Version MFF.

This commit is contained in:
sys4-fr
2018-09-08 21:51:06 +02:00
parent 173569fd12
commit 91e8a652e8
224 changed files with 242 additions and 385 deletions

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Changelog
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ver 1.7
Sat 1 Sep 2013
I like trapglass, so _all_ variants of stained_glass are now available as (identical) trapglass variants. also, ability to ditch trapglass blocks via settings.txt added. In fact, you can now pick and choose which variants of stained_glass you wish to enable.
ver 1.6
Fri 30 Aug 2013
added configfile settings.txt to allow disabling of full_light (super_glow_glass-based), med_light (glow_glass-based) and no_light (default:glass) blocks. just set the relevant fields to 'false' and they will not be loaded when you start the game.
ver 1.5.1
Mon 26 Aug 2013
prompted by VanessaE's initial cleanup, MUCH cleanup of the code. No need to have > 1 file anymore.
ver 1.5
Sun 25 Aug 2013
added low-glow (brightness 11) and noglow (brightness 0) stained glass blows, using glow_glass and regular glass accordingly.
ver 1.4
Thu 22 Aug 2013
*phew* made aliases for all numeric block names to map to new color-name based scheme
updated craft recipes to work with new dyes format
rejiggered whole system of block and craft registration
set to have all blocks at LIGHT_MAX -- since they were manually specifying '14' as a light level before (which is current max)
nothing returns buckets anymore, because you don't need buckets to make the dyes to make the blocks.
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ver 1.1