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fix wrong "walkable" on stained and faint trap glass
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parent
44e9c4ea32
commit
7a9868bd63
4
init.lua
4
init.lua
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@ -161,7 +161,7 @@ minetest.register_node("stained_glass:pastel_stained_trap_glass", {
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use_texture_alpha = true,
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light_source = myglow,
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is_ground_content = true,
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walkable = true,
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walkable = false,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1, ud_param2_colorable = 1},
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sounds = default.node_sound_glass_defaults(),
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after_dig_node = unifieddyes.after_dig_node,
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@ -186,7 +186,7 @@ minetest.register_node("stained_glass:faint_stained_trap_glass", {
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use_texture_alpha = true,
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light_source = myglow,
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is_ground_content = true,
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walkable = true,
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walkable = false,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1, ud_param2_colorable = 1},
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sounds = default.node_sound_glass_defaults(),
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drop = "moreblocks:trap_super_glow_glass"
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