switch to colored itemstacks

with full crafting recipes
(requires Unified Dyes commit 2a816534 or later)
This commit is contained in:
Vanessa Dannenberg 2018-08-22 20:52:20 -04:00
parent af425a67ea
commit 8cb21b1057
1 changed files with 29 additions and 14 deletions

View File

@ -17,6 +17,7 @@ Email: doyousketch2 @ yahoo.com
Unified Dyes was released under GNU-GPL 2.0, see LICENSE for info.
More Blocks was released under zlib/libpng for code and CC BY-SA 3.0 Unported for textures, see LICENSE.txt for info.
Additional changes by VanessaEzekowitz in July 2013 to take all items
out of creative inventory.
@ -33,6 +34,8 @@ January 2017 -- rewritten a bit more by Vanessa E. to use engine param2 coloriza
some dye to re-color it (you have to dig and re-place if you want to
darken it). Crafting is no longer used to create the colors.
August 2018 -- altered to use proper colored itemstacks with crafting
==============================================================================
]]--
@ -48,7 +51,6 @@ minetest.register_node("stained_glass:stained_glass", {
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
place_param2 = 240,
sunlight_propagates = true,
use_texture_alpha = true,
light_source = myglow,
@ -56,18 +58,12 @@ minetest.register_node("stained_glass:stained_glass", {
walkable = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1, ud_param2_colorable = 1},
sounds = default.node_sound_glass_defaults(),
drop = "moreblocks:super_glow_glass",
on_construct = unifieddyes.on_construct,
after_place_node = unifieddyes.recolor_on_place,
after_dig_node = unifieddyes.after_dig_node,
drop = "moreblocks:super_glow_glass"
})
minetest.override_item("moreblocks:super_glow_glass", {
palette = "unifieddyes_palette_extended.png",
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3, ud_param2_colorable = 1},
ud_replacement_node = "stained_glass:stained_glass",
after_place_node = unifieddyes.recolor_on_place
})
-- trap glass
@ -79,7 +75,6 @@ minetest.register_node("stained_glass:stained_trap_glass", {
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
place_param2 = 240,
sunlight_propagates = true,
use_texture_alpha = true,
light_source = myglow,
@ -87,20 +82,40 @@ minetest.register_node("stained_glass:stained_trap_glass", {
walkable = false,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1, ud_param2_colorable = 1},
sounds = default.node_sound_glass_defaults(),
drop = "moreblocks:trap_super_glow_glass",
on_construct = unifieddyes.on_construct,
after_place_node = unifieddyes.recolor_on_place,
after_dig_node = unifieddyes.after_dig_node,
drop = "moreblocks:trap_super_glow_glass"
})
minetest.override_item("moreblocks:trap_super_glow_glass", {
palette = "unifieddyes_palette_extended.png",
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, ud_param2_colorable = 1},
ud_replacement_node = "stained_glass:stained_trap_glass",
after_place_node = unifieddyes.recolor_on_place
})
-- crafting
unifieddyes.register_color_craft({
output = "stained_glass:stained_glass",
palette = "extended",
type = "shapeless",
neutral_node = "moreblocks:super_glow_glass",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
unifieddyes.register_color_craft({
output = "stained_glass:stained_trap_glass",
palette = "extended",
type = "shapeless",
neutral_node = "moreblocks:trap_super_glow_glass",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
-- old static stuff
function stainedglass.makenode(arg)
local name=arg.blockname
local myglow=arg.glow