skinsdb/api.lua
Alexander Weber 7df6363aa0 Rework private skins handling
-add skin:is_applicable_for_player(playername) method
- hide private skins in unified_inventory since not supported
- check player assignment in skins.assign_player_skin() + inherited to skins.set_player_skin()
2018-01-07 14:50:22 +01:00

36 lines
884 B
Lua

-- get current skin
function skins.get_player_skin(player)
local skin = player:get_attribute("skinsdb:skin_key")
return skins.get(skin) or skins.get(skins.default)
end
-- Assign skin to player
function skins.assign_player_skin(player, skin)
local skin_obj
if type(skin) == "string" then
skin_obj = skins.get(skin) or skins.get(skins.default)
else
skin_obj = skin
end
if skin_obj:is_applicable_for_player(player:get_player_name()) then
local skin_key = skin_obj:get_key()
if skin_key == skins.default then
skin_key = ""
end
player:set_attribute("skinsdb:skin_key", skin_key)
end
end
-- update visuals
function skins.update_player_skin(player)
local skin = skins.get_player_skin(player)
skin:set_skin(player)
end
-- Assign and update
function skins.set_player_skin(player, skin)
skins.assign_player_skin(player, skin)
skins.update_player_skin(player)
end