stained_glass/init.lua

211 lines
4.9 KiB
Lua

--[[
Stained Glass 1.5
This mod provides luminescent stained glass blocks for Minetest 0.4.x.
Depends:
[moreblocks] by Calinou
[unifieddyes] by VanessaE
==============================================================================
Sat 04 May 2013 01:52:35 PM EDT
Copyright (C) 2013, Eli Innis
Email: doyousketch2 @ yahoo.com
Unified Dyes was released under GNU-GPL 2.0, see LICENSE for info.
More Blocks was released under zlib/libpng for code and CC BY-SA 3.0 Unported for textures, see LICENSE.txt for info.
Additional changes by VanessaEzekowitz in July 2013 to take all items
out of creative inventory.
August 2013 -- Jeremy Anderson tries to get this working after the new color
changes, and to resurrect the craft recipes. Still GPL'd as far as I'm concerned.
August 2013 -- rewritten a bit by VanessaEzekowitz to further condense the code.
==============================================================================
Recipe for standard colors:
dye
super glow glass
super glow glass
super glow glass
Recipe for pastel colors:
light dye
white paint
super glow glass
super glow glass
super glow glass
Recipe for faint colors:
light dye
white paint
white paint
super glow glass
super glow glass
super glow glass
All recipes produce three stained glass blocks.
==============================================================================
]]--
function makenode(arg)
name=arg.blockname
--register item attributes
minetest.register_node("stained_glass:"..arg.prefix..name, {
description = "Stained Glass - "..arg.prefix..name,
drawtype = "glasslike",
tiles = {"stained_glass_" .. name .. ".png"},
paramtype = "light",
sunlight_propagates = true,
use_texture_alpha = true,
light_source = arg.light,
is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, -- , not_in_creative_inventory=1},
sounds = default.node_sound_glass_defaults()
})
end
-- the purpose of this is to abstract out all the registration
-- stuff - duplicated code is bad mmmmmkay? At least where one can avoid it
-- so, instead of 4 loops that each have craft registrations,
-- we'll have one block that does registrations, and just call
-- the procedure repeatedly
--
function stained_glass_define_regular(arg)
code=arg.colorcode
name=arg.colorname
mydye=arg.recipe
myprefix = arg.prefix
glasstype = arg.glasstype
minetest.register_craft({
type = "shapeless",
output = "stained_glass:"..myprefix..name.." 3",
recipe = {
mydye,
glasstype,
glasstype,
glasstype,
},
})
makenode{blockname=name, light=arg.light, prefix=myprefix}
if myprefix == "" then
minetest.register_alias( "stained_glass:" .. code, "stained_glass:" .. name)
end
-- and an alias from the numeric to the named block
-- we need to keep the numeric block for all the people that used
-- pre-v1.4 blocks in their worlds.
end
function stained_glass_define_pastel(arg)
code=arg.colorcode
name=arg.colorname
mydye=arg.recipe
myprefix = arg.prefix
glasstype = arg.glasstype
minetest.register_craft({
type = "shapeless",
output = "stained_glass:"..myprefix..name .." 3",
recipe = {
mydye,
"dye:white",
glasstype,
glasstype,
glasstype,
},
})
makenode{blockname=name,light=arg.light, prefix=myprefix}
if myprefix == "" then
minetest.register_alias( "stained_glass:" .. code, "stained_glass:" .. name)
end
end
function stained_glass_define_faint(arg)
code=arg.colorcode
name=arg.colorname
mydye=arg.recipe
myprefix = arg.prefix
glasstype = arg.glasstype
minetest.register_craft({
type = "shapeless",
output = "stained_glass:"..myprefix..name.." 3",
recipe = {
mydye,
"dye:white",
"dye:white",
glasstype,
glasstype,
glasstype,
},
})
--register item attributes
--
makenode{blockname=name,light=arg.light, prefix=myprefix}
if myprefix == "" then
minetest.register_alias( "stained_glass:" .. code, "stained_glass:" .. name)
end
end
-- true means this color's recipe must use a direct "dye:xxxxx" item name
-- (perhaps because the related groups overlap two or more distinct colors)
-- false means the recipe uses "group:dye,unicolor_xxxxx"
stained_glass_hues = {
{ "yellow", true },
{ "lime", false },
{ "green", true },
{ "aqua", false },
{ "cyan", false },
{ "skyblue", false },
{ "blue", false },
{ "violet", true },
{ "magenta", true },
{ "redviolet", true },
{ "red", true },
{ "orange", false },
}
stained_glass_shades = {
{"dark_", 3 },
{"medium_", 4 },
{"", 5 }, -- full brightness
{"light_", 8 },
{"pastel_", 9 },
{"faint_", 91 }
}
dofile(minetest.get_modpath("stained_glass").."/high_glow.lua")
dofile(minetest.get_modpath("stained_glass").."/low_glow.lua")
dofile(minetest.get_modpath("stained_glass").."/no_glow.lua")
print("[stained_glass] Loaded!")