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Previously, the players would have their selected skin reset. See 'skins.__fuzzy_match_skin_name' for a detailed explanation. This also fixes an issue where player.[name].[number].png skins were not recognized. |
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.. | ||
readme.txt | ||
skindb_mask_chest.png | ||
skindb_mask_head.png | ||
skindb_mask_rarm.png | ||
skindb_mask_rleg.png | ||
skindb_transform.png | ||
skins_button.png |
This location is where you can put your custom skins. List of accepted texture names ------------------------------ Public skin available for all users: character.[number or name].png One or multiple private skins for player "[nick]": player.[nick].png player.[nick].[number or name].png Skin previews for public and private skins: character.[number or name].preview.png player.[nick].preview.png player.[nick].[number or name].preview.png Note: This is optional and overrides automatically generated preciewws. Legacy texture names -------------------- The character `_` is accepted in player names, thus it is not recommended to use such file names. For compatibility reasons, they are still recognized. character_[number or name].png player_[nick].png player_[nick]_[number or name].png ... and corresponding previews that end in `_preview.png`.