skinsdb/textures
SmallJoker 00e5696eec Add migration code to player skins using '.' delimiters
Previously, the players would have their selected skin reset.
See 'skins.__fuzzy_match_skin_name' for a detailed explanation.

This also fixes an issue where player.[name].[number].png skins
were not recognized.
2024-06-10 18:31:03 +02:00
..
readme.txt Add migration code to player skins using '.' delimiters 2024-06-10 18:31:03 +02:00
skindb_mask_chest.png Autogenerate skin previews and other @GreenDimond changes 2020-02-08 19:12:09 +01:00
skindb_mask_head.png Autogenerate skin previews and other @GreenDimond changes 2020-02-08 19:12:09 +01:00
skindb_mask_rarm.png Autogenerate skin previews and other @GreenDimond changes 2020-02-08 19:12:09 +01:00
skindb_mask_rleg.png Autogenerate skin previews and other @GreenDimond changes 2020-02-08 19:12:09 +01:00
skindb_transform.png Autogenerate skin previews and other @GreenDimond changes 2020-02-08 19:12:09 +01:00
skins_button.png Autogenerate skin previews and other @GreenDimond changes 2020-02-08 19:12:09 +01:00

This location is where you can put your custom skins.


List of accepted texture names
------------------------------

Public skin available for all users:
	character.[number or name].png

One or multiple private skins for player "[nick]":
	player.[nick].png
	player.[nick].[number or name].png

Skin previews for public and private skins:
	character.[number or name].preview.png
	player.[nick].preview.png
	player.[nick].[number or name].preview.png

	Note: This is optional and overrides automatically generated preciewws.


Legacy texture names
--------------------

The character `_` is accepted in player names, thus it is not recommended to
use such file names. For compatibility reasons, they are still recognized.

	character_[number or name].png
	player_[nick].png
	player_[nick]_[number or name].png

... and corresponding previews that end in `_preview.png`.