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minetest-0
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15
README.md
@ -9,6 +9,7 @@ This Minetest mod offers changeable player skins with a graphical interface for
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- Skin change menu for sfinv (in minetest_game) and [unified_inventory](https://forum.minetest.net/viewtopic.php?t=12767)
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- Skins change menu and command line using chat command /skinsdb (set | show | list | list private | list public | ui)
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- Supported by [smart_inventory](https://forum.minetest.net/viewtopic.php?t=16597) for the skin selection
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- Supported by [i3](https://github.com/minetest-mods/i3) inventory mod
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- Skin previews supported in selection
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- Additional information for each skin
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- Support for different skins lists: public and a per-player list are currently implemented
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@ -18,7 +19,9 @@ This Minetest mod offers changeable player skins with a graphical interface for
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## Installing skins
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### Download from the database
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### Download from the [database](http://minetest.fensta.bplaced.net/)
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#### Ingame Downloader
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1) Get Minetest 5.1.0-dev-cb00632 or newer
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2) Start your world
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@ -28,6 +31,16 @@ This Minetest mod offers changeable player skins with a graphical interface for
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You might want to run `minetest` in a Terminal/Console window to check the log output instantly.
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#### Python Download script
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**Requirements:**
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* Python 3
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* `requests` library: `pip3 install requests`
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Go to the updater folder of this mod and run `python3 update_skins.py`
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The Script will download all the skins from the database for you.
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### Manual addition
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1) Copy your skin textures to `textures` as documented in `textures/readme.txt`
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8
api.lua
@ -2,9 +2,11 @@
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local storage = minetest.get_mod_storage()
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function skins.get_player_skin(player)
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if player:get_attribute("skinsdb:skin_key") then
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storage:set_string(player:get_player_name(), player:get_attribute("skinsdb:skin_key"))
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player:set_attribute("skinsdb:skin_key", nil)
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local meta = player:get_meta()
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if meta:get("skinsdb:skin_key") then
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-- Move player data prior July 2018 to mod storage
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storage:set_string(player:get_player_name(), player:get_string("skinsdb:skin_key"))
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meta:set_string("skinsdb:skin_key", "")
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end
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local skin = storage:get_string(player:get_player_name())
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return skins.get(skin) or skins.get(skins.default)
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@ -1,4 +1,4 @@
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local S = skins.S
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local S = minetest.get_translator("skinsdb")
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local function show_selection_formspec(player)
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local context = skins.get_formspec_context(player)
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@ -36,11 +36,14 @@ minetest.register_chatcommand("skinsdb", {
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end
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if command == "set" then
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local success = skins.set_player_skin(player, parameter)
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if success then
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return true, S("skin set to").." "..parameter
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else
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return false, S("invalid skin").." "..parameter
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if parameter then
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local success = skins.set_player_skin(player, parameter)
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if success then
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return true, S("skin set to").." "..parameter
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else
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return false, S("invalid skin").." "..parameter
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end
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else return false, S("Requires skin key")
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end
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elseif command == "list" then
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local list
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@ -1,6 +0,0 @@
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default
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intllib?
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unified_inventory?
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3d_armor?
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clothing?
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sfinv?
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104
formspecs.lua
@ -1,4 +1,5 @@
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local S = skins.S
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local S = minetest.get_translator("skinsdb")
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local ui = unified_inventory
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function skins.get_formspec_context(player)
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if player then
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@ -11,36 +12,91 @@ function skins.get_formspec_context(player)
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end
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-- Show skin info
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function skins.get_skin_info_formspec(skin)
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function skins.get_skin_info_formspec(skin, perplayer_formspec)
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local texture = skin:get_texture()
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local m_name = skin:get_meta_string("name")
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local m_author = skin:get_meta_string("author")
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local m_license = skin:get_meta_string("license")
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local m_format = skin:get_meta("format")
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-- overview page
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local formspec = "image[0,.75;1,2;"..skin:get_preview().."]"
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local raw_size = m_format == "1.8" and "2,2" or "2,1"
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local lxoffs = 0.8
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local cxoffs = 2
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local rxoffs = 5.5
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if type(perplayer_formspec) == "table" then -- we're using Unified Inventory
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lxoffs = 1.5
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cxoffs = 3.75
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rxoffs = 7.5
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end
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local formspec = "image["..lxoffs..",.6;1,2;"..minetest.formspec_escape(skin:get_preview()).."]"
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if texture then
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formspec = formspec.."label[6,.5;"..S("Raw texture")..":]"
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.."image[6,1;2,1;"..skin:get_texture().."]"
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formspec = formspec.."label["..rxoffs..",.5;"..S("Raw texture")..":]"
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.."image["..rxoffs..",1;"..raw_size..";"..texture.."]"
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end
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if m_name ~= "" then
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formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(m_name).."]"
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formspec = formspec.."label["..cxoffs..",.5;"..S("Name")..": "..minetest.formspec_escape(m_name).."]"
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end
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if m_author ~= "" then
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formspec = formspec.."label[2,1;"..S("Author")..": "..minetest.formspec_escape(m_author).."]"
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formspec = formspec.."label["..cxoffs..",1;"..S("Author")..": "..minetest.formspec_escape(m_author).."]"
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end
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if m_license ~= "" then
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formspec = formspec.."label[2,1.5;"..S("License")..": "..minetest.formspec_escape(m_license).."]"
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formspec = formspec.."label["..cxoffs..",1.5;"..S("License")..": "..minetest.formspec_escape(m_license).."]"
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end
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return formspec
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end
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function skins.get_skin_selection_formspec(player, context, y_delta)
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function skins.get_skin_selection_formspec(player, context, perplayer_formspec)
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context.skins_list = skins.get_skinlist_for_player(player:get_player_name())
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context.total_pages = 1
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local xoffs = 0
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local yoffs = 4
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local xspc = 1
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local yspc = 2
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local skinwidth = 1
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local skinheight = 2
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local xscale = 1
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local btn_y = 8.15
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local drop_y = 8
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local btn_width = 1
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local droppos = 1
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local droplen = 6.25
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local btn_right = 7
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local maxdisp = 16
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local ctrls_height = 0.5
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if type(perplayer_formspec) == "table" then -- it's being used under Unified Inventory
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xoffs = perplayer_formspec.std_inv_x
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xspc = ui.imgscale
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yspc = ui.imgscale*2
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skinwidth = ui.imgscale*0.9
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skinheight = ui.imgscale*1.9
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xscale = ui.imgscale
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btn_width = ui.imgscale
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droppos = xoffs + btn_width + 0.1
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droplen = ui.imgscale * 6 - 0.2
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btn_right = droppos + droplen + 0.1
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if perplayer_formspec.pagecols == 4 then -- and we're in lite mode
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yoffs = 1
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maxdisp = 8
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drop_y = yoffs + skinheight + 0.1
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else
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yoffs = 0.2
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drop_y = yoffs + skinheight*2 + 0.2
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end
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btn_y = drop_y
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end
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for i, skin in ipairs(context.skins_list ) do
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local page = math.floor((i-1) / 16)+1
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local page = math.floor((i-1) / maxdisp)+1
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skin:set_meta("inv_page", page)
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skin:set_meta("inv_page_index", (i-1)%16+1)
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skin:set_meta("inv_page_index", (i-1)%maxdisp+1)
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context.total_pages = page
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end
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context.skins_page = context.skins_page or skins.get_player_skin(player):get_meta("inv_page") or 1
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@ -48,22 +104,25 @@ function skins.get_skin_selection_formspec(player, context, y_delta)
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local page = context.skins_page
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local formspec = ""
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for i = (page-1)*16+1, page*16 do
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for i = (page-1)*maxdisp+1, page*maxdisp do
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local skin = context.skins_list[i]
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if not skin then
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break
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end
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local index_p = skin:get_meta("inv_page_index")
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local x = (index_p-1) % 8
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local x = ((index_p-1) % 8) * xspc + xoffs
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local y
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if index_p > 8 then
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y = y_delta + 1.9
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y = yoffs + yspc
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else
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y = y_delta
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y = yoffs
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end
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formspec = formspec.."image_button["..x..","..y..";1,2;"..
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skin:get_preview()..";skins_set$"..i..";]"..
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formspec = formspec..
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string.format("image_button[%f,%f;%f,%f;%s;skins_set$%i;]",
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x, y, skinwidth, skinheight,
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minetest.formspec_escape(skin:get_preview()), i)..
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"tooltip[skins_set$"..i..";"..minetest.formspec_escape(skin:get_meta_string("name")).."]"
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end
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@ -84,10 +143,13 @@ function skins.get_skin_selection_formspec(player, context, y_delta)
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if pg > 1 then page_list = page_list.."," end
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page_list = page_list..pagename
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end
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formspec = formspec
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.."button[0,"..(y_delta+4.0)..";1,.5;skins_page$"..page_prev..";<<]"
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.."dropdown[0.9,"..(y_delta+3.88)..";6.5,.5;skins_selpg;"..page_list..";"..page.."]"
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.."button[7,"..(y_delta+4.0)..";1,.5;skins_page$"..page_next..";>>]"
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formspec = formspec..
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string.format("button[%f,%f;%f,%f;skins_page$%i;<<]",
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xoffs, btn_y, btn_width, ctrls_height, page_prev)..
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string.format("button[%f,%f;%f,%f;skins_page$%i;>>]",
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btn_right, btn_y, btn_width, ctrls_height, page_next)..
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string.format("dropdown[%f,%f;%f,%f;skins_selpg;%s;%i]",
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droppos, drop_y, droplen, ctrls_height, page_list, page)
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end
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return formspec
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end
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72
init.lua
@ -3,19 +3,11 @@
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-- Copyright (c) 2012 cornernote, Dean Montgomery
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-- Rework 2017 by bell07
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-- License: GPLv3
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-- Boilerplate to support localized strings if intllib mod is installed.
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skins = {}
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skins.modpath = minetest.get_modpath(minetest.get_current_modname())
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skins.default = "character"
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local S
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if minetest.get_modpath("intllib") then
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skins.S = intllib.Getter()
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else
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skins.S = function(s) return s end
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end
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dofile(skins.modpath.."/skin_meta_api.lua")
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dofile(skins.modpath.."/api.lua")
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dofile(skins.modpath.."/skinlist.lua")
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@ -73,42 +65,30 @@ minetest.register_on_leaveplayer(function(player)
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skins.ui_context[player:get_player_name()] = nil
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end)
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if minetest.global_exists("player_api") then
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-- Minetest-5 and above compatible
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player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
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animation_speed = 30,
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textures = {
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png"
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},
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animations = {
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stand = {x=0, y=79},
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lay = {x=162, y=166},
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walk = {x=168, y=187},
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mine = {x=189, y=198},
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walk_mine = {x=200, y=219},
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sit = {x=81, y=160},
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},
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})
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else
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-- Minetest-0.4 compatible
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default.player_register_model("skinsdb_3d_armor_character.b3d", {
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animation_speed = 30,
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textures = {
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
|
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},
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animations = {
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stand = {x=0, y=79},
|
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lay = {x=162, y=166},
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walk = {x=168, y=187},
|
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mine = {x=189, y=198},
|
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walk_mine = {x=200, y=219},
|
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sit = {x=81, y=160},
|
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},
|
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})
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player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
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animation_speed = 30,
|
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textures = {
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"blank.png",
|
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"blank.png",
|
||||
"blank.png",
|
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"blank.png"
|
||||
},
|
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animations = {
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stand = {x=0, y=79},
|
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lay = {x=162, y=166},
|
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walk = {x=168, y=187},
|
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mine = {x=189, y=198},
|
||||
walk_mine = {x=200, y=219},
|
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sit = {x=81, y=160},
|
||||
},
|
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})
|
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|
||||
-- Register default character.png if not part of this mod
|
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local default_skin_obj = skins.get(skins.default)
|
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if not default_skin_obj then
|
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default_skin_obj = skins.new(skins.default)
|
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default_skin_obj:set_texture("character.png")
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default_skin_obj:set_meta("format", '1.0')
|
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default_skin_obj:set_meta("_sort_id", 0)
|
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default_skin_obj:set_meta("name", "Sam")
|
||||
end
|
||||
|
@ -1,16 +0,0 @@
|
||||
# Translation by Xanthin
|
||||
|
||||
Raw texture = Rohtextur
|
||||
Name = Name
|
||||
Author = Autor
|
||||
Change = Wechseln
|
||||
Page = Seite
|
||||
License = Lizenz
|
||||
Description = Beschreibung
|
||||
Show, list or set player's skin = Anzeigen oder setzen der Spieler-Skins
|
||||
Player not found = Spieler nicht da
|
||||
unknown command = unbekannter Befehl
|
||||
see /help skinsdb for supported parameters = Lese /help für erlaubte Parameter
|
||||
skin set to = Skin ist jetzt
|
||||
invalid skin = unbekannter Skin
|
||||
unknown parameter = unbekannter Parameter
|
@ -1,18 +0,0 @@
|
||||
# Template
|
||||
|
||||
Raw texture = Texture
|
||||
Name = Nom
|
||||
Author = Auteur
|
||||
Change = Changer
|
||||
Page = Page
|
||||
License = Licence
|
||||
Description = Description
|
||||
Show, list or set player's skin = Afficher, lister ou définir le skin du joueur
|
||||
Player not found = Joueur non trouvé
|
||||
unknown command = commande inconnue
|
||||
see /help skinsdb for supported parameters = voir /help skinsdb pour les paramètres supportés
|
||||
skin set to = skin définie sur
|
||||
invalid skin = skin peau invalide
|
||||
unknown parameter = paramètre inconnu
|
||||
unknown skin = skin inconnue
|
||||
|
@ -1,17 +0,0 @@
|
||||
# Malay translation by muhdnurhidayat
|
||||
|
||||
Raw texture = Tekstur mentah
|
||||
Name = Nama
|
||||
Author = Pencipta
|
||||
Change = Ubah
|
||||
Page = Halaman
|
||||
License = Lesen
|
||||
Description = Keterangan
|
||||
Show, list or set player's skin = Tunjukkan, senaraikan atau tetapkan kulit pemain
|
||||
Player not found = Pemain tidak dijumpai
|
||||
unknown command = perintah tidak diketahui
|
||||
see /help skinsdb for supported parameters = lihat /help skinsdb untuk parameter yang disokong
|
||||
skin set to = kulit ditetapkan kepada
|
||||
invalid skin = kulit tidak sah
|
||||
unknown parameter = parameter tidak diketahui
|
||||
unknown skin = kulit tidak diketahui
|
19
locale/skinsdb.de.tr
Normal file
@ -0,0 +1,19 @@
|
||||
# textdomain: skinsdb
|
||||
# Translation by Xanthin
|
||||
|
||||
Raw texture=Rohtextur
|
||||
Name=Name
|
||||
Author=Autor
|
||||
Change=Wechseln
|
||||
Page=Seite
|
||||
License=Lizenz
|
||||
Description=Beschreibung
|
||||
Show, list or set player's skin=Anzeigen oder setzen der Spieler-Skins
|
||||
Player not found=Spieler nicht da
|
||||
unknown command=unbekannter Befehl
|
||||
see /help skinsdb for supported parameters=Lese /help für erlaubte Parameter
|
||||
skin set to=Skin ist jetzt
|
||||
invalid skin=unbekannter Skin
|
||||
unknown parameter=unbekannter Parameter
|
||||
Skins=Aussehen
|
||||
Requires skin key=Benötigt Skin-Name
|
18
locale/skinsdb.fr.tr
Normal file
@ -0,0 +1,18 @@
|
||||
# textdomain: skinsdb
|
||||
|
||||
Raw texture=Texture
|
||||
Name=Nom
|
||||
Author=Auteur
|
||||
Change=Changer
|
||||
Page=Page
|
||||
License=Licence
|
||||
Description=Description
|
||||
Show, list or set player's skin=Afficher, lister ou définir le skin du joueur
|
||||
Player not found=Joueur non trouvé
|
||||
unknown command=commande inconnue
|
||||
see /help skinsdb for supported parameters=voir /help skinsdb pour les paramètres supportés
|
||||
skin set to=skin définie sur
|
||||
invalid skin=skin peau invalide
|
||||
unknown parameter=paramètre inconnu
|
||||
unknown skin=skin inconnue
|
||||
|
18
locale/skinsdb.ms.tr
Normal file
@ -0,0 +1,18 @@
|
||||
# textdomain: skinsdb
|
||||
# Malay translation by muhdnurhidayat
|
||||
|
||||
Raw texture=Tekstur mentah
|
||||
Name=Nama
|
||||
Author=Pencipta
|
||||
Change=Ubah
|
||||
Page=Halaman
|
||||
License=Lesen
|
||||
Description=Keterangan
|
||||
Show, list or set player's skin=Tunjukkan, senaraikan atau tetapkan kulit pemain
|
||||
Player not found=Pemain tidak dijumpai
|
||||
unknown command=perintah tidak diketahui
|
||||
see /help skinsdb for supported parameters=lihat /help skinsdb untuk parameter yang disokong
|
||||
skin set to=kulit ditetapkan kepada
|
||||
invalid skin=kulit tidak sah
|
||||
unknown parameter=parameter tidak diketahui
|
||||
unknown skin=kulit tidak diketahui
|
20
locale/skinsdb.zh_CN.tr
Normal file
@ -0,0 +1,20 @@
|
||||
# textdomain: skinsdb
|
||||
#Translation by IFRFSX(BingFengFSX)
|
||||
|
||||
Raw texture=自然状态的纹理
|
||||
Name=名称
|
||||
Author=作者
|
||||
Change=更换
|
||||
Page=页面
|
||||
License=许可证
|
||||
Description=说明
|
||||
Show, list or set player's skin=显示,列出或者设置玩家的皮肤
|
||||
Player not found=玩家未找到
|
||||
unknown command=未知命令
|
||||
see /help skinsdb for supported parameters=有关skinsdb支持的参数,参见 /help
|
||||
skin set to=皮肤设置为
|
||||
invalid skin=无效皮肤
|
||||
unknown parameter=未知参数
|
||||
unknown skin=未知皮肤
|
||||
Downloads the specified range of skins and shuts down the server=下载指定范围的皮肤并关闭服务器
|
||||
Skins=皮肤
|
19
locale/skinsdb.zh_TW.tr
Normal file
@ -0,0 +1,19 @@
|
||||
# textdomain: skinsdb
|
||||
#Translation by IFRFSX(BingFengFSX)
|
||||
Raw texture=自然狀態的紋理
|
||||
Name=名稱
|
||||
Author=作者
|
||||
Change=更換
|
||||
Page=頁面
|
||||
License=許可證
|
||||
Description=說明
|
||||
Show,list or set player's skin=顯示,列出或者設定玩家的皮膚
|
||||
Player not found=玩家未找到
|
||||
unknown command=未知命令
|
||||
see /help skinsdb for supported parameters=有關skinsdb支持的參數,參見/help
|
||||
skin set to=皮膚設定為
|
||||
invalid skin=無效皮膚
|
||||
unknown parameter=未知參數
|
||||
unknown skin=未知皮膚
|
||||
Downloads the specified range of skins and shuts down the server=下載指定範圍的皮膚並關閉服務器
|
||||
Skins=皮膚
|
@ -1,17 +1,20 @@
|
||||
# Template
|
||||
# textdomain: skinsdb
|
||||
|
||||
Raw texture =
|
||||
Name =
|
||||
Author =
|
||||
Change =
|
||||
Page =
|
||||
License =
|
||||
Description =
|
||||
Show, list or set player's skin =
|
||||
Player not found =
|
||||
unknown command =
|
||||
see /help skinsdb for supported parameters =
|
||||
skin set to =
|
||||
invalid skin =
|
||||
unknown parameter =
|
||||
unknown skin =
|
||||
Raw texture=
|
||||
Name=
|
||||
Author=
|
||||
Change=
|
||||
Page=
|
||||
License=
|
||||
Description=
|
||||
Show, list or set player's skin=
|
||||
Player not found=
|
||||
unknown command=
|
||||
see /help skinsdb for supported parameters=
|
||||
skin set to=
|
||||
invalid skin=
|
||||
unknown parameter=
|
||||
unknown skin=
|
||||
Downloads the specified range of skins and shuts down the server=
|
||||
Skins=
|
||||
Requires skin key=
|
||||
|
@ -1,18 +0,0 @@
|
||||
#Translation by IFRFSX(BingFengFSX)
|
||||
|
||||
Raw texture = 自然状态的纹理
|
||||
Name = 名称
|
||||
Author = 作者
|
||||
Change = 更换
|
||||
Page = 页面
|
||||
License = 许可证
|
||||
Description = 说明
|
||||
Show, list or set player's skin = 显示,列出或者设置玩家的皮肤
|
||||
Player not found = 玩家未找到
|
||||
unknown command = 未知命令
|
||||
see /help skinsdb for supported parameters = 有关skinsdb支持的参数,参见 /help
|
||||
skin set to = 皮肤设置为
|
||||
invalid skin = 无效皮肤
|
||||
unknown parameter = 未知参数
|
||||
unknown skin = 未知皮肤
|
||||
Downloads the specified range of skins and shuts down the server = 下载指定范围的皮肤并关闭服务器
|
@ -1,3 +0,0 @@
|
||||
Sam 0
|
||||
Jordach
|
||||
CC BY-SA 3.0
|
4
mod.conf
@ -1 +1,5 @@
|
||||
name = skinsdb
|
||||
description = Player skin mod, supporting unified_inventory, sfinv and smart_inventory
|
||||
depends = player_api
|
||||
optional_depends = unified_inventory,3d_armor,clothing,sfinv
|
||||
min_minetest_version = 5.4.0
|
||||
|
@ -1,4 +1,4 @@
|
||||
local S = skins.S
|
||||
local S = minetest.get_translator("skinsdb")
|
||||
|
||||
-- generate the current formspec
|
||||
local function get_formspec(player, context)
|
||||
@ -9,7 +9,7 @@ local function get_formspec(player, context)
|
||||
end
|
||||
|
||||
sfinv.register_page("skins:overview", {
|
||||
title = "Skins",
|
||||
title = S("Skins"),
|
||||
get = function(self, player, context)
|
||||
-- collect skins data
|
||||
return sfinv.make_formspec(player, context, get_formspec(player, context))
|
||||
|
@ -56,7 +56,58 @@ function skin_class:set_preview(value)
|
||||
end
|
||||
|
||||
function skin_class:get_preview()
|
||||
return self._preview or "player.png"
|
||||
if self._preview then
|
||||
return self._preview
|
||||
end
|
||||
|
||||
local player_skin = "("..self:get_texture()..")"
|
||||
local skin = ""
|
||||
|
||||
-- Consistent on both sizes:
|
||||
--Chest
|
||||
skin = skin .. "([combine:16x32:-16,-12=" .. player_skin .. "^[mask:skindb_mask_chest.png)^"
|
||||
--Head
|
||||
skin = skin .. "([combine:16x32:-4,-8=" .. player_skin .. "^[mask:skindb_mask_head.png)^"
|
||||
--Hat
|
||||
skin = skin .. "([combine:16x32:-36,-8=" .. player_skin .. "^[mask:skindb_mask_head.png)^"
|
||||
--Right Arm
|
||||
skin = skin .. "([combine:16x32:-44,-12=" .. player_skin .. "^[mask:skindb_mask_rarm.png)^"
|
||||
--Right Leg
|
||||
skin = skin .. "([combine:16x32:0,0=" .. player_skin .. "^[mask:skindb_mask_rleg.png)^"
|
||||
|
||||
-- 64x skins have non-mirrored arms and legs
|
||||
local left_arm
|
||||
local left_leg
|
||||
|
||||
if self:get_meta("format") == "1.8" then
|
||||
left_arm = "([combine:16x32:-24,-44=" .. player_skin .. "^[mask:(skindb_mask_rarm.png^[transformFX))^"
|
||||
left_leg = "([combine:16x32:-12,-32=" .. player_skin .. "^[mask:(skindb_mask_rleg.png^[transformFX))^"
|
||||
else
|
||||
left_arm = "([combine:16x32:-44,-12=" .. player_skin .. "^[mask:skindb_mask_rarm.png^[transformFX)^"
|
||||
left_leg = "([combine:16x32:0,0=" .. player_skin .. "^[mask:skindb_mask_rleg.png^[transformFX)^"
|
||||
end
|
||||
|
||||
-- Left Arm
|
||||
skin = skin .. left_arm
|
||||
--Left Leg
|
||||
skin = skin .. left_leg
|
||||
|
||||
-- Add overlays for 64x skins. these wont appear if skin is 32x because it will be cropped out
|
||||
--Chest Overlay
|
||||
skin = skin .. "([combine:16x32:-16,-28=" .. player_skin .. "^[mask:skindb_mask_chest.png)^"
|
||||
--Right Arm Overlay
|
||||
skin = skin .. "([combine:16x32:-44,-28=" .. player_skin .. "^[mask:skindb_mask_rarm.png)^"
|
||||
--Right Leg Overlay
|
||||
skin = skin .. "([combine:16x32:0,-16=" .. player_skin .. "^[mask:skindb_mask_rleg.png)^"
|
||||
--Left Arm Overlay
|
||||
skin = skin .. "([combine:16x32:-40,-44=" .. player_skin .. "^[mask:(skindb_mask_rarm.png^[transformFX))^"
|
||||
--Left Leg Overlay
|
||||
skin = skin .. "([combine:16x32:4,-32=" .. player_skin .. "^[mask:(skindb_mask_rleg.png^[transformFX))"
|
||||
|
||||
-- Full Preview
|
||||
skin = "(((" .. skin .. ")^[resize:64x128)^[mask:skindb_transform.png)"
|
||||
|
||||
return skin
|
||||
end
|
||||
|
||||
function skin_class:apply_skin_to_player(player)
|
||||
@ -73,13 +124,9 @@ function skin_class:apply_skin_to_player(player)
|
||||
|
||||
local playername = player:get_player_name()
|
||||
local ver = self:get_meta("format") or "1.0"
|
||||
if minetest.global_exists("player_api") then
|
||||
-- Minetest-5 compatible
|
||||
player_api.set_model(player, "skinsdb_3d_armor_character_5.b3d")
|
||||
else
|
||||
-- Minetest-0.4 compatible
|
||||
default.player_set_model(player, "skinsdb_3d_armor_character.b3d")
|
||||
end
|
||||
|
||||
player_api.set_model(player, "skinsdb_3d_armor_character_5.b3d")
|
||||
|
||||
local v10_texture = "blank.png"
|
||||
local v18_texture = "blank.png"
|
||||
local armor_texture = "blank.png"
|
||||
@ -114,23 +161,12 @@ function skin_class:apply_skin_to_player(player)
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.global_exists("player_api") then
|
||||
-- Minetest-5 compatible
|
||||
player_api.set_textures(player, {
|
||||
v10_texture,
|
||||
v18_texture,
|
||||
armor_texture,
|
||||
wielditem_texture,
|
||||
})
|
||||
else
|
||||
-- Minetest-0.4 compatible
|
||||
default.player_set_textures(player, {
|
||||
v10_texture,
|
||||
v18_texture,
|
||||
armor_texture,
|
||||
wielditem_texture,
|
||||
})
|
||||
end
|
||||
player_api.set_textures(player, {
|
||||
v10_texture,
|
||||
v18_texture,
|
||||
armor_texture,
|
||||
wielditem_texture,
|
||||
})
|
||||
|
||||
player:set_properties({
|
||||
visual_size = {
|
||||
@ -149,5 +185,6 @@ end
|
||||
function skin_class:is_applicable_for_player(playername)
|
||||
local assigned_player = self:get_meta("playername")
|
||||
return assigned_player == nil or assigned_player == true or
|
||||
(assigned_player:lower() == playername:lower())
|
||||
playername and (minetest.check_player_privs(playername, {server=true}) or
|
||||
assigned_player:lower() == playername:lower())
|
||||
end
|
||||
|
@ -1,4 +1,3 @@
|
||||
|
||||
local skins_dir_list = minetest.get_dir_list(skins.modpath.."/textures")
|
||||
|
||||
for _, fn in pairs(skins_dir_list) do
|
||||
|
@ -1,6 +1,6 @@
|
||||
-- Skins update script
|
||||
|
||||
local S = skins.S
|
||||
local S = minetest.get_translator("skinsdb")
|
||||
local _ID_ = "Lua Skins Updater"
|
||||
|
||||
local internal = {}
|
||||
@ -75,7 +75,7 @@ end
|
||||
|
||||
-- Insecure workaround since meta/ and textures/ cannot be written to
|
||||
local function unsafe_file_write(path, contents)
|
||||
local f = ie.io.open(path, "w")
|
||||
local f = ie.io.open(path, "wb")
|
||||
f:write(contents)
|
||||
f:close()
|
||||
end
|
||||
|
Before Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 604 B |
Before Width: | Height: | Size: 673 B |
@ -7,6 +7,7 @@ One or multiple private skins for player "nick":
|
||||
player_[nick].png or
|
||||
player_[nick]_[number-or-name].png
|
||||
|
||||
Preview files for public and private skins:
|
||||
Preview files for public and private skins.
|
||||
Optional, overrides the generated preview
|
||||
character_*_preview.png or
|
||||
player_*_*_preview.png
|
||||
|
BIN
textures/skindb_mask_chest.png
Normal file
After Width: | Height: | Size: 114 B |
BIN
textures/skindb_mask_head.png
Normal file
After Width: | Height: | Size: 139 B |
BIN
textures/skindb_mask_rarm.png
Normal file
After Width: | Height: | Size: 118 B |
BIN
textures/skindb_mask_rleg.png
Normal file
After Width: | Height: | Size: 118 B |
BIN
textures/skindb_transform.png
Normal file
After Width: | Height: | Size: 191 B |
Before Width: | Height: | Size: 309 B After Width: | Height: | Size: 250 B |
Before Width: | Height: | Size: 5.3 KiB |
@ -1,10 +1,13 @@
|
||||
local S = skins.S
|
||||
local S = minetest.get_translator("skinsdb")
|
||||
|
||||
unified_inventory.register_page("skins", {
|
||||
get_formspec = function(player)
|
||||
get_formspec = function(player, perplayer_formspec)
|
||||
local skin = skins.get_player_skin(player)
|
||||
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"..skins.get_skin_info_formspec(skin)..
|
||||
"button[.75,3;6.5,.5;skins_page;"..S("Change").."]"
|
||||
local boffs = (type(perplayer_formspec) == "table") and 2 or 0.75
|
||||
|
||||
local formspec = perplayer_formspec.standard_inv_bg..
|
||||
skins.get_skin_info_formspec(skin, perplayer_formspec)..
|
||||
"button["..boffs..",3;6.5,.5;skins_page;"..S("Change").."]"
|
||||
return {formspec=formspec}
|
||||
end,
|
||||
})
|
||||
@ -12,18 +15,19 @@ unified_inventory.register_page("skins", {
|
||||
unified_inventory.register_button("skins", {
|
||||
type = "image",
|
||||
image = "skins_button.png",
|
||||
tooltip = S("Skins"),
|
||||
})
|
||||
|
||||
local function get_formspec(player)
|
||||
local function get_formspec(player, perplayer_formspec)
|
||||
local context = skins.get_formspec_context(player)
|
||||
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"..
|
||||
skins.get_skin_selection_formspec(player, context, -0.2)
|
||||
local formspec = perplayer_formspec.standard_inv_bg..
|
||||
skins.get_skin_selection_formspec(player, context, perplayer_formspec)
|
||||
return formspec
|
||||
end
|
||||
|
||||
unified_inventory.register_page("skins_page", {
|
||||
get_formspec = function(player)
|
||||
return {formspec=get_formspec(player)}
|
||||
get_formspec = function(player, perplayer_formspec)
|
||||
return {formspec=get_formspec(player, perplayer_formspec)}
|
||||
end
|
||||
})
|
||||
|
||||
|
54
updater/update_skins.py
Normal file
@ -0,0 +1,54 @@
|
||||
import sys, requests, base64
|
||||
|
||||
download_preview = ( len (sys.argv) > 1 and sys.argv[1] == "with_preview" )
|
||||
|
||||
|
||||
print("Downloading skins from minetest.fensta.bplaced.net ...")
|
||||
# Requesting all skins and their raw texture using the API
|
||||
r = requests.get('http://minetest.fensta.bplaced.net/api/v2/get.json.php?getlist&page=1&per_page=999999999')
|
||||
|
||||
if r.status_code != 200:
|
||||
sys.exit("Request failed!")
|
||||
|
||||
data = r.json()
|
||||
count = 0
|
||||
|
||||
if download_preview:
|
||||
print("Writing to file and downloading previews ...")
|
||||
else:
|
||||
print("Writing skins")
|
||||
|
||||
|
||||
for json in data["skins"]:
|
||||
id = str(json["id"])
|
||||
|
||||
# Texture file
|
||||
raw_data = base64.b64decode(json["img"])
|
||||
file = open("../textures/character_" + id + ".png", "wb")
|
||||
file.write(bytearray(raw_data))
|
||||
file.close()
|
||||
|
||||
# Meta file
|
||||
name = str(json["name"])
|
||||
author = str(json["author"])
|
||||
license = str(json["license"])
|
||||
file = open("../meta/character_" + id + ".txt", "w")
|
||||
file.write(name + "\n" + author + "\n" + license + "\n")
|
||||
file.close()
|
||||
print("Added #%s Name: %s Author: %s License: %s" % (id, name, author, license))
|
||||
count += 1
|
||||
|
||||
if download_preview:
|
||||
# Downloading the preview of the skin
|
||||
r2 = requests.get('http://minetest.fensta.bplaced.net/skins/1/' + id + ".png")
|
||||
if r2.status_code == 200:
|
||||
# Preview file
|
||||
preview = r2.content
|
||||
file = open("../textures/character_" + id + "_preview.png", "wb")
|
||||
file.write(bytearray(preview))
|
||||
file.close()
|
||||
else:
|
||||
print("Failed to download skin preview #" + id)
|
||||
|
||||
|
||||
print("Fetched " + str(count) + " skins!")
|