Alpha channel support, don't use inventory cubes
Add alpha channel support for latest git clients/servers (should still work fine on old clients/servers too). Requires that the client use shaders to see the effect. Also, removes the calls that create rendered inventory cubes - those calls are obsolete and should not be used in production, as they prevent the engine from rendering an actual cube when an item is dropped.
8
init.lua
|
@ -144,9 +144,9 @@ for h = 1, 12 do
|
|||
description = "Stained Glass - " .. bright .. hues .. sat,
|
||||
drawtype = "glasslike",
|
||||
tiles = {"stained_glass_" .. bright .. hues .. sat .. ".png"},
|
||||
inventory_image = minetest.inventorycube("stained_glass_" .. bright .. hues .. sat .. ".png"),
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
use_texture_alpha = true,
|
||||
light_source = 14,
|
||||
is_ground_content = true,
|
||||
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
|
||||
|
@ -187,9 +187,9 @@ for h = 1, 12 do
|
|||
description = "Stained Glass - light_" .. hues,
|
||||
drawtype = "glasslike",
|
||||
tiles = {"stained_glass_light_" .. hues .. ".png"},
|
||||
inventory_image = minetest.inventorycube("stained_glass_light_" .. hues .. ".png"),
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
use_texture_alpha = true,
|
||||
light_source = 14,
|
||||
is_ground_content = true,
|
||||
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
|
||||
|
@ -231,9 +231,9 @@ for h = 1, 12 do
|
|||
description = "Stained Glass - pastel_" .. hues,
|
||||
drawtype = "glasslike",
|
||||
tiles = {"stained_glass_pastel_" .. hues .. ".png"},
|
||||
inventory_image = minetest.inventorycube("stained_glass_pastel_" .. hues .. ".png"),
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
use_texture_alpha = true,
|
||||
light_source = 14,
|
||||
is_ground_content = true,
|
||||
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
|
||||
|
@ -276,9 +276,9 @@ for h = 1, 12 do
|
|||
description = "Stained Glass - faint_" .. hues,
|
||||
drawtype = "glasslike",
|
||||
tiles = {"stained_glass_faint_" .. hues .. ".png"},
|
||||
inventory_image = minetest.inventorycube("stained_glass_faint_" .. hues .. ".png"),
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
use_texture_alpha = true,
|
||||
light_source = 14,
|
||||
is_ground_content = true,
|
||||
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
|
||||
|
|
299
init.lua~
Normal file
|
@ -0,0 +1,299 @@
|
|||
--[[
|
||||
|
||||
Stained Glass 1.1
|
||||
|
||||
This mod provides luminescent stained glass blocks for Minetest 0.4.x.
|
||||
|
||||
Depends:
|
||||
[moreblocks] by Calinou
|
||||
[unifieddyes] by VanessaE
|
||||
|
||||
==============================================================================
|
||||
Sun 24 Feb 2013 11:52:27 AM EST
|
||||
|
||||
Copyright (C) 2013, Eli Innis
|
||||
Email: doyousketch2 @ yahoo.com
|
||||
|
||||
Unified Dyes was released under GNU-GPL 2.0, see LICENSE for info.
|
||||
More Blocks was released under zlib/libpng for code and CC BY-SA 3.0 Unported for textures, see LICENSE.txt for info.
|
||||
|
||||
==============================================================================
|
||||
|
||||
|
||||
Recipe for standard colors:
|
||||
|
||||
dye
|
||||
super glow glass
|
||||
super glow glass
|
||||
super glow glass
|
||||
|
||||
|
||||
Recipe for pastel colors:
|
||||
|
||||
light dye
|
||||
white paint
|
||||
super glow glass
|
||||
super glow glass
|
||||
super glow glass
|
||||
|
||||
|
||||
Recipe for faint colors:
|
||||
|
||||
light dye
|
||||
white paint
|
||||
white paint
|
||||
super glow glass
|
||||
super glow glass
|
||||
super glow glass
|
||||
|
||||
|
||||
All recipes produce three glowing stained glass blocks.
|
||||
Pastel blocks give back an empty bucket.
|
||||
Faint blocks give back two empty buckets.
|
||||
|
||||
==============================================================================
|
||||
]]--
|
||||
|
||||
|
||||
-- HUES includes all colors for the various shades
|
||||
-- I'm trying to get it to sort by color in the game, tho it sorts alpha-numerically...
|
||||
-- so with 12 colors, it's sorting 10, 11, 12, 1, 2, 3, 4...
|
||||
|
||||
HUES = {
|
||||
"yellow",
|
||||
"lime",
|
||||
"green",
|
||||
"aqua",
|
||||
"cyan",
|
||||
"skyblue",
|
||||
"blue",
|
||||
"violet",
|
||||
"magenta",
|
||||
"redviolet",
|
||||
"red",
|
||||
"orange"
|
||||
}
|
||||
|
||||
|
||||
-- Brightness levels in the textures are 33% ("dark"), 66% ("medium"),
|
||||
-- 100% ("full"), 150% ("light"), 200% ("pastel").
|
||||
-- 1x and 2x are simply placeholders to fill in so numbers start at 3.
|
||||
|
||||
BRIGHT = {
|
||||
"1x",
|
||||
"2x",
|
||||
"dark_",
|
||||
"medium_",
|
||||
"", --(full)
|
||||
}
|
||||
|
||||
|
||||
-- Saturation - "s50" in a file/item name means "saturation: 50%".
|
||||
-- 1x - 5x are simply placeholders so numbers start at 6.
|
||||
|
||||
|
||||
SAT = {
|
||||
"1x",
|
||||
"2x",
|
||||
"3x",
|
||||
"4x",
|
||||
"5x",
|
||||
"_s50",
|
||||
"" --(full)
|
||||
}
|
||||
|
||||
|
||||
--main loop for all 12 hues
|
||||
|
||||
for h = 1, 12 do
|
||||
|
||||
hues = HUES[h]
|
||||
|
||||
|
||||
--nested loop for brightness
|
||||
--starts at 3 to hopefully keep colors in order
|
||||
|
||||
for b = 3, 5 do
|
||||
|
||||
bright = BRIGHT[b]
|
||||
|
||||
|
||||
--sub loop for saturation
|
||||
--starts at 6 to keep colors in order
|
||||
for s = 6, 7 do
|
||||
|
||||
sat = SAT[s]
|
||||
|
||||
|
||||
--register recipes
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "stained_glass:" .. (h) .. "_" .. (b) .. "_" .. (s) .." 3",
|
||||
recipe = {
|
||||
"unifieddyes:" .. bright .. hues .. sat,
|
||||
"moreblocks:superglowglass",
|
||||
"moreblocks:superglowglass",
|
||||
"moreblocks:superglowglass",
|
||||
},
|
||||
})
|
||||
|
||||
--register item attributes
|
||||
|
||||
minetest.register_node("stained_glass:" .. (h) .. "_" .. (b) .. "_" .. (s), {
|
||||
description = "Stained Glass - " .. bright .. hues .. sat,
|
||||
drawtype = "glasslike",
|
||||
tiles = {"stained_glass_" .. bright .. hues .. sat .. ".png"},
|
||||
inventory_image = minetest.inventorycube("stained_glass_" .. bright .. hues .. sat .. ".png"),
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
use_texture_alpha = true,
|
||||
light_source = 14,
|
||||
is_ground_content = true,
|
||||
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
|
||||
sounds = default.node_sound_glass_defaults()
|
||||
})
|
||||
end --sat
|
||||
|
||||
end --bright
|
||||
|
||||
end --hues
|
||||
|
||||
|
||||
--secondary loop for light blocks
|
||||
--(as they don't have 50% saturation blocks to go along with 'em)
|
||||
|
||||
|
||||
for h = 1, 12 do
|
||||
|
||||
|
||||
hues = HUES[h]
|
||||
|
||||
--register recipes (set at 8 to keep colors in order)
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "stained_glass:" .. (h) .. "_8 3",
|
||||
recipe = {
|
||||
"unifieddyes:light_" .. hues,
|
||||
"moreblocks:superglowglass",
|
||||
"moreblocks:superglowglass",
|
||||
"moreblocks:superglowglass",
|
||||
},
|
||||
})
|
||||
|
||||
--register item attributes
|
||||
|
||||
minetest.register_node("stained_glass:" .. (h) .. "_8_", {
|
||||
description = "Stained Glass - light_" .. hues,
|
||||
drawtype = "glasslike",
|
||||
tiles = {"stained_glass_light_" .. hues .. ".png"},
|
||||
inventory_image = minetest.inventorycube("stained_glass_light_" .. hues .. ".png"),
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
use_texture_alpha = true,
|
||||
light_source = 14,
|
||||
is_ground_content = true,
|
||||
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
|
||||
sounds = default.node_sound_glass_defaults()
|
||||
})
|
||||
|
||||
|
||||
end --hues
|
||||
|
||||
|
||||
--third loop for pastel blocks
|
||||
--(as they don't have 50% saturation blocks to go along with 'em)
|
||||
--(plus they have a diff recipe to create.)
|
||||
|
||||
|
||||
for h = 1, 12 do
|
||||
|
||||
|
||||
hues = HUES[h]
|
||||
|
||||
--register recipes (set at 9 to keep colors in order)
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "stained_glass:" .. (h) .. "_9 3",
|
||||
recipe = {
|
||||
"unifieddyes:white_paint",
|
||||
"unifieddyes:light_" .. hues,
|
||||
"moreblocks:superglowglass",
|
||||
"moreblocks:superglowglass",
|
||||
"moreblocks:superglowglass",
|
||||
},
|
||||
replacements = { {'unifieddyes:white_paint', 'bucket:bucket_empty'}, },
|
||||
})
|
||||
|
||||
--register item attributes
|
||||
|
||||
minetest.register_node("stained_glass:" .. (h) .. "_9", {
|
||||
description = "Stained Glass - pastel_" .. hues,
|
||||
drawtype = "glasslike",
|
||||
tiles = {"stained_glass_pastel_" .. hues .. ".png"},
|
||||
inventory_image = minetest.inventorycube("stained_glass_pastel_" .. hues .. ".png"),
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
use_texture_alpha = true,
|
||||
light_source = 14,
|
||||
is_ground_content = true,
|
||||
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
|
||||
sounds = default.node_sound_glass_defaults()
|
||||
})
|
||||
|
||||
|
||||
end --hues
|
||||
|
||||
|
||||
--last loop for faint blocks
|
||||
--(as they don't have 50% saturation blocks to go along with 'em)
|
||||
--(plus they have a diff recipe to create.)
|
||||
|
||||
|
||||
for h = 1, 12 do
|
||||
|
||||
|
||||
hues = HUES[h]
|
||||
|
||||
--register recipes (set at 91 to keep colors in order)
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "stained_glass:" .. (h) .. "_91 3",
|
||||
recipe = {
|
||||
"unifieddyes:white_paint",
|
||||
"unifieddyes:white_paint",
|
||||
"unifieddyes:light_" .. hues,
|
||||
"moreblocks:superglowglass",
|
||||
"moreblocks:superglowglass",
|
||||
"moreblocks:superglowglass",
|
||||
},
|
||||
replacements = { {'unifieddyes:white_paint', 'bucket:bucket_empty 2'}, },
|
||||
})
|
||||
|
||||
--register item attributes
|
||||
|
||||
minetest.register_node("stained_glass:" .. (h) .. "_91", {
|
||||
description = "Stained Glass - faint_" .. hues,
|
||||
drawtype = "glasslike",
|
||||
tiles = {"stained_glass_faint_" .. hues .. ".png"},
|
||||
inventory_image = minetest.inventorycube("stained_glass_faint_" .. hues .. ".png"),
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
use_texture_alpha = true,
|
||||
light_source = 14,
|
||||
is_ground_content = true,
|
||||
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
|
||||
sounds = default.node_sound_glass_defaults()
|
||||
})
|
||||
|
||||
|
||||
end --hues
|
||||
|
||||
|
||||
print("[stained_glass] Loaded!")
|
||||
|
||||
|
||||
|
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Before Width: | Height: | Size: 141 B After Width: | Height: | Size: 585 B |
Before Width: | Height: | Size: 141 B After Width: | Height: | Size: 558 B |
Before Width: | Height: | Size: 143 B After Width: | Height: | Size: 585 B |
Before Width: | Height: | Size: 146 B After Width: | Height: | Size: 558 B |
Before Width: | Height: | Size: 146 B After Width: | Height: | Size: 585 B |
Before Width: | Height: | Size: 146 B After Width: | Height: | Size: 558 B |
Before Width: | Height: | Size: 145 B After Width: | Height: | Size: 552 B |
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Before Width: | Height: | Size: 137 B After Width: | Height: | Size: 710 B |
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Before Width: | Height: | Size: 137 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 137 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 137 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 137 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 137 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 137 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 137 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 137 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 701 B |
Before Width: | Height: | Size: 143 B After Width: | Height: | Size: 680 B |
Before Width: | Height: | Size: 146 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 145 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 141 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 145 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 146 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 143 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 146 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 145 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 146 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 145 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 145 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 146 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 145 B After Width: | Height: | Size: 701 B |
Before Width: | Height: | Size: 145 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 147 B After Width: | Height: | Size: 701 B |
Before Width: | Height: | Size: 147 B After Width: | Height: | Size: 705 B |
Before Width: | Height: | Size: 144 B After Width: | Height: | Size: 656 B |
Before Width: | Height: | Size: 147 B After Width: | Height: | Size: 638 B |
Before Width: | Height: | Size: 141 B After Width: | Height: | Size: 636 B |
Before Width: | Height: | Size: 147 B After Width: | Height: | Size: 593 B |
Before Width: | Height: | Size: 144 B After Width: | Height: | Size: 642 B |
Before Width: | Height: | Size: 147 B After Width: | Height: | Size: 593 B |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 636 B |
Before Width: | Height: | Size: 143 B After Width: | Height: | Size: 593 B |
Before Width: | Height: | Size: 144 B After Width: | Height: | Size: 656 B |
Before Width: | Height: | Size: 145 B After Width: | Height: | Size: 631 B |
Before Width: | Height: | Size: 147 B After Width: | Height: | Size: 642 B |
Before Width: | Height: | Size: 147 B After Width: | Height: | Size: 593 B |
Before Width: | Height: | Size: 145 B After Width: | Height: | Size: 656 B |
Before Width: | Height: | Size: 145 B After Width: | Height: | Size: 638 B |
Before Width: | Height: | Size: 141 B After Width: | Height: | Size: 636 B |
Before Width: | Height: | Size: 141 B After Width: | Height: | Size: 593 B |
Before Width: | Height: | Size: 147 B After Width: | Height: | Size: 656 B |
Before Width: | Height: | Size: 147 B After Width: | Height: | Size: 631 B |
Before Width: | Height: | Size: 144 B After Width: | Height: | Size: 656 B |
Before Width: | Height: | Size: 147 B After Width: | Height: | Size: 631 B |
Before Width: | Height: | Size: 147 B After Width: | Height: | Size: 656 B |
Before Width: | Height: | Size: 147 B After Width: | Height: | Size: 638 B |
Before Width: | Height: | Size: 145 B After Width: | Height: | Size: 642 B |
Before Width: | Height: | Size: 145 B After Width: | Height: | Size: 593 B |
Before Width: | Height: | Size: 145 B After Width: | Height: | Size: 701 B |
Before Width: | Height: | Size: 145 B After Width: | Height: | Size: 685 B |
Before Width: | Height: | Size: 137 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 137 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 137 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 137 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 137 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 137 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 137 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 137 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 137 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 137 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 137 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 137 B After Width: | Height: | Size: 710 B |