skinsdb/README.md
Andrey Andreyevich Bienkowski 616262de4b
Update instructions for downloading skins (#93)
Corrected URL and updater instructions.
2023-12-17 10:05:53 +01:00

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# skinsdb
This Minetest mod offers changeable player skins with a graphical interface for multiple inventory mods.
## Features
- Flexible skins API to manage the database
- [character_creator](https://github.com/minetest-mods/character_creator) support for custom skins
- Skin change menu for sfinv (in minetest_game) and [unified_inventory](https://forum.minetest.net/viewtopic.php?t=12767)
- Skins change menu and command line using chat command /skinsdb (set | show | list | list private | list public | ui)
- Supported by [smart_inventory](https://forum.minetest.net/viewtopic.php?t=16597) for the skin selection
- Supported by [i3](https://github.com/minetest-mods/i3) inventory mod
- Skin previews supported in selection
- Additional information for each skin
- Support for different skins lists: public and a per-player list are currently implemented
- Full [3d_armor](https://forum.minetest.net/viewtopic.php?t=4654) support
- Compatible to 1.0 and 1.8 Minecraft skins format
- Skinned hand in 1st person view (1.0 skins only)
## Installing skins
### Download from the [database](https://skinsdb.terraqueststudios.net/)
#### Ingame Downloader
1) Get Minetest 5.1.0-dev-cb00632 or newer
2) In the settings menu show advanced options, find the "Developer Options" tab and add "skinsdb" to "Trusted mods" (secure.trusted_mods in minetest.conf)
3) Start your world
4) Run `/skinsdb_download_skins <skindb start page> <amount of pages>`
5) Wait for the Minetest server to shut down
6) Start the server again
You might want to run `minetest` in a Terminal/Console window to check the log output instantly.
#### Python Download script
**Requirements:**
* Python 3
* `requests` library: `pip3 install requests`
Go to the updater folder of this mod and run `python3 update_skins.py`
The Script will download all the skins from the database for you.
### Manual addition
1) Copy your skin textures to `textures` as documented in `textures/readme.txt`
2) Create `meta/character_<name>.txt` with the following fields (separated by new lines):
* Skin name
* Author
* Skin license
## License:
- GPLv3
- skin texture licenses: See "meta" folder
- hand model: CC0
### Credits
- RealBadAngel (unified_inventory)
- Zeg9 (skinsdb)
- cornernote (source code)
- Krock (source code)
- bell07 (source code)
- stujones11 (player models)
- jordan4ibanez (1st person view hand)