6 Commits

Author SHA1 Message Date
bc69b03d0b Update hand overrides to v5.12.0-dev changes
Luanti commit e037873 changed how the tool range and caps are taken into account.
Hence, skin hands now overwrite the long-range hand (`""`) provided by the creative mod.
We want to preserve the tool range and capabilities, thus this commit.
2025-04-11 17:20:05 +02:00
247bcdd058 Fix client-side out-of-bounds '[combine' warnings 2025-03-16 18:49:54 +01:00
a0ed992121 Update player_api model registration
Ensures correct eye position and collision box.
Values taken from the player_api 'character.b3d' model.
2025-03-16 18:38:45 +01:00
3cf80c9272 skinlist: Allow textures containing '-' characters
Fixes issue #110
Thanks to Bastrabun for the code suggestion
2024-09-28 11:12:31 +02:00
df62f2042d skinlist: avoid 'Too many open files' errors
Due to application-specific file descriptor limits,
the garbage collector cannot close the descriptors in time,
resulting in unexpected file open errors.
2024-07-22 18:41:15 +02:00
b7cd514cea API: make skins.register_skin public (#106) 2024-07-07 18:51:48 +02:00
6 changed files with 70 additions and 28 deletions

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@ -72,6 +72,7 @@ minetest.register_on_shutdown(function()
end
end)
-- See also: 3d_armor/init.lua
player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
animation_speed = 30,
textures = {
@ -82,16 +83,21 @@ player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
},
animations = {
stand = {x=0, y=79},
lay = {x=162, y=166},
lay = {x=162, y=166, eye_height = 0.3, override_local = true,
collisionbox = {-0.6, 0.0, -0.6, 0.6, 0.3, 0.6}},
walk = {x=168, y=187},
mine = {x=189, y=198},
walk_mine = {x=200, y=219},
sit = {x=81, y=160},
sit = {x=81, y=160, eye_height = 0.8, override_local = true,
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.0, 0.3}},
-- compatibility w/ the emote mod
wave = {x = 192, y = 196, override_local = true},
point = {x = 196, y = 196, override_local = true},
freeze = {x = 205, y = 205, override_local = true},
},
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
-- stepheight: use default
eye_height = 1.47,
})
-- Register default character.png if not part of this mod

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@ -1,5 +1,5 @@
name = skinsdb
description = Player skin mod, supporting unified_inventory, sfinv and smart_inventory
depends = player_api
optional_depends = unified_inventory,3d_armor,clothing,sfinv,hand_monoid
optional_depends = unified_inventory, 3d_armor, clothing, creative, sfinv, hand_monoid
min_minetest_version = 5.4.0

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@ -49,23 +49,25 @@ function skin_class:set_texture(value)
self._texture = value
end
--- Retrieves the character texture
function skin_class:get_texture()
return self._texture
end
--- Assigns an existing hand item (/node) name to this skin
function skin_class:set_hand(hand)
self._hand = hand
end
function skin_class:get_hand()
return self._hand
end
--- Registers a new hand item based on the skin meta
local ALPHA_CLIP = minetest.features.use_texture_alpha_string_modes and "clip" or true
function skin_class:set_hand_from_texture()
local hand = core.get_current_modname()..':'..self._texture:gsub('[%p%c%s]', '')
local hand_def = {}
for k,v in pairs(minetest.registered_items[""]) do
if k ~= "mod_origin" and k ~= "type" and k ~= "wield_image" then
hand_def[k] = v
end
end
hand_def.tiles = {self:get_texture()}
hand_def.visual_scale = 1
hand_def.wield_scale = {x=1,y=1,z=1}
@ -77,13 +79,39 @@ function skin_class:set_hand_from_texture()
hand_def.mesh = "skinsdb_hand_18.b3d"
end
hand_def.use_texture_alpha = ALPHA_CLIP
minetest.register_node(hand, hand_def)
core.register_node(hand, table.copy(hand_def))
self._hand_def = hand_def -- for wieldhand overrides
self:set_hand(hand)
end
function skin_class:get_hand()
return self._hand
end
-- creative (and other mods?) may overwrite the wieldhand very late.
-- Grab the most recent definition and use them as default for our skin hands.
core.register_on_mods_loaded(function()
local default_hand_def = {}
for k, v in pairs(core.registered_items[""]) do
if k ~= "mod_origin"
and k ~= "name"
and k ~= "type"
and k ~= "wield_image"
and string.sub(k, 1, 1) ~= "_" then
default_hand_def[k] = v
end
end
for _, meta in pairs(skins.meta) do
local def = core.registered_nodes[meta._hand]
if def then
local new_def = table.copy(default_hand_def)
-- Overwrite the hand with our fields from `set_hand_from_texture`
for k, v in pairs(meta._hand_def) do
new_def[k] = v
end
core.override_item(meta._hand, new_def)
end
meta._hand_def = nil -- no longer needed, free up RAM
end
end)
function skin_class:set_preview(value)
self._preview = value
@ -109,7 +137,7 @@ function skin_class:get_preview()
--Right Leg
skin = skin .. "([combine:16x32:0,0=" .. player_skin .. "^[mask:skindb_mask_rleg.png)^"
-- 64x skins have non-mirrored arms and legs
-- 64x64 skins have non-mirrored arms and legs
local left_arm
local left_leg
@ -126,7 +154,10 @@ function skin_class:get_preview()
--Left Leg
skin = skin .. left_leg
-- Add overlays for 64x skins. these wont appear if skin is 32x because it will be cropped out
if self:get_meta("format") == "1.8" then
-- Add overlays for 64x64 skins. This check is needed to avoid
-- client-side out-of-bounds "[combine" warnings.
--Chest Overlay
skin = skin .. "([combine:16x32:-16,-28=" .. player_skin .. "^[mask:skindb_mask_chest.png)^"
--Right Arm Overlay
@ -137,6 +168,7 @@ function skin_class:get_preview()
skin = skin .. "([combine:16x32:-40,-44=" .. player_skin .. "^[mask:(skindb_mask_rarm.png^[transformFX))^"
--Left Leg Overlay
skin = skin .. "([combine:16x32:4,-32=" .. player_skin .. "^[mask:(skindb_mask_rleg.png^[transformFX))"
end
-- Full Preview
skin = "(((" .. skin .. ")^[resize:64x128)^[mask:skindb_transform.png)"

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@ -6,7 +6,7 @@ local dbgprint = false and print or function() end
function skins.register_skin(path, filename)
-- See "textures/readme.txt" for allowed formats
local prefix, sep, identifier, extension = filename:match("^(%a+)([_.])([%w_.]+)%.(%a+)$")
local prefix, sep, identifier, extension = filename:match("^(%a+)([_.])([%w_.-]+)%.(%a+)$")
--[[
prefix: "character" or "player"
sep: "." (new) or "_" (legacy)
@ -92,6 +92,7 @@ function skins.register_skin(path, filename)
skin_obj:set_meta("name", data[1])
skin_obj:set_meta("author", data[2])
skin_obj:set_meta("license", data[3])
file:close() -- do not rely on delayed GC
end
end
@ -102,6 +103,7 @@ function skins.register_skin(path, filename)
if fh then
dbgprint("Found preview", preview_name)
skin_obj:set_preview(preview_name)
fh:close() -- do not rely on delayed GC
end
end

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@ -6,6 +6,7 @@ List of accepted texture names
Public skin available for all users:
character.[number or name].png
^ The allowed characters in "[number or name]" are "[A-z0-9_.-]+".
One or multiple private skins for player "[nick]":
player.[nick].png

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@ -9,12 +9,14 @@ local function run_unittest()
-- -----
-- `.`: Simple register + retrieve operations
skins.register_skin(PATH, "player.DotSep.png")
skins.register_skin(PATH, "player._DotSep_666_.1.png")
assert(skins.register_skin(PATH, "player.DotSep.png"))
assert(skins.register_skin(PATH, "player._DotSep_666_.1.png"))
assert(skins.register_skin(PATH, "character._DotSep_With-Dash-.png"))
assert(get_skin("player.DotSep"))
assert(get_skin("player._DotSep_666_.1"))
assert(get_skin("player.DotSep.1") == nil)
assert(get_skin("character._DotSep_With-Dash-"))
-- -----
-- Ambiguous skin names (filenames without extension). Register + retrieve
@ -42,7 +44,6 @@ local function run_unittest()
assert(get_skin("player_Com_Pat_42") == "player._Com_Pat_42")
assert(get_skin("player_Com_Pat_42_1") == "player._Com_Pat_42.1")
error("Unittest passed! Please disable them now.")
end