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Version MFF.
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changelog.txt
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25
changelog.txt
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Changelog
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---------
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ver 1.7
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Sat 1 Sep 2013
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I like trapglass, so _all_ variants of stained_glass are now available as (identical) trapglass variants. also, ability to ditch trapglass blocks via settings.txt added. In fact, you can now pick and choose which variants of stained_glass you wish to enable.
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ver 1.6
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Fri 30 Aug 2013
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added configfile settings.txt to allow disabling of full_light (super_glow_glass-based), med_light (glow_glass-based) and no_light (default:glass) blocks. just set the relevant fields to 'false' and they will not be loaded when you start the game.
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ver 1.5.1
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Mon 26 Aug 2013
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prompted by VanessaE's initial cleanup, MUCH cleanup of the code. No need to have > 1 file anymore.
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ver 1.5
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Sun 25 Aug 2013
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added low-glow (brightness 11) and noglow (brightness 0) stained glass blows, using glow_glass and regular glass accordingly.
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ver 1.4
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Thu 22 Aug 2013
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*phew* made aliases for all numeric block names to map to new color-name based scheme
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updated craft recipes to work with new dyes format
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rejiggered whole system of block and craft registration
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set to have all blocks at LIGHT_MAX -- since they were manually specifying '14' as a light level before (which is current max)
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nothing returns buckets anymore, because you don't need buckets to make the dyes to make the blocks.
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---------
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ver 1.1
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