7 Commits

Author SHA1 Message Date
bc69b03d0b Update hand overrides to v5.12.0-dev changes
Luanti commit e037873 changed how the tool range and caps are taken into account.
Hence, skin hands now overwrite the long-range hand (`""`) provided by the creative mod.
We want to preserve the tool range and capabilities, thus this commit.
2025-04-11 17:20:05 +02:00
247bcdd058 Fix client-side out-of-bounds '[combine' warnings 2025-03-16 18:49:54 +01:00
a0ed992121 Update player_api model registration
Ensures correct eye position and collision box.
Values taken from the player_api 'character.b3d' model.
2025-03-16 18:38:45 +01:00
3cf80c9272 skinlist: Allow textures containing '-' characters
Fixes issue #110
Thanks to Bastrabun for the code suggestion
2024-09-28 11:12:31 +02:00
df62f2042d skinlist: avoid 'Too many open files' errors
Due to application-specific file descriptor limits,
the garbage collector cannot close the descriptors in time,
resulting in unexpected file open errors.
2024-07-22 18:41:15 +02:00
b7cd514cea API: make skins.register_skin public (#106) 2024-07-07 18:51:48 +02:00
11bb5bad0e Add migration code to player skins using '.' delimiters (#105)
Previously, the players would have their selected skin reset after renaming
the skin textures to the dot separator. This commit implements skin name
migration to ease the transition for server owners.

See 'skins.__fuzzy_match_skin_name' for a detailed explanation.
2024-06-15 15:16:52 +02:00
7 changed files with 95 additions and 28 deletions

25
API.md
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@ -27,6 +27,31 @@ Get all allowed skins for player. All public and all player's private skins. If
Get all skins with metadata key is set to value. Example:
skins.get_skinlist_with_meta("playername", playername) - Get all private skins (w.o. public) for playername
## skins.register_skin(path, filename)
Registers a new skin based on the texture file path specified by `path` and `filename`.
* `path` (string): points to the parent directory of the texture `filename`.
Generally, this should be in the format `mymod.modpath .. "/textures"`.
* `filename` (string): full file name, without any path specifications.
The file name must adhere to [one of the accepted naming formats](textures/readme.txt).
Note: this function takes the following files into consideration:
1. `<path>/<filename>` (required)
* Main skin texture
2. `<path>/<filenamestem><separator>preview.png` (optional)
* Pre-generated preview image
3. `<path>/../meta/<filenamestem>.txt` (optional)
* Metadata regarding the skin
Return values:
* On failure: `false, reason`
* `reason` (string): human readable reason string (similar to `io.open` errors)
* On success: `true, key`
* `key`: unique skins key for use with e.g. `skins.get(key)` for subsequent
fine-tuning of the skin registration.
## skins.new(key, object)
Create and register a new skin object for given key

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@ -72,6 +72,7 @@ minetest.register_on_shutdown(function()
end
end)
-- See also: 3d_armor/init.lua
player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
animation_speed = 30,
textures = {
@ -82,16 +83,21 @@ player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
},
animations = {
stand = {x=0, y=79},
lay = {x=162, y=166},
lay = {x=162, y=166, eye_height = 0.3, override_local = true,
collisionbox = {-0.6, 0.0, -0.6, 0.6, 0.3, 0.6}},
walk = {x=168, y=187},
mine = {x=189, y=198},
walk_mine = {x=200, y=219},
sit = {x=81, y=160},
sit = {x=81, y=160, eye_height = 0.8, override_local = true,
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.0, 0.3}},
-- compatibility w/ the emote mod
wave = {x = 192, y = 196, override_local = true},
point = {x = 196, y = 196, override_local = true},
freeze = {x = 205, y = 205, override_local = true},
},
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
-- stepheight: use default
eye_height = 1.47,
})
-- Register default character.png if not part of this mod

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@ -1,5 +1,5 @@
name = skinsdb
description = Player skin mod, supporting unified_inventory, sfinv and smart_inventory
depends = player_api
optional_depends = unified_inventory,3d_armor,clothing,sfinv,hand_monoid
optional_depends = unified_inventory, 3d_armor, clothing, creative, sfinv, hand_monoid
min_minetest_version = 5.4.0

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@ -49,23 +49,25 @@ function skin_class:set_texture(value)
self._texture = value
end
--- Retrieves the character texture
function skin_class:get_texture()
return self._texture
end
--- Assigns an existing hand item (/node) name to this skin
function skin_class:set_hand(hand)
self._hand = hand
end
function skin_class:get_hand()
return self._hand
end
--- Registers a new hand item based on the skin meta
local ALPHA_CLIP = minetest.features.use_texture_alpha_string_modes and "clip" or true
function skin_class:set_hand_from_texture()
local hand = core.get_current_modname()..':'..self._texture:gsub('[%p%c%s]', '')
local hand_def = {}
for k,v in pairs(minetest.registered_items[""]) do
if k ~= "mod_origin" and k ~= "type" and k ~= "wield_image" then
hand_def[k] = v
end
end
hand_def.tiles = {self:get_texture()}
hand_def.visual_scale = 1
hand_def.wield_scale = {x=1,y=1,z=1}
@ -77,13 +79,39 @@ function skin_class:set_hand_from_texture()
hand_def.mesh = "skinsdb_hand_18.b3d"
end
hand_def.use_texture_alpha = ALPHA_CLIP
minetest.register_node(hand, hand_def)
core.register_node(hand, table.copy(hand_def))
self._hand_def = hand_def -- for wieldhand overrides
self:set_hand(hand)
end
function skin_class:get_hand()
return self._hand
end
-- creative (and other mods?) may overwrite the wieldhand very late.
-- Grab the most recent definition and use them as default for our skin hands.
core.register_on_mods_loaded(function()
local default_hand_def = {}
for k, v in pairs(core.registered_items[""]) do
if k ~= "mod_origin"
and k ~= "name"
and k ~= "type"
and k ~= "wield_image"
and string.sub(k, 1, 1) ~= "_" then
default_hand_def[k] = v
end
end
for _, meta in pairs(skins.meta) do
local def = core.registered_nodes[meta._hand]
if def then
local new_def = table.copy(default_hand_def)
-- Overwrite the hand with our fields from `set_hand_from_texture`
for k, v in pairs(meta._hand_def) do
new_def[k] = v
end
core.override_item(meta._hand, new_def)
end
meta._hand_def = nil -- no longer needed, free up RAM
end
end)
function skin_class:set_preview(value)
self._preview = value
@ -109,7 +137,7 @@ function skin_class:get_preview()
--Right Leg
skin = skin .. "([combine:16x32:0,0=" .. player_skin .. "^[mask:skindb_mask_rleg.png)^"
-- 64x skins have non-mirrored arms and legs
-- 64x64 skins have non-mirrored arms and legs
local left_arm
local left_leg
@ -126,7 +154,10 @@ function skin_class:get_preview()
--Left Leg
skin = skin .. left_leg
-- Add overlays for 64x skins. these wont appear if skin is 32x because it will be cropped out
if self:get_meta("format") == "1.8" then
-- Add overlays for 64x64 skins. This check is needed to avoid
-- client-side out-of-bounds "[combine" warnings.
--Chest Overlay
skin = skin .. "([combine:16x32:-16,-28=" .. player_skin .. "^[mask:skindb_mask_chest.png)^"
--Right Arm Overlay
@ -137,6 +168,7 @@ function skin_class:get_preview()
skin = skin .. "([combine:16x32:-40,-44=" .. player_skin .. "^[mask:(skindb_mask_rarm.png^[transformFX))^"
--Left Leg Overlay
skin = skin .. "([combine:16x32:4,-32=" .. player_skin .. "^[mask:(skindb_mask_rleg.png^[transformFX))"
end
-- Full Preview
skin = "(((" .. skin .. ")^[resize:64x128)^[mask:skindb_transform.png)"

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@ -6,7 +6,7 @@ local dbgprint = false and print or function() end
function skins.register_skin(path, filename)
-- See "textures/readme.txt" for allowed formats
local prefix, sep, identifier, extension = filename:match("^(%a+)([_.])([%w_.]+)%.(%a+)$")
local prefix, sep, identifier, extension = filename:match("^(%a+)([_.])([%w_.-]+)%.(%a+)$")
--[[
prefix: "character" or "player"
sep: "." (new) or "_" (legacy)
@ -92,6 +92,7 @@ function skins.register_skin(path, filename)
skin_obj:set_meta("name", data[1])
skin_obj:set_meta("author", data[2])
skin_obj:set_meta("license", data[3])
file:close() -- do not rely on delayed GC
end
end
@ -102,6 +103,7 @@ function skins.register_skin(path, filename)
if fh then
dbgprint("Found preview", preview_name)
skin_obj:set_preview(preview_name)
fh:close() -- do not rely on delayed GC
end
end

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@ -6,6 +6,7 @@ List of accepted texture names
Public skin available for all users:
character.[number or name].png
^ The allowed characters in "[number or name]" are "[A-z0-9_.-]+".
One or multiple private skins for player "[nick]":
player.[nick].png

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@ -9,12 +9,14 @@ local function run_unittest()
-- -----
-- `.`: Simple register + retrieve operations
skins.register_skin(PATH, "player.DotSep.png")
skins.register_skin(PATH, "player._DotSep_666_.1.png")
assert(skins.register_skin(PATH, "player.DotSep.png"))
assert(skins.register_skin(PATH, "player._DotSep_666_.1.png"))
assert(skins.register_skin(PATH, "character._DotSep_With-Dash-.png"))
assert(get_skin("player.DotSep"))
assert(get_skin("player._DotSep_666_.1"))
assert(get_skin("player.DotSep.1") == nil)
assert(get_skin("character._DotSep_With-Dash-"))
-- -----
-- Ambiguous skin names (filenames without extension). Register + retrieve
@ -42,7 +44,6 @@ local function run_unittest()
assert(get_skin("player_Com_Pat_42") == "player._Com_Pat_42")
assert(get_skin("player_Com_Pat_42_1") == "player._Com_Pat_42.1")
error("Unittest passed! Please disable them now.")
end