this skin
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function skin_class:set_hand(hand)
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self._hand = hand
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end
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function skin_class:get_hand()
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return self._hand
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end
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--- Registers a new hand item based on the skin meta
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local ALPHA_CLIP = minetest.features.use_texture_alpha_string_modes and "clip" or true
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function skin_class:set_hand_from_texture()
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local hand = core.get_current_modname()..':'..self._texture:gsub('[%p%c%s]', '')
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local hand_def = {}
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for k,v in pairs(minetest.registered_items[""]) do
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if k ~= "mod_origin" and k ~= "type" and k ~= "wield_image" then
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hand_def[k] = v
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end
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end
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hand_def.tiles = {self:get_texture()}
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hand_def.visual_scale = 1
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hand_def.wield_scale = {x=1,y=1,z=1}
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@ -77,13 +79,39 @@ function skin_class:set_hand_from_texture()
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hand_def.mesh = "skinsdb_hand_18.b3d"
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end
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hand_def.use_texture_alpha = ALPHA_CLIP
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minetest.register_node(hand, hand_def)
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core.register_node(hand, table.copy(hand_def))
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self._hand_def = hand_def -- for wieldhand overrides
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self:set_hand(hand)
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end
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function skin_class:get_hand()
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return self._hand
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end
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-- creative (and other mods?) may overwrite the wieldhand very late.
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-- Grab the most recent definition and use them as default for our skin hands.
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core.register_on_mods_loaded(function()
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local default_hand_def = {}
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for k, v in pairs(core.registered_items[""]) do
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if k ~= "mod_origin"
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and k ~= "name"
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and k ~= "type"
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and k ~= "wield_image"
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and string.sub(k, 1, 1) ~= "_" then
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default_hand_def[k] = v
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end
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end
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for _, meta in pairs(skins.meta) do
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local def = core.registered_nodes[meta._hand]
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if def then
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local new_def = table.copy(default_hand_def)
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-- Overwrite the hand with our fields from `set_hand_from_texture`
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for k, v in pairs(meta._hand_def) do
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new_def[k] = v
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end
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core.override_item(meta._hand, new_def)
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end
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meta._hand_def = nil -- no longer needed, free up RAM
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end
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end)
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function skin_class:set_preview(value)
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self._preview = value
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@ -109,7 +137,7 @@ function skin_class:get_preview()
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--Right Leg
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skin = skin .. "([combine:16x32:0,0=" .. player_skin .. "^[mask:skindb_mask_rleg.png)^"
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-- 64x skins have non-mirrored arms and legs
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-- 64x64 skins have non-mirrored arms and legs
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local left_arm
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local left_leg
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@ -126,17 +154,21 @@ function skin_class:get_preview()
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--Left Leg
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skin = skin .. left_leg
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-- Add overlays for 64x skins. these wont appear if skin is 32x because it will be cropped out
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--Chest Overlay
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skin = skin .. "([combine:16x32:-16,-28=" .. player_skin .. "^[mask:skindb_mask_chest.png)^"
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--Right Arm Overlay
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skin = skin .. "([combine:16x32:-44,-28=" .. player_skin .. "^[mask:skindb_mask_rarm.png)^"
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--Right Leg Overlay
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skin = skin .. "([combine:16x32:0,-16=" .. player_skin .. "^[mask:skindb_mask_rleg.png)^"
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--Left Arm Overlay
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skin = skin .. "([combine:16x32:-40,-44=" .. player_skin .. "^[mask:(skindb_mask_rarm.png^[transformFX))^"
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--Left Leg Overlay
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skin = skin .. "([combine:16x32:4,-32=" .. player_skin .. "^[mask:(skindb_mask_rleg.png^[transformFX))"
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if self:get_meta("format") == "1.8" then
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-- Add overlays for 64x64 skins. This check is needed to avoid
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-- client-side out-of-bounds "[combine" warnings.
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--Chest Overlay
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skin = skin .. "([combine:16x32:-16,-28=" .. player_skin .. "^[mask:skindb_mask_chest.png)^"
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--Right Arm Overlay
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skin = skin .. "([combine:16x32:-44,-28=" .. player_skin .. "^[mask:skindb_mask_rarm.png)^"
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--Right Leg Overlay
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skin = skin .. "([combine:16x32:0,-16=" .. player_skin .. "^[mask:skindb_mask_rleg.png)^"
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--Left Arm Overlay
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skin = skin .. "([combine:16x32:-40,-44=" .. player_skin .. "^[mask:(skindb_mask_rarm.png^[transformFX))^"
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--Left Leg Overlay
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skin = skin .. "([combine:16x32:4,-32=" .. player_skin .. "^[mask:(skindb_mask_rleg.png^[transformFX))"
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end
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-- Full Preview
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skin = "(((" .. skin .. ")^[resize:64x128)^[mask:skindb_transform.png)"
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